本文整理汇总了C#中Character.Damage方法的典型用法代码示例。如果您正苦于以下问题:C# Character.Damage方法的具体用法?C# Character.Damage怎么用?C# Character.Damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character.Damage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Attack
public bool Attack(Character defender, int roll)
{
var attackSuccessful = roll >= defender.ArmorClass;
if (attackSuccessful)
{
defender.Damage();
if (roll == 20)
{
defender.Damage();
}
}
return attackSuccessful;
}
示例2: OnCollisionEnter
public void OnCollisionEnter(Character pCharacterHit)
{
if (pCharacterHit != null &&
pCharacterHit.CharSide != m_eSide)
{
pCharacterHit.Damage(m_iDamages);
}
m_bDead = true;
}
示例3: DoDamage
public static void DoDamage(Character Attacker, Character Victim, string Skill)
{
int Damage = CombatEngine.CalcSkill(Attacker, Victim, Session.currentSession.SkillPool.GetSkill(Skill));
Victim.Damage(Damage);
ShowDamage(Attacker, Victim, Skill, Damage);
}
示例4: Attack
public void Attack(Character target)
{
if(range < Vector2.Distance(position, target.position)) {
throw new System.Exception("Can't not attack " + target.name + ". It is too far to attack!") ;
}
OnAttack (target);
if (true == Hit (this, target)) {
target.Damage (this, GetStatus ().attack);
} else {
target.OnDodge(this);
}
}