本文整理汇总了C#中Character.HasProfession方法的典型用法代码示例。如果您正苦于以下问题:C# Character.HasProfession方法的具体用法?C# Character.HasProfession怎么用?C# Character.HasProfession使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Character
的用法示例。
在下文中一共展示了Character.HasProfession方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsBuffRelevant
public override bool IsBuffRelevant(Buff buff, Character character)
{
if (buff == null) { return false; }
if (!buff.AllowedClasses.Contains(CharacterClass.Warlock)
|| (buff.Group != null && buff.Group.Equals("Spell Sensitivity")))
{
return false;
}
if (character != null
&& Rawr.Properties.GeneralSettings.Default.HideProfEnchants
&& !character.HasProfession(buff.Professions))
{
return false;
}
Stats stats = buff.GetTotalStats();
return HasRelevantStats(stats)
|| stats.Strength > 0
|| stats.Agility > 0
|| stats.AttackPower > 0
|| stats.BonusAttackPowerMultiplier > 0
|| stats.PhysicalCrit > 0
|| stats.PhysicalHaste > 0
|| stats.ArmorPenetration > 0
|| stats.TargetArmorReduction > 0
|| stats.BonusPhysicalDamageMultiplier > 0;
}
示例2: CalculationOptionsEnhance
//.........这里部分代码省略.........
}
}
StatsEnhance statsTotal = new StatsEnhance()
{
BonusAgilityMultiplier = Character.ValidateArmorSpecialization(character, ItemType.Mail) ? 0.05f : 0f,
BonusAttackPowerMultiplier = (hasAPBuff ? 0f : 0.05f * talents.UnleashedRage),
BonusFireDamageMultiplier = 0.01f * talents.ElementalPrecision,
//BonusFrostDamageMultiplier = 0.01f * talents.ElementalPrecision,
BonusNatureDamageMultiplier = 0.01f * talents.ElementalPrecision,
MovementSpeed = 0.15f / 2f * talents.AncestralSwiftness,
ConcussionMultiplier = 0.02f * talents.Concussion,
ShieldBonus = 0.05f * talents.ImprovedShields,
CallofFlameBonus = 0.1f * talents.CallOfFlame,
WindfuryDamageBonus = 0.2f * talents.ElementalWeapons,
BonusStormstrikeDamageMultiplier = 0.15f * talents.FocusedStrikes,
FTSpellPowerMultiplier = 0.2f * talents.ElementalWeapons,
Expertise = 4f * talents.UnleashedRage,
};
#region Set Bonuses
int T11Count;
character.SetBonusCount.TryGetValue("Battlegear of the Raging Elements", out T11Count);
if (T11Count >= 2)
{
statsTotal.BonusStormstrikeDamageMultiplier = (1f + statsTotal.BonusStormstrikeDamageMultiplier) * (1f + 0.1f) - 1f;
statsTotal.BonusLavalashDamageMultipler = (1f + statsTotal.BonusLavalashDamageMultipler) * (1f + 0.1f) - 1f;
}
if (T11Count >= 4)
{
//
}
#endregion
float FTspellpower = 0f;
if (calcOpts.MainhandImbue == "Flametongue")
FTspellpower += (float)Math.Floor((float)(748f * (1f + statsTotal.FTSpellPowerMultiplier)));
if (calcOpts.OffhandImbue == "Flametongue")
FTspellpower += (float)Math.Floor((float)(748f * (1f + statsTotal.FTSpellPowerMultiplier)));
statsTotal.Accumulate(BaseStats.GetBaseStats(character.Level, character.Class, character.Race));
statsTotal.Accumulate(GetItemStats(character, additionalItem));
AccumulateBuffsStats(statsTotal, character.ActiveBuffs);
statsTotal.Stamina = (float)Math.Floor(statsTotal.Stamina * (1f + statsTotal.BonusStaminaMultiplier));
statsTotal.Strength = (float)Math.Floor(statsTotal.Strength * (1f + statsTotal.BonusStrengthMultiplier));
statsTotal.Agility = (float)Math.Floor(statsTotal.Agility * (1f + statsTotal.BonusAgilityMultiplier));
statsTotal.Intellect = (float)Math.Floor(statsTotal.Intellect * (1f + statsTotal.BonusIntellectMultiplier));
statsTotal.Health += (float)Math.Floor(StatConversion.GetHealthFromStamina(statsTotal.Stamina));
statsTotal.Health = (float)Math.Floor(statsTotal.Health * (1f + statsTotal.BonusHealthMultiplier));
statsTotal.Mana += (float)Math.Floor(StatConversion.GetManaFromIntellect(statsTotal.Intellect));
statsTotal.Mana = (float)Math.Floor(statsTotal.Mana * (1f + statsTotal.BonusManaMultiplier));
statsTotal.AttackPower += statsTotal.Strength + 2f * (statsTotal.Agility - 20f) + 20f;
statsTotal.AttackPower = (float)Math.Floor(statsTotal.AttackPower * (1f + statsTotal.BonusAttackPowerMultiplier));
statsTotal.SpellPower += statsTotal.Intellect + 0.5f * statsTotal.AttackPower + FTspellpower;
statsTotal.SpellPower = (float)Math.Floor(statsTotal.SpellPower * (1f * statsTotal.BonusSpellPowerMultiplier));
StatsSpecialEffects se = new StatsSpecialEffects(character, statsTotal, calcOpts, bossOpts);
statsTotal.Accumulate(se.getSpecialEffects());
return statsTotal;
}*/
#endregion
#region Buff Functions
public override void SetDefaults(Character character)
{
// add shaman buffs
character.ActiveBuffsAdd("Strength of Earth Totem");
character.ActiveBuffsAdd("Windfury Totem");
// add other raid buffs
character.ActiveBuffsAdd("Blessing of Might (AP%)");
character.ActiveBuffsAdd("Arcane Tactics");
character.ActiveBuffsAdd("Commanding Shout");
character.ActiveBuffsAdd("Arcane Brilliance (Mana)");
character.ActiveBuffsAdd("Blessing of Might (Mp5)");
character.ActiveBuffsAdd("Arcane Tactics");
character.ActiveBuffsAdd("Arcane Brilliance (SP%)");
character.ActiveBuffsAdd("Leader of the Pack");
character.ActiveBuffsAdd("Communion");
character.ActiveBuffsAdd("Moonkin Form");
character.ActiveBuffsAdd("Mark of the Wild");
character.ActiveBuffsAdd("Flask of the Winds");
character.ActiveBuffsAdd("Agility Food");
// Debuffs
character.ActiveBuffsAdd("Faerie Fire");
character.ActiveBuffsAdd("Brittle Bones");
character.ActiveBuffsAdd("Critical Mass");
character.ActiveBuffsAdd("Earth and Moon");
if (character.HasProfession(Profession.Alchemy))
{
character.ActiveBuffsAdd(("Flask of the Winds (Mixology)"));
}
}
示例3: IsBuffRelevant
public override bool IsBuffRelevant(Buff buff, Character character)
{
string name = buff.Name;
// Force some buffs to active
if (name.Contains("Flask of the Winds")
|| name.Contains("Potion of the Tol'vir")
|| name.Contains("Agility Food")
) {
return true;
}
// Force some buffs to go away
else if (!buff.AllowedClasses.Contains(CharacterClass.Warrior))
{ return false; }
else if (character != null && Rawr.Properties.GeneralSettings.Default.HideProfEnchants && !character.HasProfession(buff.Professions))
{ return false; }
//
bool haswantedStats = HasWantedStats(buff.Stats);
bool hassurvStats = HasSurvivabilityStats(buff.Stats);
bool hasbadstats = HasIgnoreStats(buff.Stats);
bool retVal = haswantedStats || (hassurvStats && !hasbadstats);
return retVal;
}
示例4: IsBuffRelevant
public override bool IsBuffRelevant(Buff buff, Character character)
{
if (buff.SetName == "Stormrider's Vestments" || buff.SetName == "Obsidian Arborweave Vestments" || buff.SetName == "Deep Earth Vestments")
return true;
// for buffs that are non-exclusive, allow anything that could be useful even slightly
if (buff.Group == "Elixirs and Flasks" || buff.Group == "Potion" || buff.Group == "Food" || buff.Group == "Scrolls")
return base.IsBuffRelevant(buff, character);
else
{
if (character != null && Rawr.Properties.GeneralSettings.Default.HideProfEnchants && !character.HasProfession(buff.Professions))
return false;
// Class Restrictions Enforcement
else if (character != null && !buff.AllowedClasses.Contains(character.Class))
return false;
return HasPrimaryStats(buff.Stats) || HasSecondaryStats(buff.Stats) || HasExtraStats(buff.Stats);
}
}
示例5: IsBuffRelevant
public override bool IsBuffRelevant(Buff buff, Character character)
{
// Any "Regalia" set bonus that applies to Druids is the Balance set
if (!String.IsNullOrEmpty(buff.SetName) && buff.AllowedClasses.Contains(CharacterClass.Druid) && buff.SetName.EndsWith("Regalia"))
return true;
// for buffs that are non-exclusive, allow anything that could be useful even slightly
if (buff.Group == "Elixirs and Flasks" || buff.Group == "Potion" || buff.Group == "Food" || buff.Group == "Scrolls")
return base.IsBuffRelevant(buff, character);
else
{
if (character != null && Rawr.Properties.GeneralSettings.Default.HideProfEnchants && !character.HasProfession(buff.Professions))
return false;
// Class Restrictions Enforcement
else if (character != null && !buff.AllowedClasses.Contains(character.Class))
return false;
return HasPrimaryStats(buff.Stats) || HasSecondaryStats(buff.Stats) || HasExtraStats(buff.Stats);
}
}
示例6: IsBuffRelevant
public override bool IsBuffRelevant(Buff buff, Character character) {
if (buff == null) { return false; }
// Force some buffs to active
if (buff.SpellId == 53909 // Wild Magic Potion
|| buff.SpellId == 28494 // Insane Strength Potion
|| buff.SpellId == 22738 // Disarm Duration Reduction (Old PvP Set Bonuses)
|| buff.SpellId == 90293 // T11 2P
|| buff.SpellId == 90295 // T11 4P
|| buff.SpellId == 99233 // T12 2P
|| buff.SpellId == 99237) // T12 4P
{ return true; }
// Force some buffs to go away
else if (!buff.AllowedClasses.Contains(CharacterClass.Warrior))
{ return false; }
else if (character != null
&& Rawr.Properties.GeneralSettings.Default.HideProfEnchants
&& !character.HasProfession(buff.Professions))
{ return false; }
//
bool haswantedStats = HasWantedStats(buff.Stats);
bool hassurvStats = HasSurvivabilityStats(buff.Stats);
bool hasbadstats = HasIgnoreStats(buff.Stats);
bool retVal = haswantedStats || (hassurvStats && !hasbadstats);
return retVal;
}