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C++ World::GetPlayerManager方法代码示例

本文整理汇总了C++中World::GetPlayerManager方法的典型用法代码示例。如果您正苦于以下问题:C++ World::GetPlayerManager方法的具体用法?C++ World::GetPlayerManager怎么用?C++ World::GetPlayerManager使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World::GetPlayerManager方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute

BOOL CMDWhois::Execute(const std::string &verb, Player* mobile,std::vector<std::string> &args,int subcmd)
{
    World* world = World::GetPtr();
    Player* targ=nullptr;
    BOOL load=false;
    TimeInfo tm;

    if ((!args.size())||(args.size()!=1))
        {
            mobile->Message(MSG_ERROR,"Syntax: whois <player>.");
            return false;
        }

//check to see if the player is online:
    targ=world->GetPlayerManager()->FindPlayer(args[0]);
    if (!targ)
        {
//check to see if the player can be loaded
            targ=world->GetPlayerManager()->LoadPlayer(args[0]);
            load=true;
        }
//check to see if the load succeeded.
    if (!targ)
        {
            mobile->Message(MSG_ERROR,"Couldn't find the specified player.");
            return false;
        }

//check to see if a player is trying to retrieve info on a god
    if ((targ->HasAccess(RANK_GOD))&&(!mobile->HasAccess(RANK_GOD)))
        {
            mobile->Message(MSG_ERROR,"You can't whois the gods.");
//delete the pointer if it was allocated by load
            if (load)
                {
                    delete targ;
                }
            return false;
        }

    tm.Calculate(targ->GetOnlineTime());
    mobile->Message(MSG_LIST,Capitalize(targ->GetName()+" "+targ->GetTitle()));
    mobile->Message(MSG_LIST,Repeat("-",80));
    mobile->Message(MSG_LIST,Capitalize(targ->GetName())+" has spent "+tm.ToString()+" online.");
    mobile->Message(MSG_LIST,Repeat("-",80));
    if (load)
        {
            delete targ;
        }

    return true;
}
开发者ID:sorressean,项目名称:Aspen,代码行数:52,代码来源:com_gen.cpp

示例2: Execute

BOOL CMDWho::Execute(const std::string &verb, Player* mobile,std::vector<std::string> &args,int subcmd)
{
    World* world = World::GetPtr();
    std::list<Player*>* players = nullptr;
    std::list <Player*>::iterator it, itEnd;
    std::stringstream st;

    mobile->Write(Center(Capitalize(MUD_NAME),80)+"\n");
    mobile->Write(Repeat("-",80));

    players = world->GetPlayerManager()->GetPlayers();
    itEnd=players->end();
    for (it = players->begin(); it != itEnd; ++it)
        {
            if ((*it)->HasAccess(RANK_GOD))
                {
                    st << C_BLUE << "[ADMIN] " << C_RESET;
                }
            st << Capitalize((*it)->GetName()) << " " << (*it)->GetTitle();
            mobile->Message(MSG_LIST, st.str());
            st.str("");
        }
    mobile->Write(Repeat("-",80));
    st << MUD_NAME << " currently has " << players->size() << (players->size()==1?" user ":" users ") << "online.\n";
    mobile->Write(st.str());
    return true;
}
开发者ID:renokun,项目名称:Aspen,代码行数:27,代码来源:com_gen.cpp

示例3: Execute

BOOL CMDMkwiz::Execute(const std::string &verb, Player* mobile,std::vector<std::string> &args,int subcmd)
{
    World* world = World::GetPtr();
    PlayerManager* manager = world->GetPlayerManager();
    Player* target = nullptr;

    if (!args.size())
    {
        mobile->Message(MSG_ERROR,"You must specify the person that you would like to make a wizard.\n");
        return false;
    }

    target=manager->FindPlayer(args[0]);
    if (target==mobile)
    {
        mobile->Message(MSG_ERROR,"You may not make yourself a wizard.");
        return false;
    }
    if (target==nullptr)
    {
        mobile->Message(MSG_ERROR,"That person couldn't be found.");
        return false;
    }
    if (BitIsSet(target->GetRank(),RANK_GOD))
    {
        mobile->Message(MSG_ERROR,"That person is already a wizard.");
        return false;
    }

    target->SetRank(BitSet(mobile->GetRank(), RANK_PLAYTESTER|RANK_NEWBIEHELPER|RANK_BUILDER|RANK_ADMIN|RANK_GOD));
    target->Message(MSG_INFO,"You suddenly feel more wizardly.");
    mobile->Message(MSG_INFO, Capitalize(target->GetName())+" has been made a wizard.");
    return true;
}
开发者ID:sorressean,项目名称:Aspen,代码行数:34,代码来源:com_wiz.cpp


注:本文中的World::GetPlayerManager方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。