本文整理汇总了C#中GameController.StartKick方法的典型用法代码示例。如果您正苦于以下问题:C# GameController.StartKick方法的具体用法?C# GameController.StartKick怎么用?C# GameController.StartKick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameController
的用法示例。
在下文中一共展示了GameController.StartKick方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
//gameObject.transform.GetChild(0).GetComponent<ParticleSystem>().enableEmission = false;
//Firepower
//child0
//element
//child1
// Use this for initialization
void Start () {
OriginalPositionHand = new Vector3(0,0,0);
//currentSpeed = 10f;
HandBallPosition = GameObject.Find("RightHand").transform.position;
speedFactor = 10f;
WaitingForPlayerKick = false;
isStopped = false;
hasCollided = true;
ObjectBall = GameObject.Find("ObjectBall");
OriginPoint = GameObject.Find("Center");
GameControlObject = GameObject.Find("GameController");
KinectObject = GameObject.Find("KinectController");
// Get the position of the respawning ball
RespanwPoint = OriginPoint.transform.GetChild(0);
//gameObject.GetComponent<Rigidbody>().velocity = new Vector3(1, 1, 0);
gameController = (GameController)GameControlObject.GetComponent(typeof(GameController));
KinectController = (KinectTranslate)KinectObject.GetComponent(typeof(KinectTranslate));
currentSpeed = gameController.BallSpeed;
Vector3 velocityBall = gameController.StartKick(currentSpeed, 1);
//Vector3 velocityBall = new Vector3(currentSpeed, currentSpeed / 2, currentSpeed);
GetComponent<Rigidbody>().velocity = velocityBall;
//GetComponent<Rigidbody>().AddForce(velocityBall);
audioS = gameObject.AddComponent<AudioSource>();
if (gameController.leftie)
{
theArm = KinectController.leftArm;
}
else
{
theArm = KinectController.rightArm;
}
}