当前位置: 首页>>代码示例>>C#>>正文


C# EnemyController.GetComponentInParent方法代码示例

本文整理汇总了C#中EnemyController.GetComponentInParent方法的典型用法代码示例。如果您正苦于以下问题:C# EnemyController.GetComponentInParent方法的具体用法?C# EnemyController.GetComponentInParent怎么用?C# EnemyController.GetComponentInParent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EnemyController的用法示例。


在下文中一共展示了EnemyController.GetComponentInParent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CalculateCombatExchange

	public void CalculateCombatExchange(EnemyController enemyController)
    {
        //Get a reference to the enemies' controller
        enemyStats = enemyController.GetComponentInParent<EnemyStatistics>();

        //PLAYER SLASH
        //strength vs weakness = -5hp, normal vs normal = 8hp, weakness vs strength = -10hp
        if (PlayerAttacking() && !EnemyDefending(enemyController))
        {
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
        }

        else if ((!PlayerAttacking() && !PlayerDefending()) && (EnemyAttacking(enemyController)))
        {
            playerStatistics.Aggression.UpdateStatistic(-40, 0.6f);
            playerStatistics.Health.UpdateStatistic(-10, 1.2f);
        }

        else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.slashState)
        {
            playerStatistics.Health.UpdateStatistic(-8, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-8, 0.6f);
        }

        else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.lungeState)
        {
            playerStatistics.Health.UpdateStatistic(-5, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
        }

        else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.swipeState)
        {
            playerStatistics.Health.UpdateStatistic(-10, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
        }

        else if (playerAnimator.CurrentAction == animHashes.slashState && enemyController.CurrentAction == animHashes.blockState)
        {
            //nothing happens yet
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
        }

        //PLAYER LUNGE
        else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.slashState)
        {
            playerStatistics.Health.UpdateStatistic(-10, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
        }
        else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.lungeState)
        {
            playerStatistics.Health.UpdateStatistic(-8, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-8, 0.6f);
        }
        else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.swipeState)
        {
            playerStatistics.Health.UpdateStatistic(-5, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
        }
        else if (playerAnimator.CurrentAction == animHashes.lungeState && enemyController.CurrentAction == animHashes.blockState)
        {
            //nothing happens yet
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
        }

        //PLAYER SWIPE
        else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.slashState)
        {
            playerStatistics.Health.UpdateStatistic(-5, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-10, 0.6f);
        }
        else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.lungeState)
        {
            playerStatistics.Health.UpdateStatistic(-10, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
            enemyStats.EnemyHealth.UpdateStatistic(-5, 0.6f);
        }
        else if (playerAnimator.CurrentAction == animHashes.swipeState && enemyController.CurrentAction == animHashes.swipeState)
        {
            playerStatistics.Health.UpdateStatistic(-8, 1.2f);
            playerStatistics.Aggression.UpdateStatistic(40, 0.6f);
            playerStatistics.Adrenaline.UpdateStatistic(-10, 0.6f);
//.........这里部分代码省略.........
开发者ID:StevTechy,项目名称:BeyondTheMountains,代码行数:101,代码来源:CombatController.cs


注:本文中的EnemyController.GetComponentInParent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。