本文整理汇总了C#中GameController.ActivateTerrain方法的典型用法代码示例。如果您正苦于以下问题:C# GameController.ActivateTerrain方法的具体用法?C# GameController.ActivateTerrain怎么用?C# GameController.ActivateTerrain使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameController
的用法示例。
在下文中一共展示了GameController.ActivateTerrain方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
gameController = GameObject.FindGameObjectWithTag(_Tags.gameController).GetComponent<GameController>();
//Initialize the current level
switch (currentLevel)
{
case _Levels.MainMenu:
break;
case _Levels.Lobby:
//Regenerate terrain
//terrainData.RegenerateTerrain();
break;
case _Levels.Neutral:
/*
playerData.SpawnPlayerSpace(_Levels.PlayerOne, new Vector3(-3.0f, 0.0f, 0.0f), Quaternion.identity);
playerData.SpawnPlayerSpace(_Levels.PlayerTwo, new Vector3(3.0f, 0.0f, 0.0f), Quaternion.identity);
*/
gameController.ActivateTerrain(gameController.activeTerrain);
//mainCamera.GetComponent<SmoothCameraSpace>().player = playerData.players[0].transform;
break;
case _Levels.PlayerOne:
_Levels playerType = (gameController.activeTerrain == _Levels.PlayerOne) ? _Levels.PlayerTwo : _Levels.PlayerOne;
int playerIndex = (playerType == _Levels.PlayerOne) ? 0 : 1;
//playerData.SpawnPlayerPlanet(playerType, new Vector3(0.0f, 49.9f, 0.0f), Quaternion.identity);
gameController.ActivateTerrain(gameController.activeTerrain);
//mainCamera.GetComponent<SmoothCameraPlanet>().player = playerData.players[playerIndex].transform;
break;
}
}