本文整理汇总了C#中GameController.GetLocationFromBoardTile方法的典型用法代码示例。如果您正苦于以下问题:C# GameController.GetLocationFromBoardTile方法的具体用法?C# GameController.GetLocationFromBoardTile怎么用?C# GameController.GetLocationFromBoardTile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameController
的用法示例。
在下文中一共展示了GameController.GetLocationFromBoardTile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
// Update is called once per frame
public void Init(GameObject entity, GameController controller)
{
this.controller = controller;
positionX = UnityEngine.Random.Range(-controller.BoardWidth, controller.BoardWidth);
positionY = UnityEngine.Random.Range(-controller.BoardHeight, controller.BoardHeight);
gameEntity = entity;
gameEntity.transform.position = controller.GetLocationFromBoardTile(positionX, positionY);
}
示例2: Init
public void Init(int id, GameObject gameEntity, GameController controller)
{
this.controller = controller;
this.id = id;
positionX = UnityEngine.Random.Range(-controller.BoardWidth, controller.BoardWidth);
positionY = UnityEngine.Random.Range(-controller.BoardHeight, controller.BoardHeight);
this.gameEntity = gameEntity;
this.gameEntity.transform.position = controller.GetLocationFromBoardTile(positionX, positionY);
rotation = UnityEngine.Random.Range(0, 3);
animator = GetComponentInChildren<Animator>();
animator.SetInteger("Direction", rotation);
SetSpriteFace();
generateHand();
}