本文整理汇总了C++中TexturePtr::setHardwareGammaEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ TexturePtr::setHardwareGammaEnabled方法的具体用法?C++ TexturePtr::setHardwareGammaEnabled怎么用?C++ TexturePtr::setHardwareGammaEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TexturePtr
的用法示例。
在下文中一共展示了TexturePtr::setHardwareGammaEnabled方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadRawData
//-----------------------------------------------------------------------
TexturePtr TextureManager::loadRawData(const String &name, const String& group,
DataStreamPtr& stream, ushort uWidth, ushort uHeight,
PixelFormat format, TextureType texType,
int numMipmaps, Real gamma, bool hwGamma)
{
TexturePtr tex = create(name, group, true);
tex->setTextureType(texType);
tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
static_cast<size_t>(numMipmaps));
tex->setGamma(gamma);
tex->setHardwareGammaEnabled(hwGamma);
tex->loadRawData(stream, uWidth, uHeight, format);
return tex;
}
示例2: loadImage
//-----------------------------------------------------------------------
TexturePtr TextureManager::loadImage( const String &name, const String& group,
const Image &img, TextureType texType, int numMipmaps, Real gamma, bool isAlpha,
PixelFormat desiredFormat, bool hwGamma)
{
TexturePtr tex = create(name, group, true);
tex->setTextureType(texType);
tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
static_cast<size_t>(numMipmaps));
tex->setGamma(gamma);
tex->setTreatLuminanceAsAlpha(isAlpha);
tex->setFormat(desiredFormat);
tex->setHardwareGammaEnabled(hwGamma);
tex->loadImage(img);
return tex;
}
示例3: createManual
//-----------------------------------------------------------------------
TexturePtr TextureManager::createManual(const String & name, const String& group,
TextureType texType, uint width, uint height, uint depth, int numMipmaps,
PixelFormat format, int usage, ManualResourceLoader* loader, bool hwGamma,
uint fsaa, const String& fsaaHint)
{
TexturePtr ret = create(name, group, true, loader);
ret->setTextureType(texType);
ret->setWidth(width);
ret->setHeight(height);
ret->setDepth(depth);
ret->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
static_cast<size_t>(numMipmaps));
ret->setFormat(format);
ret->setUsage(usage);
ret->setHardwareGammaEnabled(hwGamma);
ret->setFSAA(fsaa, fsaaHint);
ret->createInternalResources();
return ret;
}
示例4: setTexture
//-----------------------------------------------------------------------------------
void PbsMaterial::setTexture(SamplerType samplerType, TexturePtr tex, TextureAddressing textureAddr,
float blendFactor1, float blendFactor2, BlendFunction blendFunc, float intensityFactor)
{
SamplerContainer& s = _samplers[samplerType];
if (s.status == SS_ACTIVE && tex == s.tex && s.blendFunc == blendFunc && s.blendFactor1 == blendFactor1 && s.blendFactor2 == blendFactor2 &&
s.intensity == intensityFactor && s.textureAddressing == textureAddr)
return;
if (s.status == SS_NOT_ACTIVE && tex.isNull())
return;
if (!tex.isNull())
{
// Ensure that the texture in the shader is in linear space
tex->setHardwareGammaEnabled(mCanHardwareGamma && s.needsGammaCorrection);
if (s.status == SS_NOT_ACTIVE) s.status = SS_ADDED;
else if (s.status == SS_ACTIVE) s.status = SS_UPDATED;
else if (s.status == SS_UPDATED) s.status = SS_UPDATED;
else if (s.status == SS_ADDED) s.status = SS_ADDED;
else if (s.status == SS_REMOVED) s.status = SS_UPDATED;
}
else
{
if (s.status == SS_NOT_ACTIVE) s.status = SS_NOT_ACTIVE;
else if (s.status == SS_ACTIVE) s.status = SS_REMOVED;
else if (s.status == SS_UPDATED) s.status = SS_REMOVED;
else if (s.status == SS_ADDED) s.status = SS_NOT_ACTIVE;
else if (s.status == SS_REMOVED) s.status = SS_REMOVED;
}
s.tex = tex;
s.textureAddressing = textureAddr;
s.blendFunc = blendFunc;
s.blendFactor1 = blendFactor1;
s.blendFactor2 = blendFactor2;
s.intensity = intensityFactor;
s.mipmapCount = tex.isNull() ? 0.0f : tex->getNumMipmaps();
_hasSamplerChanged = true;
_hasSamplerListChanged = s.status == SS_ADDED || s.status == SS_REMOVED;
}
示例5: createOrRetrieve
//-----------------------------------------------------------------------
TextureManager::ResourceCreateOrRetrieveResult TextureManager::createOrRetrieve(
const String &name, const String& group, bool isManual, ManualResourceLoader* loader,
const NameValuePairList* createParams, TextureType texType, int numMipmaps, Real gamma,
bool isAlpha, PixelFormat desiredFormat, bool hwGamma)
{
ResourceCreateOrRetrieveResult res =
Ogre::ResourceManager::createOrRetrieve(name, group, isManual, loader, createParams);
// Was it created?
if(res.second)
{
TexturePtr tex = res.first;
tex->setTextureType(texType);
tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
static_cast<size_t>(numMipmaps));
tex->setGamma(gamma);
tex->setTreatLuminanceAsAlpha(isAlpha);
tex->setFormat(desiredFormat);
tex->setHardwareGammaEnabled(hwGamma);
}
return res;
}