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C++ World::GetItemFactory方法代码示例

本文整理汇总了C++中World::GetItemFactory方法的典型用法代码示例。如果您正苦于以下问题:C++ World::GetItemFactory方法的具体用法?C++ World::GetItemFactory怎么用?C++ World::GetItemFactory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World::GetItemFactory方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnGMCommand_CreateItem

int StateGame::OnGMCommand_CreateItem (IPacket &packet)
{
    uint32_t itemID = packet.Read<uint32_t>();

    uint8_t arg = packet.Read<uint8_t>();

    if (!packet.EndOfStream())
        return MSG_ERROR_SIZE;

    boost::shared_ptr<Player> player = static_cast<srv::Connection*>(m_connection)->GetPlayer();

    if (!player)
        return MSG_ERROR;

    World *world = m_server->GetWorld();

    if (!world)
        return MSG_ERROR;

    boost::shared_ptr<OPacket> pkt(new OPacket);

    try
    {
        Item item = world->GetItemFactory()->Create(itemID);

        boost::shared_ptr<Storage> inv = player->get_storage(STORAGE_INVENTORY);

        uint8_t pos = inv->get_empty_position(13);

        if (pos == 255)
        {
            srv_pkt::ItemMove(pkt,srv_pkt::ITEM_ERROR_INVENTORY_FULL);
            m_connection->Send(pkt);
            return MSG_SUCCESS;
        }

        item.set_quantity(1);
        item.set_position(pos);
        item.set_place(STORAGE_INVENTORY);

        if (item.IsWeapon() || item.IsShield() || item.IsArmor() || item.IsAccessory())
            item.set_enchant_lv(arg);
        else
            item.set_quantity(arg);

        inv->InsertItem(item);

        srv_pkt::Item(pkt,srv_pkt::ITEM_MOVE_PICKUP,item);
        m_connection->Send(pkt);
    }
    catch (const Exception::InvalidItemID &error)
    {
        syslog(LOG_INFO,"Failed to create item with ID = %i",itemID);
    }

    return MSG_SUCCESS;
}
开发者ID:ghostuser846,项目名称:eSRO,代码行数:57,代码来源:handler_gm.cpp

示例2: LoadCharacters

void StateLobby::LoadCharacters ()
{
    World *world = m_server->GetWorld();

    DB::PLAYER::Select select;
    std::vector<PlayerProperty>  base_list = select(m_server->DBConnection(),
        static_cast<srv::Connection*>(m_connection)->AccountID());

    boost::shared_ptr<Player> new_player;
    for (size_t i = 0; i < base_list.size(); ++i)
    {
        base_list[i].GM = static_cast<srv::Connection*>(m_connection)->SecurityLevel();

        new_player = world->GetCharacterFactory()->Create(base_list[i]);

        if (!new_player)
        {
            syslog(LOG_INFO,"StateLobby::LoadCharacters - Failed to create character - Name %s.",
                base_list[i].Name.c_str());
            continue;
        }

        m_player_list.push_back(new_player);
     }

    Item new_item;
    for (size_t i = 0; i < m_player_list.size(); ++i)
    {
        DB::ITEM::Select iobj;
        std::vector<Item::extended_type> item_list = iobj(m_server->DBConnection(),m_player_list[i]->ID(),
                                                          STORAGE_INVENTORY);

        boost::shared_ptr<Storage> il = m_player_list[i]->get_storage(STORAGE_INVENTORY);

        for (std::vector<Item::extended_type>::const_iterator j= item_list.begin(); j != item_list.end(); ++j)
        {
            try
            {
                new_item = world->GetItemFactory()->Create(j->id,*j);
                il->InsertItem(new_item);
            }
            catch (Exception::InvalidItemID &error)
            {
                syslog(LOG_INFO,"Lobby::LoadCharacters() - Error while cloning item with ID = %i",j->id);
            }
        }

        item_list = iobj(m_server->DBConnection(),m_player_list[i]->ID(),STORAGE_AVATAR);

        boost::shared_ptr<Storage> al = m_player_list[i]->get_storage(STORAGE_AVATAR);

        for (std::vector<Item::extended_type>::const_iterator j= item_list.begin(); j != item_list.end(); ++j)
        {
            try
            {
                new_item = world->GetItemFactory()->Create(j->id,*j);
                al->InsertItem(new_item);
            }
            catch (Exception::InvalidItemID &error)
            {
                syslog(LOG_INFO,"Lobby::LoadCharacters() - Error while cloning item with ID = %i",j->id);
            }
        }

        m_player_list[i]->RecalculateStats();
    }
}
开发者ID:ghostuser846,项目名称:eSRO,代码行数:67,代码来源:server_state_lobby.cpp

示例3: OnCreateCharacter


//.........这里部分代码省略.........
        case ITEM_EU_DAGGER_01_A_DEF:
        case ITEM_EU_SWORD_01_A_DEF:
        case ITEM_EU_TSWORD_01_A_DEF:
        case ITEM_EU_AXE_01_A_DEF:
        case ITEM_EU_CROSSBOW_01_A_DEF:
        case ITEM_EU_DARKSTAFF_01_A_DEF:
        case ITEM_EU_TSTAFF_01_A_DEF:
        case ITEM_EU_HARP_01_A_DEF:
        case ITEM_EU_STAFF_01_A_DEF:
            break;
        default:
            return MSG_ERROR_ARG;
        }

        if (model >= 14477 && model <= 14489)
        {
            ///CHECK FOR MEN MODEL AND ITEMS
            if (items[0] > ITEM_EU_M_CLOTHES_01_FA_A_DEF)
                return MSG_ERROR_ARG;
        }
        else
        {
            ///CHECK FOR WOMEN MODEL AND ITEMS
            if (items[0] < ITEM_EU_W_HEAVY_01_BA_A_DEF)
                return MSG_ERROR_ARG;
        }
    }
    else
        return MSG_ERROR_ARG;

    std::vector<Item> item_list;
    for (int i = 0; i < 4; ++i)
    {
        Item itm = world->GetItemFactory()->Create(items[i]);
        item_list.push_back(itm);
    }

    ///Look if the initial weapon requires a shield or bolt or arrows.
    uint32_t extraID = 0;

    switch(items[POS_WEAPON])
    {
    case ITEM_CH_SWORD_01_A_DEF:
    case ITEM_CH_BLADE_01_A_DEF:
        extraID = ITEM_CH_SHIELD_01_A_DEF;
        break;
    case ITEM_EU_SWORD_01_A_DEF:
    case ITEM_EU_DARKSTAFF_01_A_DEF:
    case ITEM_EU_STAFF_01_A_DEF:
        extraID = ITEM_EU_SHIELD_01_A_DEF;
        break;
    case ITEM_EU_CROSSBOW_01_A_DEF:
        extraID = ITEM_ETC_AMMO_BOLT_01_DEF;
        break;
    case ITEM_CH_BOW_01_A_DEF:
        extraID = ITEM_ETC_AMMO_ARROW_01_DEF;
        break;
    default:
        break;
    }

    if (extraID)
    {
        try
        {
            Item extra = world->GetItemFactory()->Create(extraID);
开发者ID:ghostuser846,项目名称:eSRO,代码行数:67,代码来源:server_state_lobby.cpp

示例4: OnSelectCharacter

int StateLobby::OnSelectCharacter (IPacket &packet)
{
    std::string name = packet.Read();

    if (!packet.EndOfStream())
        return MSG_ERROR_SIZE;

    World *world = m_server->GetWorld();

    player_iterator i = FindCharacterIndex(name);

    if ( i != m_player_list.end() )
    {
        boost::shared_ptr<Player> player = *i;

        if (!player)
            return MSG_ERROR;

        DB::MASTERY::Select mselect;
        MasteryTree tree = mselect(m_server->DBConnection(),player->ID(),player->level(),player->race());

        player->set_mastery_tree(tree);

        DB::SKILL::Select sselect;
        std::set<uint32_t> skill_list = sselect(m_server->DBConnection(),player->ID());

        player->set_skill_list(skill_list);

        boost::shared_ptr<Storage> ml = player->get_storage(STORAGE_MAIN);

        DB::ITEM::Select iobj;
        std::vector<Item::extended_type> item_list = iobj(m_server->DBConnection(),player->ID(),STORAGE_MAIN);

        for (std::vector<Item::extended_type>::const_iterator i = item_list.begin(); i != item_list.end(); ++i)
        {
            try
            {
                ml->InsertItem(world->GetItemFactory()->Create(i->id,*i));
            }
            catch (Exception::InvalidItemID &error)
            {
                syslog(LOG_INFO,"Lobby::LoadCharacters() - Error while cloning item with ID = %i",i->id);
            }
        }

        DB::JOB::Select jb_sl_query;
        Job job = jb_sl_query(m_server->DBConnection(),player->ID());

        player->set_job(job);

        boost::shared_ptr<OPacket> pkt(new OPacket);
        srv_pkt::RequestIngame(pkt);
        m_connection->Send(pkt);

        DB::PLAYER::State st_query;
        st_query(m_server->DBConnection(),player->ID(),true);

        pkt.reset(new OPacket);

        srv_pkt::InitScreen(pkt);
        m_connection->Send(pkt);

        DB::HOTKEY::Select hotkey_query;
        player->m_Hotkeys = hotkey_query(m_server->DBConnection(),player->ID());

        DB::BLOCK::Select block_query;
        player->m_BlockList = block_query(m_server->DBConnection(),player->ID());

        DB::PLAYER::Autopot autopot_query;
        player->m_Autopot = autopot_query(m_server->DBConnection(),player->ID());

        if (player->IsDead())
        {
            player->resurrect(false,false,0,false);

            Teleport tlp = m_server->GetWorld()->FindTeleport(player->get_return_point());

            if (!tlp.ID)
            {
                syslog(LOG_INFO,"Invalid Return Point - %i",player->get_return_point());
                return MSG_ERROR;
            }

            player->set_position(Coord(tlp.x,tlp.y,tlp.z,tlp.Zone));
        }

        pkt.reset(new OPacket);

        srv_pkt::PlayerInfo(pkt,player,static_cast<srv::Connection*>(m_connection)->AccountID());
        m_connection->Send(pkt);

        pkt.reset(new OPacket);

        srv_pkt::EndScreen(pkt);
        m_connection->Send(pkt);

        pkt.reset(new OPacket);

        srv_pkt::PlayerID(pkt,player);
        m_connection->Send(pkt);
//.........这里部分代码省略.........
开发者ID:ghostuser846,项目名称:eSRO,代码行数:101,代码来源:server_state_lobby.cpp


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