本文整理汇总了C#中EnemyController.GetComponentInParent方法的典型用法代码示例。如果您正苦于以下问题:C# EnemyController.GetComponentInParent方法的具体用法?C# EnemyController.GetComponentInParent怎么用?C# EnemyController.GetComponentInParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EnemyController
的用法示例。
在下文中一共展示了EnemyController.GetComponentInParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CalculateCombatExchange
public void CalculateCombatExchange(EnemyController enemyController)
{
//Get a reference to the enemies' controller
enemyStats = enemyController.GetComponentInParent<EnemyStatistics>();
//PLAYER SLASH
//strength vs weakness = -5hp, normal vs normal = 8hp, weakness vs strength = -10hp
if (PlayerAttacking() && !EnemyDefending(enemyController))
{
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
}
else if ((!PlayerAttacking() && !PlayerDefending()) && (EnemyAttacking(enemyController)))
{
playerStatistics.Aggression.UpdateStatistic(-40, 0.6f);
playerStatistics.Health.UpdateStatistic(-10, 1.2f);
}
else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.slashState)
{
playerStatistics.Health.UpdateStatistic(-8, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-8, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.lungeState)
{
playerStatistics.Health.UpdateStatistic(-5, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.swipeState)
{
playerStatistics.Health.UpdateStatistic(-10, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.blockState)
{
//nothing happens yet
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
}
//PLAYER LUNGE
else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.slashState)
{
playerStatistics.Health.UpdateStatistic(-10, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.lungeState)
{
playerStatistics.Health.UpdateStatistic(-8, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-8, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.swipeState)
{
playerStatistics.Health.UpdateStatistic(-5, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.blockState)
{
//nothing happens yet
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
}
//PLAYER SWIPE
else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.slashState)
{
playerStatistics.Health.UpdateStatistic(-5, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.lungeState)
{
playerStatistics.Health.UpdateStatistic(-10, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
}
else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.swipeState)
{
playerStatistics.Health.UpdateStatistic(-8, 1.2f);
playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
//.........这里部分代码省略.........