本文整理汇总了C++中World::GetProperty方法的典型用法代码示例。如果您正苦于以下问题:C++ World::GetProperty方法的具体用法?C++ World::GetProperty怎么用?C++ World::GetProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World::GetProperty方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
CEVENT(CMDBoard, _ExitPost)
{
World* world = World::GetPtr();
Editor* ed = ((EditorExitedArgs*)args)->editor;
BoardPost* post = (BoardPost*)ed->GetArg();
Player* mobile = (Player*)caller;
BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
Property* prop = NULL;
Board* board = NULL;
int id = 0;
if (!bmanager)
{
mobile->Message(MSG_ERROR, "Can not access the board system.");
return;
}
prop = mobile->variables.FindProperty("board");
if (!prop)
{
mobile->Message(MSG_ERROR, "No board set.");
return;
}
id = prop->GetValue().GetInt();
board = bmanager->GetBoardByIndex(id);
if (!board)
{
mobile->Message(MSG_ERROR, "The board you have set does not exist.");
return;
}
board->AddPost(post);
}
示例2: Execute
BOOL CMDABoard::Execute(const std::string &verb, Player* mobile,std::vector<std::string> &args, int subcmd)
{
World* world = World::GetPtr();
if (!args.size())
{
Help(mobile);
return true;
}
if (args[0] == "create" && args.size() > 1)
{
std::vector<std::string>::iterator it, itEnd;
std::vector<std::string> parts;
std::string name;
BoardManager* bmanager;
itEnd = args.end();
for (it = ++(args.begin()); it != itEnd; ++it)
{
parts.push_back((*it));
}
name = Explode(parts, " ");
Board* board = new Board();
board->SetName(name);
bmanager = (BoardManager*)world->GetProperty("boards");
bmanager->AddBoard(board);
mobile->Message(MSG_INFO, "Added "+name+".");
return true;
}
return false;
}
示例3: Set
void CMDBoard::Set(Player* mobile, int boardid)
{
World* world = World::GetPtr();
BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
Board* board = NULL;
Property* prop = NULL;
if (!bmanager)
{
mobile->Message(MSG_ERROR, "Can not access the board system.");
return;
}
board = bmanager->GetBoardByIndex(boardid);
if (!board)
{
mobile->Message(MSG_ERROR, "Invalid board.");
return;
}
prop = mobile->variables.FindProperty("board");
if (!prop)
{
mobile->variables.AddProperty("board", boardid);
}
else
{
prop->SetValue(boardid);
}
mobile->Message(MSG_INFO, "board set");
}
示例4: List
void CMDBoard::List(Player* mobile)
{
World* world = World::GetPtr();
BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
Property* prop = NULL;
int id = 0;
int i = 0;
Board* board = NULL;
std::vector<BoardPost*>* posts;
std::vector<BoardPost*>::iterator it, itEnd;
std::stringstream st;
if (!bmanager)
{
mobile->Message(MSG_ERROR, "Can not access the board system.");
return;
}
prop = mobile->variables.FindProperty("board");
if (!prop)
{
mobile->Message(MSG_ERROR, "No board set.");
mobile->Message(MSG_ERROR, "Use board set to choose a board.");
return;
}
id = prop->GetValue().GetInt();
board = bmanager->GetBoardByIndex(id);
if (!board)
{
mobile->Message(MSG_ERROR, "The board you have set does not exist.");
return;
}
posts = board->GetPosts();
if (!posts->size())
{
mobile->Message(MSG_INFO, "No messages.");
return;
}
st << left << "#" << setw(12) << "poster" << right << "subject" << endl;
st << Repete("-", 80) << endl;
itEnd = posts->end();
i = 1;
for (it = posts->begin(); it != itEnd; ++it, ++i)
{
st << left << "[" << setw(5) << i << "]" << setw(12) << (*it)->GetPoster() << right << (*it)->GetSubject() << endl;
}
mobile->Message(MSG_LIST, st.str());
}
示例5: Read
void CMDBoard::Read(Player* mobile, int id)
{
World* world = World::GetPtr();
BoardPost*post = NULL;
BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
Board* board = NULL;
Property* prop = NULL;
int boardid = 0;
std::stringstream st;
if (!bmanager)
{
mobile->Message(MSG_ERROR, "Can not access the board system.");
return;
}
prop = mobile->variables.FindProperty("board");
if (!prop)
{
mobile->Message(MSG_ERROR, "No board set.");
mobile->Message(MSG_ERROR, "Use board set to choose a board.");
return;
}
boardid = prop->GetValue().GetInt();
board = bmanager->GetBoardByIndex(boardid);
if (!board)
{
mobile->Message(MSG_ERROR, "The board you have set does not exist.");
return;
}
post = board->GetPostByIndex(id);
if (!post)
{
mobile->Message(MSG_ERROR, "That post does not exist.");
return;
}
st << left << setw(15) << "From: " << right << post->GetPoster() << endl;
st << left << setw(15) << "Subject: " << right << post->GetSubject() << endl;
st << post->GetMessage() << endl;
mobile->Message(MSG_INFO, st.str());
}
示例6: Show
void CMDBoard::Show(Player* mobile)
{
World* world = World::GetPtr();
BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
std::vector<Board*> boards;
std::vector<Board*>::iterator it, itEnd;
int i = 1;
std::stringstream st;
bmanager->GetBoards(&boards);
if (!boards.size())
{
mobile->Message(MSG_INFO, "There are no boards to show.");
return;
}
itEnd = boards.end();
for (it = boards.begin(); it!= itEnd; ++it, ++i)
{
st << left << "[" << setw(3) << i << "]" << right << (*it)->GetName() << endl;
}
mobile->Message(MSG_LIST, st.str());
}
示例7: GetAttributeTable
AttributeTable* GetAttributeTable()
{
World* world = World::GetPtr();
return (AttributeTable*)world->GetProperty("attributes");
}