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C++ World::GetNearbyObjects方法代码示例

本文整理汇总了C++中World::GetNearbyObjects方法的典型用法代码示例。如果您正苦于以下问题:C++ World::GetNearbyObjects方法的具体用法?C++ World::GetNearbyObjects怎么用?C++ World::GetNearbyObjects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World的用法示例。


在下文中一共展示了World::GetNearbyObjects方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main_test

int main_test(){
  Context context;
  StopWatch swatch;
  World world;
  CameraControl ev;
  glPointSize(2.0);
  ev.cam.position = vec(0.0f,0.0f,5.0f);
  mouse_move_spawner.register_listener(&ev);
  key_event_handler.register_listener(&ev);
  
  FlatShader3D flat;
  flat.SetProjection(ProjectionMatrix(0.01,0.01,0.01,200000.0));
  
  GameObject * go = new GameObjectTest(context);
  
  go->GravityBound = false;
  go->aabb.pos[0] += 0.1;
  go->aabb.pos[2] += 0.1;
  go->aabb.pos[1] -= 4.0;
  go->aabb.size = vec(20.0,2.0,20.0);
  go->aabb.mass = 100000.0;
  go->Tetra.TRS = TMatrix(vec(10.0f,0.0f,10.0f)) * SMatrix(vec(10.0f,1.0f,10.0f));
  world.InsertObject(go);

  go = new GameObjectTest(context);
  go->GravityBound = false;
  go->aabb.size = vec(2.0,2.0,2.0);
  go->Tetra = Tetragon();
  world.InsertObject(go);
  VBO stars = context.Stars;
  while(true){
    Matrix<float,4> cameraMatrix;
    go->aabb.pos = -ev.cam.position.As<double>() - vec(0.0,0.0,0.0);
    print(go->aabb.pos);
    auto goList = world.GetNearbyObjects(vec(0.0,0.0,0.0),5000000.0);
    world.PhysicsUpdate(vec(0.0,0.0,0.0),500000,0.1);

    for(auto go : goList){
      go.Get()->DoUpdate(world);
    }

    //ev.cam.position = go->aabb.pos.As<float>() + vec(0.0f,-2.0f,0.0f);
    print(go->aabb.pos);
    swatch.Reset();
    swatch.Start();
    ClearBuffer(vec(0.0f,0.0f,0.0f,1.0f));
    cameraMatrix = ev.GetCamera().getTransformMatrix();
    /*cameraMatrix[3][0] = 0;
    cameraMatrix[3][1] = 0;
    cameraMatrix[3][2] = 0;
    */
    flat.SetCamera(cameraMatrix);   
    
    flat.SetModelView(Matrix<float,4>::Eye());
    context.StarColors.Bind(0);
    stars.BindBuffer(0);
    VertexBufferObject::DrawBuffers(DrawMethod::Points,100);
    flat.SetCamera(ev.GetCamera().getTransformMatrix());   
    goList = world.GetNearbyObjects(vec(0.0,0.0,0.0),5000000.0);
    for(auto go: goList){
      go.Get()->Draw(flat);
    }
    SwapBuffers();
    Sleep(1/30.0 - swatch.ElapsedSeconds());
  }
}
开发者ID:rolfrm,项目名称:epiclib,代码行数:66,代码来源:octree_demo.cpp


注:本文中的World::GetNearbyObjects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。