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C# GameController.MakeSprite方法代码示例

本文整理汇总了C#中GameController.MakeSprite方法的典型用法代码示例。如果您正苦于以下问题:C# GameController.MakeSprite方法的具体用法?C# GameController.MakeSprite怎么用?C# GameController.MakeSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameController的用法示例。


在下文中一共展示了GameController.MakeSprite方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: init

    // Use this for initialization
    public void init(GameController gCont, float x, float y)
    {
        controller = gCont;
        model = new GameObject();
        controller.MakeSprite (model, "Bar", transform, x, y, 1, 1, 200, .5f, 0);
        model.GetComponent<SpriteRenderer> ().sortingLayerName = "BottomRhsUI";
        model.transform.localPosition = new Vector3 (0, 0, 0);
        mat = model.GetComponent<Renderer> ().material;
        mat.color = new Color (0, .75f, 0);

        GameObject outlineModel = new GameObject ();
        controller.MakeSprite (outlineModel, "BarOutline", transform, 0, -.03f, 1, 1, 200, .5f, 0);
        outlineModel.GetComponent<SpriteRenderer> ().sortingLayerName = "TopRhsUI";

        health = 100;
        print (health);

        repairRate = 30f;
        decaying = true;
        initd = true;
    }
开发者ID:jackson-laskey,项目名称:JERF,代码行数:22,代码来源:LaserHealth.cs

示例2: init

    // Use this for initialization
    public void init(GameController gContr, float x, float y, float quadR, float quadG, float quadB)
    {
        controller = gContr;
        healthBar = gameObject.transform.parent.FindChild("Health").GetComponent<ComponentHealth> ();
        captain = GameObject.Find ("Crew").GetComponent<MoveCaptain> ();
        healthBar = gameObject.transform.parent.FindChild ("Health").GetComponent<ComponentHealth> ();
        controller.MakeSprite (gameObject, "Button", transform.parent, 0, 0, 1, 1, 300);
        gameObject.name = "Button";
        gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "BottomRhsUI";
        gameObject.transform.localPosition = new Vector3 (x, y, 0);
        gameObject.AddComponent<BoxCollider2D> ();

        sprite = GetComponent<SpriteRenderer> ();
        darkenSprite = (.7f);
        upColor = new Color (quadR, quadG, quadB);
        downColor = new Color (quadR*darkenSprite, quadG*darkenSprite, quadB*darkenSprite);
        sprite.color = upColor;
    }
开发者ID:jackson-laskey,项目名称:JERF,代码行数:19,代码来源:ButtonClicker.cs

示例3: init

    // Use this for initialization
    public void init(GameController gContr)
    {
        controller = gContr;
        transform.localScale = new Vector3(1.3f, 1.3f, 1);
        transform.position = new Vector3(3.4f, 0, 0);

        lasers = new GameObject();
        lasers.transform.parent = transform;
        lasers.transform.localPosition = new Vector3 (0, 0, 0);
        lasers.name = "Lasers";
        lasers.transform.localScale = new Vector3 (1, 1, 1);
        engines = new GameObject();
        engines.transform.parent = transform;
        engines.transform.localPosition = new Vector3 (0, 0, 0);
        engines.name = "Engines";
        engines.transform.localScale = new Vector3 (1, 1, 1);
        shields = new GameObject();
        shields.transform.parent = transform;
        shields.transform.localPosition = new Vector3 (0, 0, 0);
        shields.name = "Shields";
        shields.transform.localScale = new Vector3 (1, 1, 1);
        components = new GameObject[3]{ lasers, engines, shields };

        cockpit = new GameObject ();

        controller.MakeSprite (cockpit,"", this.transform, 0, 2.37f, 1, 1, 500);
        cockpit.AddComponent<Animator> ();
        Animator animator = cockpit.GetComponent<Animator> ();
        animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController> ("Animation/Cockpit_Animation_Controller");
        cockpit.gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "Modules";
        cockpit.name = "Cockpit";

        engineModule = new GameObject ();

        controller.MakeSprite (engineModule,"", this.transform, -1.085f, -1.664f, 1, 1, 500);
        engineModule.AddComponent<Animator> ();
        animator = engineModule.GetComponent<Animator> ();
        animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController> ("Animation/Engines_Animation_Controller");
        engineModule.gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "Modules";
        engineModule.name = "EngineModule";

        shieldModule = new GameObject ();

        controller.MakeSprite (shieldModule,"", this.transform, 1.085f, -2.15f, 1, 1, 500);
        shieldModule.AddComponent<Animator> ();
        animator = shieldModule.GetComponent<Animator> ();
        animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController> ("Animation/Shield_Animation_Controller");
        shieldModule.gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "Modules";
        shieldModule.name = "ShieldModule";

        core = new GameObject ();

        controller.MakeSprite (core,"", this.transform,0, -0.38f, 1, 1, 500);
        core.AddComponent<Animator> ();
        animator = core.GetComponent<Animator> ();
        animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController> ("Animation/Core_Animation_Controller");
        core.gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "Border";
        core.name = "Core";

        hyperShield = new GameObject ();

        controller.MakeSprite (hyperShield,"", this.transform, .225f, 0, 1, 1, 500);
        hyperShield.AddComponent<Animator> ();
        animator = hyperShield.GetComponent<Animator> ();
        animator.runtimeAnimatorController = Resources.Load<RuntimeAnimatorController> ("Animation/Hyper_Shield_Animation_Controller");
        hyperShield.gameObject.GetComponent<SpriteRenderer> ().sortingLayerName = "Player";
        hyperShield.gameObject.GetComponent<SpriteRenderer> ().sortingOrder = 1;
        hyperShield.name = "HyperShield";
        hyperShield.gameObject.GetComponent<SpriteRenderer> ().enabled = false;

        crew = new GameObject ();
        crew.transform.parent = transform;
        crew.AddComponent<MoveCaptain> ();
        controller.MakeSprite (crew, "Button", transform, 0, -1.6f , .5f, .5f, 300);
        crew.name = "Crew";
        crew.GetComponent<MoveCaptain> ().init (controller, components);
    }
开发者ID:jackson-laskey,项目名称:JERF,代码行数:78,代码来源:CaptainManager.cs


注:本文中的GameController.MakeSprite方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。