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C# GameController.GetLocationFromBoardTile方法代码示例

本文整理汇总了C#中GameController.GetLocationFromBoardTile方法的典型用法代码示例。如果您正苦于以下问题:C# GameController.GetLocationFromBoardTile方法的具体用法?C# GameController.GetLocationFromBoardTile怎么用?C# GameController.GetLocationFromBoardTile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameController的用法示例。


在下文中一共展示了GameController.GetLocationFromBoardTile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

    // Update is called once per frame
    public void Init(GameObject entity, GameController controller)
    {
        this.controller = controller;

        positionX = UnityEngine.Random.Range(-controller.BoardWidth, controller.BoardWidth);
        positionY = UnityEngine.Random.Range(-controller.BoardHeight, controller.BoardHeight);

        gameEntity = entity;
        gameEntity.transform.position = controller.GetLocationFromBoardTile(positionX, positionY);

    }
开发者ID:DreadBoy,项目名称:battlefield-squirrel-incident,代码行数:12,代码来源:Pickup.cs

示例2: Init

    public void Init(int id, GameObject gameEntity, GameController controller)
    {
        this.controller = controller;

        this.id = id;

        positionX = UnityEngine.Random.Range(-controller.BoardWidth, controller.BoardWidth);
        positionY = UnityEngine.Random.Range(-controller.BoardHeight, controller.BoardHeight);

        this.gameEntity = gameEntity;
        this.gameEntity.transform.position = controller.GetLocationFromBoardTile(positionX, positionY);

        rotation = UnityEngine.Random.Range(0, 3);

        animator = GetComponentInChildren<Animator>();
        animator.SetInteger("Direction", rotation);
        SetSpriteFace();

        generateHand();

    }
开发者ID:DreadBoy,项目名称:battlefield-squirrel-incident,代码行数:21,代码来源:Player.cs


注:本文中的GameController.GetLocationFromBoardTile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。