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C++ TexturePtr::setHardwareGammaEnabled方法代码示例

本文整理汇总了C++中TexturePtr::setHardwareGammaEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ TexturePtr::setHardwareGammaEnabled方法的具体用法?C++ TexturePtr::setHardwareGammaEnabled怎么用?C++ TexturePtr::setHardwareGammaEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TexturePtr的用法示例。


在下文中一共展示了TexturePtr::setHardwareGammaEnabled方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadRawData

    //-----------------------------------------------------------------------
    TexturePtr TextureManager::loadRawData(const String &name, const String& group,
        DataStreamPtr& stream, ushort uWidth, ushort uHeight, 
        PixelFormat format, TextureType texType, 
        int numMipmaps, Real gamma, bool hwGamma)
	{
        TexturePtr tex = create(name, group, true);

        tex->setTextureType(texType);
        tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
			static_cast<size_t>(numMipmaps));
        tex->setGamma(gamma);
		tex->setHardwareGammaEnabled(hwGamma);
		tex->loadRawData(stream, uWidth, uHeight, format);
		
        return tex;
	}
开发者ID:terminus510,项目名称:OgreBulletTest,代码行数:17,代码来源:OgreTextureManager.cpp

示例2: loadImage

    //-----------------------------------------------------------------------
    TexturePtr TextureManager::loadImage( const String &name, const String& group,
        const Image &img, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, 
		PixelFormat desiredFormat, bool hwGamma)
    {
        TexturePtr tex = create(name, group, true);

        tex->setTextureType(texType);
        tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
			static_cast<size_t>(numMipmaps));
        tex->setGamma(gamma);
        tex->setTreatLuminanceAsAlpha(isAlpha);
        tex->setFormat(desiredFormat);
		tex->setHardwareGammaEnabled(hwGamma);
        tex->loadImage(img);

        return tex;
    }
开发者ID:terminus510,项目名称:OgreBulletTest,代码行数:18,代码来源:OgreTextureManager.cpp

示例3: createManual

    //-----------------------------------------------------------------------
    TexturePtr TextureManager::createManual(const String & name, const String& group,
        TextureType texType, uint width, uint height, uint depth, int numMipmaps,
        PixelFormat format, int usage, ManualResourceLoader* loader, bool hwGamma, 
		uint fsaa, const String& fsaaHint)
    {
        TexturePtr ret = create(name, group, true, loader);
        ret->setTextureType(texType);
        ret->setWidth(width);
        ret->setHeight(height);
		ret->setDepth(depth);
        ret->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
			static_cast<size_t>(numMipmaps));
        ret->setFormat(format);
        ret->setUsage(usage);
		ret->setHardwareGammaEnabled(hwGamma);
		ret->setFSAA(fsaa, fsaaHint);
		ret->createInternalResources();
		return ret;
    }
开发者ID:terminus510,项目名称:OgreBulletTest,代码行数:20,代码来源:OgreTextureManager.cpp

示例4: setTexture

	//-----------------------------------------------------------------------------------
	void PbsMaterial::setTexture(SamplerType samplerType, TexturePtr tex, TextureAddressing textureAddr,
		float blendFactor1, float blendFactor2, BlendFunction blendFunc, float intensityFactor)
	{
		SamplerContainer& s = _samplers[samplerType];
		if (s.status == SS_ACTIVE && tex == s.tex && s.blendFunc == blendFunc && s.blendFactor1 == blendFactor1 && s.blendFactor2 == blendFactor2 &&
			s.intensity == intensityFactor && s.textureAddressing == textureAddr)
			return;
		if (s.status == SS_NOT_ACTIVE && tex.isNull())
			return;

		if (!tex.isNull())
		{
			// Ensure that the texture in the shader is in linear space
			tex->setHardwareGammaEnabled(mCanHardwareGamma && s.needsGammaCorrection);

			if (s.status == SS_NOT_ACTIVE) s.status = SS_ADDED;
			else if (s.status == SS_ACTIVE) s.status = SS_UPDATED;
			else if (s.status == SS_UPDATED) s.status = SS_UPDATED;
			else if (s.status == SS_ADDED) s.status = SS_ADDED;
			else if (s.status == SS_REMOVED) s.status = SS_UPDATED;
		}
		else
		{
			if (s.status == SS_NOT_ACTIVE) s.status = SS_NOT_ACTIVE;
			else if (s.status == SS_ACTIVE) s.status = SS_REMOVED;
			else if (s.status == SS_UPDATED) s.status = SS_REMOVED;
			else if (s.status == SS_ADDED) s.status = SS_NOT_ACTIVE;
			else if (s.status == SS_REMOVED) s.status = SS_REMOVED;
		}

		s.tex = tex;
		s.textureAddressing = textureAddr;

		s.blendFunc = blendFunc;
		s.blendFactor1 = blendFactor1;
		s.blendFactor2 = blendFactor2;

		s.intensity = intensityFactor;
		s.mipmapCount = tex.isNull() ? 0.0f : tex->getNumMipmaps();

		_hasSamplerChanged = true;
		_hasSamplerListChanged = s.status == SS_ADDED || s.status == SS_REMOVED;
	}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:44,代码来源:OgreHlmsPbsMaterial.cpp

示例5: createOrRetrieve

    //-----------------------------------------------------------------------
    TextureManager::ResourceCreateOrRetrieveResult TextureManager::createOrRetrieve(
            const String &name, const String& group, bool isManual, ManualResourceLoader* loader,
            const NameValuePairList* createParams, TextureType texType, int numMipmaps, Real gamma,
            bool isAlpha, PixelFormat desiredFormat, bool hwGamma)
    {
		ResourceCreateOrRetrieveResult res =
            Ogre::ResourceManager::createOrRetrieve(name, group, isManual, loader, createParams);
		// Was it created?
		if(res.second)
        {
            TexturePtr tex = res.first;
            tex->setTextureType(texType);
            tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
				static_cast<size_t>(numMipmaps));
            tex->setGamma(gamma);
            tex->setTreatLuminanceAsAlpha(isAlpha);
            tex->setFormat(desiredFormat);
			tex->setHardwareGammaEnabled(hwGamma);
        }
        return res;
    }
开发者ID:terminus510,项目名称:OgreBulletTest,代码行数:22,代码来源:OgreTextureManager.cpp


注:本文中的TexturePtr::setHardwareGammaEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。