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C# Character.GetName方法代码示例

本文整理汇总了C#中Character.GetName方法的典型用法代码示例。如果您正苦于以下问题:C# Character.GetName方法的具体用法?C# Character.GetName怎么用?C# Character.GetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character的用法示例。


在下文中一共展示了Character.GetName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SelectCharacter

    public void SelectCharacter(Character SelectedCharacter)
    {
        CharacterName.text = SelectedCharacter.GetName();

        ClearActionIcons ();
        ShowCharacterActionIcons (SelectedCharacter.GetCharacterActions ());
    }
开发者ID:Nikolaiko,项目名称:FireTeam,代码行数:7,代码来源:SelectedCharacterGUI.cs

示例2: ShowElement

    public void ShowElement(Character c)
    {
        if(this.showBox)
        {
            GUI.Box(this.bounds, "");
        }

        GUIStyle guiStyle = new GUIStyle(GUI.skin.label);
        guiStyle.alignment = this.textAnchor;

        if(HUDElementType.TEXT.Equals(this.type))
        {
            if(this.showShadow)
            {
                guiStyle.normal.textColor = DataHolder.Color(this.shadowColor);
                GUI.Label(
                    new Rect(this.bounds.x + this.shadowOffset.x, this.bounds.y + this.shadowOffset.y,
                            this.bounds.width, this.bounds.height), this.text[GameHandler.GetLanguage()], guiStyle);
            }
            guiStyle.normal.textColor = DataHolder.Color(this.textColor);
            GUI.Label(this.bounds, this.text[GameHandler.GetLanguage()], guiStyle);
        }
        else if(HUDElementType.IMAGE.Equals(this.type))
        {
            GUI.DrawTexture(this.bounds, this.GetImage(), this.scaleMode, this.alphaBlend, this.imageAspect);
        }
        else if(HUDElementType.NAME.Equals(this.type))
        {
            GUIContent gc = null;
            if(HUDContentType.TEXT.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = new GUIContent(c.GetName());
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = new GUIContent(DataHolder.Classes().GetName(c.currentClass));
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = new GUIContent(DataHolder.StatusValues().GetName(this.statusID));
            }
            else if(HUDContentType.ICON.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = new GUIContent(c.GetIcon());
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = new GUIContent(DataHolder.Classes().GetIcon(c.currentClass));
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = new GUIContent(DataHolder.StatusValues().GetIcon(this.statusID));
            }
            else if(HUDContentType.BOTH.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = c.GetContent();
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = DataHolder.Classes().GetContent(c.currentClass);
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = DataHolder.StatusValues().GetContent(this.statusID);
            }
            if(gc != null)
            {
                if(this.showShadow)
                {
                    guiStyle.normal.textColor = DataHolder.Color(this.shadowColor);
                    GUI.Label(
                        new Rect(this.bounds.x + this.shadowOffset.x, this.bounds.y + this.shadowOffset.y,
                                this.bounds.width, this.bounds.height), gc, guiStyle);
                }
                guiStyle.normal.textColor = DataHolder.Color(this.textColor);
                GUI.Label(this.bounds, gc, guiStyle);
            }
        }
        else if(HUDElementType.STATUS.Equals(this.type))
        {
            if(HUDDisplayType.TEXT.Equals(this.displayType))
            {
                string txt = c.status[this.statusID].GetValue().ToString();
                if(c.status[this.statusID].IsConsumable() && this.showMax)
                {
                    txt += this.divider+c.status[c.status[this.statusID].maxStatus].GetValue().ToString();
                }
                if(this.showShadow)
                {
                    guiStyle.normal.textColor = DataHolder.Color(this.shadowColor);
                    GUI.Label(
                        new Rect(this.bounds.x + this.shadowOffset.x, this.bounds.y + this.shadowOffset.y,
                                this.bounds.width, this.bounds.height), txt, guiStyle);
                }
                guiStyle.normal.textColor = DataHolder.Color(this.textColor);
                GUI.Label(this.bounds, txt, guiStyle);
            }
            else if(HUDDisplayType.BAR.Equals(this.displayType) && c.status[this.statusID].IsConsumable())
            {
                float v1 = c.status[this.statusID].GetValue();
                float v2 = c.status[c.status[this.statusID].maxStatus].GetValue();
                v2 /= 100;
                v1 /= v2;
                GUI.DrawTexture(new Rect(this.bounds.x, this.bounds.y, this.bounds.width*v1/100, this.bounds.height),
                        this.GetImage(), this.scaleMode, this.alphaBlend, this.imageAspect);
            }
        }
        else if(HUDElementType.TIMEBAR.Equals(this.type) ||
            HUDElementType.USED_TIMEBAR.Equals(this.type) ||
            HUDElementType.CASTTIME.Equals(this.type))
        {
            float v1 = 0;
            float v2 = 0;
            if(HUDElementType.TIMEBAR.Equals(this.type))
            {
                v1 = c.timeBar;
                v2 = DataHolder.BattleSystem().maxTimebar;
            }
//.........这里部分代码省略.........
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:101,代码来源:HUD.cs

示例3: AddTexture

    public Texture2D AddTexture(Texture2D hudTexture, Character c, Vector2 pos, GUIFont font, int hudID)
    {
        if(HUDElementType.TEXT.Equals(this.type))
        {
            hudTexture = font.AddTextTexture(hudTexture, this.text[GameHandler.GetLanguage()],
                    this.GetAnchoredRect(pos, font.GetTextSize(this.text[GameHandler.GetLanguage()]), this.bounds),
                    DataHolder.Color(this.textColor), DataHolder.Color(this.shadowColor), 0,
                    Vector2.zero, this.showShadow, this.shadowOffset, false);
        }
        else if(HUDElementType.IMAGE.Equals(this.type))
        {
            this.GetImage();
            if(this.texture != null)
            {
                Vector2 scaledSize = TextureDrawer.GetScaledSize(this.texture, this.bounds, this.scaleMode);
                hudTexture = TextureDrawer.AddTexture(hudTexture,
                        new Rect(this.bounds.x+pos.x, pos.y-this.bounds.y-scaledSize.y, scaledSize.x, scaledSize.y),
                        TextureDrawer.GetScaledPixels(this.texture, scaledSize, this.bounds, this.scaleMode));
            }
        }
        else if(HUDElementType.NAME.Equals(this.type))
        {
            GUIContent gc = null;
            if(HUDContentType.TEXT.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = new GUIContent(c.GetName());
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = new GUIContent(DataHolder.Classes().GetName(c.currentClass));
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = new GUIContent(DataHolder.StatusValues().GetName(this.statusID));
            }
            else if(HUDContentType.ICON.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = new GUIContent(c.GetIcon());
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = new GUIContent(DataHolder.Classes().GetIcon(c.currentClass));
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = new GUIContent(DataHolder.StatusValues().GetIcon(this.statusID));
            }
            else if(HUDContentType.BOTH.Equals(this.contentType))
            {
                if(HUDNameType.CHARACTER.Equals(this.nameType)) gc = c.GetContent();
                else if(HUDNameType.CLASS.Equals(this.nameType)) gc = DataHolder.Classes().GetContent(c.currentClass);
                else if(HUDNameType.STATUS.Equals(this.nameType)) gc = DataHolder.StatusValues().GetContent(this.statusID);
            }
            if(gc != null)
            {
                Vector2 size = Vector2.zero;
                float gap = 0;
                if("" != gc.text)
                {
                    size = font.GetTextSize(gc.text);
                    if(gc.image != null)
                    {
                        gap = font.GetTextSize(" ").x;
                        size.x += gap;
                    }
                }
                if(gc.image != null)
                {
                    size.x += gc.image.width;
                    if(size.y < gc.image.height) size.y = gc.image.height;
                }

                Rect rect = this.GetAnchoredRect(pos, size, this.bounds);
                if(gc.image != null)
                {
                    Texture2D tex = gc.image as Texture2D;
                    hudTexture = TextureDrawer.AddTexture(hudTexture,
                            new Rect(rect.x, rect.y, gc.image.width, gc.image.height),
                            tex.GetPixels());
                    rect.x += gc.image.width+gap;
                    rect.width -= gc.image.width+gap;
                }
                if("" != gc.text)
                {
                    hudTexture = font.AddTextTexture(hudTexture, gc.text, rect,
                        DataHolder.Color(this.textColor), DataHolder.Color(this.shadowColor), 0,
                        Vector2.zero, this.showShadow, this.shadowOffset, false);
                }
            }
        }
        else if(HUDElementType.STATUS.Equals(this.type))
        {
            c.status[this.statusID].lastValueHUD[hudID] = c.status[this.statusID].GetValue();
            if(HUDDisplayType.TEXT.Equals(this.displayType))
            {
                string txt = c.status[this.statusID].GetValue().ToString();
                if(c.status[this.statusID].IsConsumable() && this.showMax)
                {
                    txt += this.divider+c.status[c.status[this.statusID].maxStatus].GetValue().ToString();
                }
                hudTexture = font.AddTextTexture(hudTexture, txt,
                        this.GetAnchoredRect(pos, font.GetTextSize(txt), this.bounds),
                        DataHolder.Color(this.textColor), DataHolder.Color(this.shadowColor), 0,
                        Vector2.zero, this.showShadow, this.shadowOffset, false);
            }
            else if(HUDDisplayType.BAR.Equals(this.displayType) && c.status[this.statusID].IsConsumable())
            {
                float v1 = c.status[this.statusID].GetValue();
                float v2 = c.status[c.status[this.statusID].maxStatus].GetValue();
                v2 /= 100;
                v1 /= v2;

//.........这里部分代码省略.........
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:101,代码来源:HUD.cs

示例4: AssignCharacter

    public void AssignCharacter(Character newChar)
    {
        assignedCharacter = newChar;
        //CAUTION - Enemy char graphics do not have this button in their prefab, so trying to call this on a non-merc char graphic
        //will result in an exception
        if (newChar.GetType() == typeof(PartyMember))
        {
            portrait.GetComponent<Button>().onClick.AddListener(
                () => InventoryScreenHandler.mainISHandler.ToggleSelectedMember(assignedCharacter as PartyMember));
        }

        nameText.text = newChar.GetName();
        healthText.text = newChar.GetHealth().ToString();
        portrait.sprite = newChar.GetPortrait();

        SetStartStamina();
        SetStartAmmo();
        SetStartArmor();
        //currentCharacterDeck = assignedCharacter.GetCombatDeck();
    }
开发者ID:bitterpark,项目名称:unassumingrepo,代码行数:20,代码来源:CharacterGraphic.cs

示例5: StealFromEnemy

    public void StealFromEnemy(Character user, Enemy target)
    {
        ItemDropType t = ItemDropType.ITEM;
        int id = -1;
        int m = -1;

        // steal item
        if(this.stealItem && target.stealItem && !target.itemStolen &&
            DataHolder.GameSettings().GetRandom() <=
            (DataHolder.Formula(this.itemChance).Calculate(user, target)+
                user.GetItemStealBonus()+this.itemBonus)*target.stealItemFactor)
        {
            if(this.fixItem)
            {
                GameHandler.AddToInventory(this.itemType, this.itemID, 1);
                t = this.itemType;
                id = this.itemID;
            }
            else
            {
                GameHandler.AddToInventory(target.stealItemType, target.stealItemID, 1);
                t = target.stealItemType;
                id = target.stealItemID;
            }
            if(target.stealItemOnce) target.itemStolen = true;
            if(id >= 0)
            {
                // TODO: info text display
            }
        }

        // steal money
        if(this.stealMoney && target.stealMoney && !target.moneyStolen &&
            DataHolder.GameSettings().GetRandom() <=
            (DataHolder.Formula(this.moneyChance).Calculate(user, target)+
                user.GetMoneyStealBonus()+this.moneyBonus)*target.stealMoneyFactor)
        {
            if(this.fixMoney)
            {
                GameHandler.AddMoney(this.money);
                m = this.money;
            }
            else
            {
                GameHandler.AddMoney(target.stealMoneyAmount);
                m = target.stealMoneyAmount;
            }
            if(target.stealMoneyOnce) target.moneyStolen = true;
        }
        this.ShowStealInfo(user.GetName(), t, id, m);
    }
开发者ID:hughrogers,项目名称:RPGQuest,代码行数:51,代码来源:StealChance.cs


注:本文中的Character.GetName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。