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C# Character.SendMessage方法代码示例

本文整理汇总了C#中Character.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Character.SendMessage方法的具体用法?C# Character.SendMessage怎么用?C# Character.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Character的用法示例。


在下文中一共展示了Character.SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: normalHit

    public void normalHit(Character attacker, int damage, Character damagedC)
    {
        totalEffectControl.On_Effect(damagedC.transform, "hit_Effect");

        attacker.SendMessage ("AttackTest");

        damagedC.mHP -= damage;

        if (damagedC.mHP > 0) {
            damagedC.SendMessage("DamagedTest", damage);
            //Debug.Log("Damage = "+damage);
        }

        if (damagedC.mHP <= 0) {
            damagedC.SendMessage("DeadTest");
        }
    }
开发者ID:makiable,项目名称:NonstopRPG_New_2,代码行数:17,代码来源:Skill_normal_Attack.cs

示例2: Activate

 public virtual void Activate(Character c, object context=null)
 {
     activeCharacter = c;
     c.SendMessage(
         "Activate",
         context,
         SendMessageOptions.RequireReceiver
     );
     map.BroadcastMessage(
         "ActivatedCharacter",
         c,
         SendMessageOptions.DontRequireReceiver
     );
 }
开发者ID:JoeOsborn,项目名称:SRPGCK,代码行数:14,代码来源:Scheduler.cs

示例3: Consume

    public override void Consume(Character consumingCharacter)
    {
        int heal = 0;
        switch (healType) {
            case HealType.Constant:
                heal = healAmount;
                break;

            case HealType.Percentage:
                heal = healAmount * consumingCharacter.maxHealth;
                break;
        }
        consumingCharacter.SendMessage ("OnTakeDamage", (new Damage (-heal, Vector3.zero, null, Vector3.zero, 0.0f)));
        base.Consume (consumingCharacter);
    }
开发者ID:Lomztein,项目名称:Microsquad,代码行数:15,代码来源:HealthKit.cs

示例4: Deactivate

 public virtual void Deactivate(Character c=null, object context=null)
 {
     if(c == null) { c = activeCharacter; }
     if(activeCharacter == c) {
         c.SendMessage("Deactivate", context, SendMessageOptions.RequireReceiver);
         map.BroadcastMessage(
             "DeactivatedCharacter",
             c,
             SendMessageOptions.DontRequireReceiver
         );
         activeCharacter = null;
         pendingDeactivationSkill = null;
         pendingDeactivationCharacter = null;
     }
 }
开发者ID:JoeOsborn,项目名称:SRPGCK,代码行数:15,代码来源:Scheduler.cs


注:本文中的Character.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。