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C# Character.addAbnormalState方法代码示例

本文整理汇总了C#中Character.addAbnormalState方法的典型用法代码示例。如果您正苦于以下问题:C# Character.addAbnormalState方法的具体用法?C# Character.addAbnormalState怎么用?C# Character.addAbnormalState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character的用法示例。


在下文中一共展示了Character.addAbnormalState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: burningEnemy

    public void burningEnemy(int time , Character enemy)
    {
        State state = new State(time, DestroySkillEft);

        enemy.addAbnormalState(state, Character.ABNORMAL_NUM.FIRE);
        showEft(enemy);
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:7,代码来源:StarLord.cs

示例2: attack

    public void attack(Character character, Character target)
    {
        SkillDef skillDef = SkillLib.instance.getSkillDefBySkillID("BUG15B");
        int skillDurationTime = skillDef.skillDurationTime;

        if(!target.isAbnormalStateActive(Character.ABNORMAL_NUM.LAYDOWN))
        {
            target.addAbnormalState(skillDurationTime, null, Character.ABNORMAL_NUM.LAYDOWN);
        }

        target.defenseAtk(character.realAtk, character.gameObject);
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:12,代码来源:Skill_BUG15B.cs

示例3: Skill_DRAX30AEffect

    public void Skill_DRAX30AEffect(Drax drax, Character target)
    {
        MusicManager.playEffectMusic("SFX_Drax_The_Destroyer_1a");
        SkillDef skillDef = SkillLib.instance.getSkillDefBySkillID("DRAX30A");
        int skillDurationTime = skillDef.skillDurationTime;
        int buffDurationTime = skillDef.buffDurationTime;
        Hashtable buffTable = skillDef.buffEffectTable;

        float per = ((Effect)buffTable["hp"]).num;
        int hp = (int)(target.realMaxHp * (per / 100.0f));

        if(StaticData.computeChance(50, 100))
        {
            target.addBuff("Skill_DRAX30A_DE_HP", buffDurationTime, hp / buffDurationTime, BuffTypes.DE_HP);
        //			target.layDownWithSeconds();

            State s = new State(skillDurationTime, null);
            target.addAbnormalState(s, Character.ABNORMAL_NUM.LAYDOWN);
        }

        target.defenseAtk(drax.realAtk, drax.gameObject);
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:22,代码来源:Skill_DRAX30A.cs

示例4: Skill_DRAX15AEffect

    public void Skill_DRAX15AEffect(Drax drax, Character target)
    {
        SkillDef skillDef = SkillLib.instance.getSkillDefBySkillID("DRAX15A");
        Hashtable tempNumber = skillDef.activeEffectTable;

        int time = skillDef.skillDurationTime;

        int damage = target.getSkillDamageValue(drax.realAtk, ((Effect)tempNumber["atk_PHY"]).num);//(int)((((Effect)tempNumber["atk_PHY"]).num / 100.0f + 1.0f) * drax.realAtk.PHY);

        //		target.layDownWithSeconds();

        State s = new State(time, null);
        target.addAbnormalState(s, Character.ABNORMAL_NUM.LAYDOWN);
        DestroyBuffEft(drax, "Skill_DRAX15A");

        target.realDamage(damage);
    }
开发者ID:rogeryuan99,项目名称:Hello,代码行数:17,代码来源:Skill_DRAX15A.cs


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