本文整理汇总了C#中Character.IsWearingHeavyArmor方法的典型用法代码示例。如果您正苦于以下问题:C# Character.IsWearingHeavyArmor方法的具体用法?C# Character.IsWearingHeavyArmor怎么用?C# Character.IsWearingHeavyArmor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character.IsWearingHeavyArmor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddModifiers
/// <summary>
/// Add modifiers.
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
base.AddModifiers(stage, addModifier, character);
addModifier(new Modifier(this, character[ScoreType.Stealth], 4));
addModifier(new Modifier(this, character[ScoreType.Reflex], 2));
if (!character.IsWearingHeavyArmor())
{
addModifier(new Modifier(this, character[ScoreType.Speed], 1));
}
}
示例2: AddModifiers
/// <summary>
/// Add modifiers.
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
base.AddModifiers(stage, addModifier, character);
addModifier(new Modifier(this, character[ScoreType.Athletics], 4));
addModifier(new Modifier(this, character[ScoreType.Fortitude], 2));
if (character.IsWearingHeavyArmor())
{
addModifier(new Modifier(this, character[ScoreType.Speed], 1));
}
}
示例3: AddModifiers
/// <summary>
/// Add modifiers based on this score's current value(s).
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
// Add to Armor Class
if (!character.IsWearingHeavyArmor())
{
base.AddModifiers(stage, addModifier, character);
}
else
{
// Add half the character's level.
addModifier(new Modifier(character[ScoreType.Level], this,
character[ScoreType.Level].Total));
}
}