本文整理汇总了C#中Character.setCanMove方法的典型用法代码示例。如果您正苦于以下问题:C# Character.setCanMove方法的具体用法?C# Character.setCanMove怎么用?C# Character.setCanMove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character.setCanMove方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PunishPlayer
IEnumerator PunishPlayer(Character player)
{
yield return new WaitForSeconds(1);
player.StartSmokeOverCharacter ();
player.setCanMove (false);
yield return new WaitForSeconds(10);
player.setCanMove (true);
player.StopSmokeOverCharacter ();
}
示例2: Smoke
IEnumerator Smoke(float time, Character actingCharacter)
{
var smokeMeter = actingCharacter.GetComponent<SmokeMeter> ();
smokeMeter.DepEnabled = false;
actingCharacter.StartSmoke ();
actingCharacter.setCanMove (false);
yield return new WaitForSeconds(time);
actingCharacter.setCanMove (true);
actingCharacter.EndSmoke (75f);
smokeMeter.DepEnabled = true;
}
示例3: LocationAction
public override void LocationAction(Character actingCharacter)
{
Debug.Log("cofee location");
if (coffeeAvailable <= 0)
{
if (coffeStartTime == 0f)
{
//Making coffee
Debug.Log("Starting coffe Maker\n"+coffeTime);
textMesh.text = "Coffee...\n"+coffeTime;
coffeStartTime = Time.time;
audioSource.loop = true;
audioSource.clip = dripSound;
audioSource.Play();
lastActingCharacter = actingCharacter;
actingCharacter.setCanMove(false);
}
}
else
{
if (!actingCharacter.DrinkingCoffe())
{
Debug.Log("Drinking cofee");
actingCharacter.TakeCoffeeCup();
coffeeAvailable -= 1;
coffePot[coffeeAvailable].SetActive(false);
audioSource.loop = false;
audioSource.clip = drinkSound;
audioSource.Play();
}
}
}