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C# Character.GetType方法代码示例

本文整理汇总了C#中Character.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Character.GetType方法的具体用法?C# Character.GetType怎么用?C# Character.GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character的用法示例。


在下文中一共展示了Character.GetType方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ModifyActionList

        public virtual void ModifyActionList(Character character, ConsideredActions alreadyConsidered, IList<string> log)
        {
            if (BaseDueDate != null && BaseDueDate == 0)
            {
                return;
            }
            IEnumerable<IBook> readableBooks = character.ReadableBooks;
            foreach (Ability ability in _abilities)
            {
                // Handle Reading
                CharacterAbilityBase charAbility = character.GetAbility(ability);
                var topicalBooks = readableBooks.Where(b => b.Topic == ability);
                HandleReading(character, alreadyConsidered, topicalBooks);

                // Handle Practice
                if (!MagicArts.IsArt(ability))
                {
                    HandlePractice(character, alreadyConsidered, log, ability);
                }
                else if (character.GetType() == typeof(Magus))
                {
                    Magus mage = (Magus)character;
                    HandleVisUse(mage, charAbility, alreadyConsidered, log);
                }

                // TODO: Learning By Training
                // TODO: Learning by Teaching
            }
        }
开发者ID:ndilday,项目名称:wizard-monks,代码行数:29,代码来源:GoalHelpers.cs

示例2: SensingProcess

        protected override bool SensingProcess(Character sensor, Atom sensed, int CD)
        {
            var res = Dice.Throws(20)
                        + sensor.Stats[StatsType.Mental].ModifierOfStat()
                        + sensor.TempModifiers.GetBonus<int>(TemporaryModifier.ModFor.SpotPerception,
                                                                (a, b) => a + b); ;

            var isSensed = res >= CD;

            var sensorType = sensor.GetType();
            var pgType = typeof(Pg);
            var sensedType = sensed.GetType();

            if (isSensed)
            {
                if (typeof(HiddenAtom).IsAssignableFrom(sensedType))
                {
                    var _sensed = (HiddenAtom)sensed;
                    if (_sensed.Hidden)
                    {
                        _sensed.NotifyIndividuation();
                    }
                }
                else
                {
                    if (sensorType == pgType || sensorType.IsSubclassOf(pgType))
                    {
                        var msg = "Noises in the area...";
                        sensor.NotifyListeners(msg);
                    }
                }
            }

            return isSensed;
        }
开发者ID:Fux90,项目名称:GodsWill_ASCIIRPG,代码行数:35,代码来源:SpotPerception.cs

示例3: startBehaviour

	public void startBehaviour(Character caster, RangedSkill skill){
		this.caster = caster;
		this.skill = skill;

		damageType = skill.damageType;
		damage = skill.damage;
		casterType = caster.GetType ();
	}
开发者ID:marouen-lamiri,项目名称:Second-Soul,代码行数:8,代码来源:ParticleBehavior.cs

示例4: SatisfyPrerequisites

 public bool SatisfyPrerequisites(Character character)
 {
     // TO BE TESTED
     bool satisfied = true;
     if (typeof(Pg).IsAssignableFrom(character.GetType()))
     {
         satisfied &= character.CurrentLevel >= MinimumLevel;
     }
     satisfied &= character.Stats >= MinimumStats;
     return satisfied;
 }
开发者ID:Fux90,项目名称:GodsWill_ASCIIRPG,代码行数:11,代码来源:Prerequisite.cs

示例5: SensingProcess

        protected override bool SensingProcess(Character sensor, Atom sensed, int CD)
        {
            var res = Dice.Throws(20) 
                        + sensor.Stats[StatsType.Mental].ModifierOfStat() 
                        + sensor.TempModifiers.GetBonus<int>(  TemporaryModifier.ModFor.ListenPerception,
                                                                (a, b) => a + b); ;

            var isSensed = res >= CD;

            var sensorType = sensor.GetType();
            var pgType = typeof(Pg);

            if (isSensed 
                && (    sensorType == pgType
                        || sensorType.IsSubclassOf(pgType)))
            {
                var msg = "Noises in the area...";
                sensor.NotifyListeners(msg);
            }

            return isSensed;
        }
开发者ID:Fux90,项目名称:GodsWill_ASCIIRPG,代码行数:22,代码来源:ListenPerception.cs

示例6: AssignCharacter

    public void AssignCharacter(Character newChar)
    {
        assignedCharacter = newChar;
        //CAUTION - Enemy char graphics do not have this button in their prefab, so trying to call this on a non-merc char graphic
        //will result in an exception
        if (newChar.GetType() == typeof(PartyMember))
        {
            portrait.GetComponent<Button>().onClick.AddListener(
                () => InventoryScreenHandler.mainISHandler.ToggleSelectedMember(assignedCharacter as PartyMember));
        }

        nameText.text = newChar.GetName();
        healthText.text = newChar.GetHealth().ToString();
        portrait.sprite = newChar.GetPortrait();

        SetStartStamina();
        SetStartAmmo();
        SetStartArmor();
        //currentCharacterDeck = assignedCharacter.GetCombatDeck();
    }
开发者ID:bitterpark,项目名称:unassumingrepo,代码行数:20,代码来源:CharacterGraphic.cs


注:本文中的Character.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。