本文整理汇总了C++中World::CreateWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ World::CreateWorld方法的具体用法?C++ World::CreateWorld怎么用?C++ World::CreateWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World::CreateWorld方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main() {
fflush(stdin);
World world;
world.CreateWorld(); //Create the world
String direction("default");
char direc[30];
printf("WELCOME TO MY ZORK!\nYou are lost in one island and you have to scape.\nHave fun!\n\n");
world.Tutorial(); //Controls
printf("Introduce where you want to go:\n");
while (1)
{
gets_s(direc, 30);
direction = direc;
world.Mayus(direction);
if (direction == "quit")
{
break;
}
}
system("pause");
return 0;
}
示例2: main
int main(){
bool QUIT = 1;
World map;
map.CreateWorld();
printf("Welcome to Zork\n You're in a middle of a wide forest near your time machine, something went wrong and you have appeared in an unknown land and the time machine seems to be broken.\n Try to look for the pieces you need to fix the time machine, but be careful you don't known which kind of dangers could you find. \n");
printf("Comands\n Go north(to move to the north)\n Go south(to move to the south)\n Go east(to move to the east)\n Go west( to move to the west)\n Look(to have again the description of the room)\n Help(to see again the comands)\n quit(to quit the game)\n");
getchar();
//system("CLS");
map.LookRoom();
printf("Next move?\n");
while (QUIT){
QUIT = map.Play();
}
printf("\nThanks for Playing :)");
getchar();
return 0;
}