本文整理汇总了C++中World::GetPath方法的典型用法代码示例。如果您正苦于以下问题:C++ World::GetPath方法的具体用法?C++ World::GetPath怎么用?C++ World::GetPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World
的用法示例。
在下文中一共展示了World::GetPath方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddLayer
/// Add a layer to this world.
///
/// @param[in] pLayer Layer to add.
///
/// @return True if the layer was added successfully, false if not.
///
/// @see RemoveLayer()
bool World::AddLayer( Layer* pLayer )
{
// Make sure a valid layer not already attached to a world was specified.
HELIUM_ASSERT( pLayer );
if( !pLayer )
{
HELIUM_TRACE( TRACE_ERROR, TXT( "World::AddLayer(): Null layer specified.\n" ) );
return false;
}
World* pExistingWorld = pLayer->GetWorld();
HELIUM_ASSERT( !pExistingWorld );
if( pExistingWorld )
{
HELIUM_TRACE(
TRACE_ERROR,
TXT( "World::AddLayer(): Layer \"%s\" is already bound to world \"%s\".\n" ),
*pLayer->GetPath().ToString(),
*pExistingWorld->GetPath().ToString() );
return false;
}
// Add the layer to our layer list and set it referencing back to this world.
size_t layerIndex = m_layers.Push( LayerPtr( pLayer ) );
HELIUM_ASSERT( IsValid( layerIndex ) );
pLayer->SetWorldInfo( this, layerIndex );
// Attach all entities in the layer.
size_t entityCount = pLayer->GetEntityCount();
for( size_t entityIndex = 0; entityIndex < entityCount; ++entityIndex )
{
Entity* pEntity = pLayer->GetEntity( entityIndex );
HELIUM_ASSERT( pEntity );
pEntity->Attach();
}
return true;
}