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C++ World::AddContinent方法代码示例

本文整理汇总了C++中World::AddContinent方法的典型用法代码示例。如果您正苦于以下问题:C++ World::AddContinent方法的具体用法?C++ World::AddContinent怎么用?C++ World::AddContinent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World::AddContinent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateTestMap

//default map, hard coded, mostly used for testing as well as to play the game without creating a new map.
World* World::CreateTestMap() {
    World* world = new World("Default.map");

    Continent* north_america = new Continent("North America", 9);

    //creating all the countries in NA
    Country* alaska = new Country("Alaska");
    Country* northwest_territory = new Country("Northwest Territory");
    Country* alberta = new Country("Alberta");
    Country* ontario = new Country("Ontario");
    Country* greenland = new Country("Greenland");
    Country* eastern_canada = new Country("Eastern Canada");
    Country* western_united_states = new Country("Western United States");
    Country* eastern_united_states = new Country("Eastern United States");
    Country* central_america = new Country("Central America");

    //creating all the edges between the countries in the NA
    Country::Connect(alaska, northwest_territory);
    Country::Connect(alaska, alberta);
    Country::Connect(northwest_territory, alberta);
    Country::Connect(northwest_territory, ontario);
    Country::Connect(northwest_territory, greenland);
    Country::Connect(alberta, ontario);
    Country::Connect(alberta, western_united_states);
    Country::Connect(ontario, greenland);
    Country::Connect(ontario, eastern_canada);
    Country::Connect(ontario, eastern_united_states);
    Country::Connect(ontario, western_united_states);
    Country::Connect(eastern_canada, eastern_united_states);
    Country::Connect(eastern_canada, greenland);
    Country::Connect(eastern_united_states, western_united_states);
    Country::Connect(eastern_united_states, central_america);
    Country::Connect(western_united_states, central_america);

    //adding all the country of NA to continent north_america
    north_america->AddCountry(alaska);
    north_america->AddCountry(northwest_territory);
    north_america->AddCountry(alberta);
    north_america->AddCountry(ontario);
    north_america->AddCountry(greenland);
    north_america->AddCountry(eastern_canada);
    north_america->AddCountry(eastern_united_states);
    north_america->AddCountry(western_united_states);
    north_america->AddCountry(central_america);

    //adding north_america to the map
    world->AddContinent(north_america);

    Continent* south_america = new Continent("South America", 4);

    //creating all the countries in SA
    Country* venezuela = new Country("Venezuela");
    Country* brazil = new Country("Brazil");
    Country* peru = new Country("Peru");
    Country* argentina = new Country("Argentina");

    //creating all of the edges between the countries in SA
    Country::Connect(central_america, venezuela);
    Country::Connect(venezuela, peru);
    Country::Connect(venezuela, brazil);
    Country::Connect(brazil, peru);
    Country::Connect(brazil, argentina);
    Country::Connect(argentina, peru);

    //adding all the countries in SA to south_america continent
    south_america->AddCountry(venezuela);
    south_america->AddCountry(brazil);
    south_america->AddCountry(peru);
    south_america->AddCountry(argentina);

    //adding south_america to the world map
    world->AddContinent(south_america);

    Continent* europe = new Continent("Europe", 7);

    //creating all the countries in Europe
    Country* iceland = new Country("Iceland");
    Country* great_britain = new Country("Great Britain");
    Country* western_europe = new Country("Western Europe");
    Country* scandinavia = new Country("Scandinavia");
    Country* northern_europe = new Country("Northern Europe");
    Country* southern_europe = new Country("Southrern Europe");
    Country* russia = new Country("Russia");

    //creating all the edges between the europe countries
    Country::Connect(greenland, iceland);
    Country::Connect(iceland, great_britain);
    Country::Connect(iceland, scandinavia);
    Country::Connect(great_britain, scandinavia);
    Country::Connect(great_britain, western_europe);
    Country::Connect(great_britain, northern_europe);
    Country::Connect(western_europe, southern_europe);
    Country::Connect(western_europe, northern_europe);
    Country::Connect(scandinavia, russia);
    Country::Connect(scandinavia, northern_europe);
    Country::Connect(northern_europe, southern_europe);
    Country::Connect(northern_europe, russia);
    Country::Connect(southern_europe, russia);

//.........这里部分代码省略.........
开发者ID:Harbus,项目名称:Risk,代码行数:101,代码来源:World.cpp

示例2: LoadFromFile

//this method will be used in 2 seperate occasions, one when the user wants to load a map
//the other when the user wants to load a game in progress, hence the boolean parameter 
World* World::LoadFromFile(std::string fileName, bool loadInProgress) {
    std::ifstream in(fileName);
    World* world = new World(fileName);
    std::string line;
    //making use of maps for loading process
    std::map<std::string, Continent*> continentMap;
    std::map<std::string, Country*> countryMap;
    while (std::getline(in, line)) {
        if (line.find("[World]") != std::string::npos)
            continue;
        if (line.find("continent") != std::string::npos) {
            int continentStart = (int)line.find("\"") + 1;
            int continentEnd = (int)line.find("\"", continentStart) - 1;
            int controlValueStart = continentEnd + 3;
            std::string continentName = line.substr(continentStart, continentEnd - continentStart + 1);
            int controlValue = atoi(line.substr(controlValueStart).c_str());
            Continent* continent = new Continent(continentName, controlValue);
            continentMap[continentName] = continent;
            world->AddContinent(continent);
        }
        else if (line.find("country") != std::string::npos) {
            int countryStart = (int)line.find("\"") + 1;
            int countryEnd = (int)line.find("\"", countryStart) - 1;
            int continentStart = countryEnd + 4;
            int continentEnd = (int)line.find("\"", continentStart) - 1;
            std::string countryName = line.substr(countryStart, countryEnd - countryStart + 1);
            std::string continentName = line.substr(continentStart, continentEnd - continentStart + 1);
            Country* country = new Country(countryName);
            //this if will only be accessed when loading in progress, this will load the information of the country
            //concerning the player owning it as well as the army count.
            if (loadInProgress) {
                int playerNameStart = continentEnd + 4;
                int playerNameEnd = (int)line.find("\"", playerNameStart) - 1;
                std::string playerName = line.substr(playerNameStart, playerNameEnd - playerNameStart + 1);
                int army = atoi(line.substr(playerNameEnd + 2).c_str());
                for (Player* player : RiskGame::Instance().GetPlayers()) {
                    if (player->GetName() == playerName) {
                        country->SetOwner(player);
                        player->AddOwnedCountry(country);
                    }
                }
                country->SetArmy(army);
            }
            countryMap[countryName] = country;
            continentMap[continentName]->AddCountry(country);
        }
        else if (line.find("connection") != std::string::npos) {
            int countryStart = (int)line.find("\"") + 1;
            int countryEnd = (int)line.find("\"", countryStart) - 1;
            int connectionsStart = countryEnd + 4;
            int connectionsEnd = (int)line.length() - 3;
            std::string countryName = line.substr(countryStart, countryEnd - countryStart + 1);
            std::string connectionsNames = line.substr(connectionsStart, connectionsEnd - connectionsStart + 1);
            std::string currentConnection;
            std::istringstream ss(connectionsNames);
            while (std::getline(ss, currentConnection, ',')) {
                Country::Connect(countryMap[countryName], countryMap[currentConnection]);
            }
        }
    }
    in.close();
    return world;
}
开发者ID:Harbus,项目名称:Risk,代码行数:65,代码来源:World.cpp


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