本文整理汇总了C#中EnemyController.setUp方法的典型用法代码示例。如果您正苦于以下问题:C# EnemyController.setUp方法的具体用法?C# EnemyController.setUp怎么用?C# EnemyController.setUp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EnemyController
的用法示例。
在下文中一共展示了EnemyController.setUp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
void Awake()
{
Transform guardProxy = transform.Find("GuardProxy");
Destroy(guardProxy.gameObject);
guardObj = Instantiate(guardModel, Vector3.zero, Quaternion.identity) as Transform;
guardObj.name = "GuardModel";
guardObj.parent = transform;
guardObj.localPosition = Vector3.zero;
guardObj.localRotation = Quaternion.identity;
RagDollController guardRagDoll = guardObj.gameObject.AddComponent<RagDollController>();
enemyAnimator = GetComponent<EnemyAnimator>();
if (!enemyAnimator) Debug.Log("ERROR: Can't Find Enemy Animator");
enemyController = GetComponent<EnemyController>();
if (!enemyController) Debug.Log("ERROR: Can't Find Enemy Controller");
Transform guardRoot = guardObj.Find ("Guard_Skeleton/Root");
if (!guardRoot) Debug.Log("ERROR: Can't Find Guard Root");
guardRoot.gameObject.AddComponent<ExplosionCatcher>();
Transform guardHead = guardObj.Find ("Guard_Skeleton/Root/UpperBody/Spine1/Spine2/Neck/Head");
if (!guardHead) Debug.Log("ERROR: Can't Find Guard Head");
Transform guardGun = guardObj.Find ("Guard_Geometry/Guard_Gun");
if (!guardGun) Debug.Log("ERROR: Can't Find Guard Gun");
//Transform guardGunHolster = guardObj.Find ("Guard_Geometry/Guard_GunHolster");
//if (!guardGun) Debug.Log("ERROR: Can't Find Guard Gun Holster");
Transform guardRightHand = guardObj.Find ("Guard_Skeleton/Root/UpperBody/Spine1/Spine2/RightShoulder/RightElbow/RightWrist");
if (!guardRightHand) Debug.Log("ERROR: Can't Find Guard Hand");
Transform guardUpperTorso = guardObj.Find ("Guard_Skeleton/Root/UpperBody/Spine1/Spine2");
if (!guardUpperTorso) Debug.Log("ERROR: Can't Find Guard Torso");
Transform guardUpperBody = guardObj.Find ("Guard_Skeleton/Root/UpperBody");
if (!guardUpperBody) Debug.Log("ERROR: Can't Find Guard UpperBody");
Transform guardBadge = guardObj.Find ("Guard_Geometry/Guard_Badge");
if (!guardBadge) Debug.Log("ERROR: Can't Find Guard Badge");
Transform guardHat = guardObj.Find ("Guard_Geometry/Guard_Hat");
if (!guardHat) Debug.Log("ERROR: Can't Find Guard Hat");
Transform[] accessories = new Transform[2];
accessories[0] = guardBadge;
accessories[1] = guardHat;
guardGun.parent = guardRightHand;
guardBadge.parent = guardUpperTorso;
guardHat.parent = guardHead;
enemyAnimator.setUp(guardObj, guardUpperBody);
enemyController.setUp(guardHead,guardRagDoll, accessories);
enemyController.addWeapon(guardGun);
setUpData.layerName = "EnemyRagDoll";
setUpData.rootTransform = guardRoot;
setUpData.root.collision.center = new Vector3(0.000f, 0.187f, -0.030f);
setUpData.root.collision.size = new Vector3(0.507f, 0.575f, 0.305f);
setUpData.leftHip.collision.center = new Vector3(-0.221f, 0.000f, 0.000f);
setUpData.leftHip.collision.radius = 0.142f;
setUpData.leftHip.collision.height = 0.475f;
setUpData.leftHip.joint.axis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.leftHip.joint.swingAxis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftKnee.collision.center = new Vector3(-0.35f, 0.000f, 0.000f);
setUpData.leftKnee.collision.radius = 0.114f;
setUpData.leftKnee.collision.height = 0.459f;
setUpData.leftKnee.joint.axis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.leftKnee.joint.swingAxis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.rightHip.collision.center = new Vector3(0.237f, 0.000f, 0.000f);
setUpData.rightHip.collision.radius = 0.142f;
setUpData.rightHip.collision.height = 0.475f;
setUpData.rightHip.joint.axis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.rightHip.joint.swingAxis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.rightKnee.collision.center = new Vector3(0.35f, 0.000f, 0.000f);
setUpData.rightKnee.collision.radius = 0.114f;
setUpData.rightKnee.collision.height = 0.459f;
setUpData.rightKnee.joint.axis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.rightKnee.joint.swingAxis = new Vector3(0.0f, 1.0f, 0.0f);
setUpData.spine.collision.center = new Vector3(-0.160f, -0.005f, -0.000f);
setUpData.spine.collision.size = new Vector3(0.321f, 0.304f, 0.507f);
setUpData.spine.joint.axis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.spine.joint.swingAxis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.head.collision.center = new Vector3(0.000f, 0.126f, 0.000f);
setUpData.head.collision.radius = 0.126f;
setUpData.head.joint.axis = new Vector3(1.0f, 0.0f, 0.0f);
setUpData.head.joint.swingAxis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftShoulder.collision.center = new Vector3(0.174f, 0.000f, 0.000f);
setUpData.leftShoulder.collision.radius = 0.087f;
setUpData.leftShoulder.collision.height = 0.343f;
//.........这里部分代码省略.........
示例2: Awake
void Awake()
{
Transform janitorProxy = transform.Find("JanitorProxy");
Destroy(janitorProxy.gameObject);
janitorObj = Instantiate(janitorModel, Vector3.zero, Quaternion.identity) as Transform;
janitorObj.name = "JanitorModel";
janitorObj.parent = transform;
janitorObj.localPosition = Vector3.zero;
janitorObj.localRotation = Quaternion.identity;
RagDollController janitorRagDoll = janitorObj.gameObject.AddComponent<RagDollController>();
enemyAnimator = GetComponent<EnemyAnimator>();
if (!enemyAnimator) Debug.Log("ERROR: Can't Find Enemy Animator");
enemyController = GetComponent<EnemyController>();
if (!enemyController) Debug.Log("ERROR: Can't Find Enemy Controller");
Transform janitorRoot = janitorObj.Find ("Janitor_Skeleton/Root");
if (!janitorRoot) Debug.Log("ERROR: Can't Find janitor Root");
janitorRoot.gameObject.AddComponent<ExplosionCatcher>();
Transform janitorHead = janitorObj.Find ("Janitor_Skeleton/Root/UpperBody/Spine1/Spine2/Neck/Head");
if (!janitorHead) Debug.Log("ERROR: Can't Find Janitor Head");
Transform janitorUpperBody = janitorObj.Find ("Janitor_Skeleton/Root/UpperBody");
if (!janitorUpperBody) Debug.Log("ERROR: Can't Find janitorUpperBody");
Transform janitorRightHand = janitorObj.Find ("Janitor_Skeleton/Root/UpperBody/Spine1/Spine2/RightShoulder/RightElbow/RightWrist");
if (!janitorRightHand) Debug.Log("ERROR: Can't Find Janitor Hand");
Transform janitorUpperTorso = janitorObj.Find ("Janitor_Skeleton/Root/UpperBody/Spine1/Spine2");
if (!janitorUpperTorso) Debug.Log("ERROR: Can't Find Janitor Torso");
Transform janitorMop = janitorObj.Find ("Janitor_Geometry/Janitor_Mop");
if (!janitorMop) Debug.Log("ERROR: Can't Find Janitor Mop");
Transform janitorBucket = janitorObj.Find ("Janitor_Geometry/Janitor_Bucket");
if (!janitorBucket) Debug.Log("ERROR: Can't Find Janitor Bucket");
Transform[] accessories = new Transform[2];
accessories[0] = janitorMop;
accessories[1] = janitorBucket;
enemyAnimator.setUp(janitorObj, janitorUpperBody);
enemyController.setUp(janitorHead, janitorRagDoll, accessories);
setUpData.layerName = "EnemyRagDoll";
setUpData.rootTransform = janitorRoot;
setUpData.root.collision.center = new Vector3(0.000f, 0.187f, -0.030f);
setUpData.root.collision.size = new Vector3(0.507f, 0.575f, 0.305f);
setUpData.leftHip.collision.center = new Vector3(-0.221f, 0.000f, 0.000f);
setUpData.leftHip.collision.radius = 0.142f;
setUpData.leftHip.collision.height = 0.475f;
setUpData.leftHip.joint.axis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.leftHip.joint.swingAxis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftKnee.collision.center = new Vector3(-0.35f, 0.000f, 0.000f);
setUpData.leftKnee.collision.radius = 0.114f;
setUpData.leftKnee.collision.height = 0.459f;
setUpData.leftKnee.joint.axis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.leftKnee.joint.swingAxis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.rightHip.collision.center = new Vector3(0.237f, 0.000f, 0.000f);
setUpData.rightHip.collision.radius = 0.142f;
setUpData.rightHip.collision.height = 0.475f;
setUpData.rightHip.joint.axis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.rightHip.joint.swingAxis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.rightKnee.collision.center = new Vector3(0.35f, 0.000f, 0.000f);
setUpData.rightKnee.collision.radius = 0.114f;
setUpData.rightKnee.collision.height = 0.459f;
setUpData.rightKnee.joint.axis = new Vector3(0.0f, 0.0f, -1.0f);
setUpData.rightKnee.joint.swingAxis = new Vector3(0.0f, 1.0f, 0.0f);
setUpData.spine.collision.center = new Vector3(-0.160f, -0.005f, -0.000f);
setUpData.spine.collision.size = new Vector3(0.321f, 0.304f, 0.507f);
setUpData.spine.joint.axis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.spine.joint.swingAxis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.head.collision.center = new Vector3(0.000f, 0.126f, 0.000f);
setUpData.head.collision.radius = 0.126f;
setUpData.head.joint.axis = new Vector3(1.0f, 0.0f, 0.0f);
setUpData.head.joint.swingAxis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftShoulder.collision.center = new Vector3(0.174f, 0.000f, 0.000f);
setUpData.leftShoulder.collision.radius = 0.087f;
setUpData.leftShoulder.collision.height = 0.343f;
setUpData.leftShoulder.joint.axis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.leftShoulder.joint.swingAxis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftElbow.collision.center = new Vector3(0.270f, 0.000f, 0.000f);
setUpData.leftElbow.collision.radius = 0.108f;
setUpData.leftElbow.collision.height = 0.542f;
setUpData.leftElbow.joint.axis = new Vector3(0.0f, 0.0f, 1.0f);
setUpData.leftElbow.joint.swingAxis = new Vector3(0.0f, -1.0f, 0.0f);
setUpData.rightShoulder.collision.center = new Vector3(-0.174f, 0.000f, 0.000f);
setUpData.rightShoulder.collision.radius = 0.087f;
//.........这里部分代码省略.........