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C++ TexturePtr::CreateFromFile方法代码示例

本文整理汇总了C++中TexturePtr::CreateFromFile方法的典型用法代码示例。如果您正苦于以下问题:C++ TexturePtr::CreateFromFile方法的具体用法?C++ TexturePtr::CreateFromFile怎么用?C++ TexturePtr::CreateFromFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TexturePtr的用法示例。


在下文中一共展示了TexturePtr::CreateFromFile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateMeshContainer


//.........这里部分代码省略.........
				sphereFileName = filename.substr( index+1 );
				PathAppend( path,sphereFileName.c_str() );
				sphereFileName = path;
				PathRemoveFileSpec( path );

				texFileName = filename.erase( index );
				PathAppend( path,texFileName.c_str() );
				texFileName = path;
				PathRemoveFileSpec( path );
			}
			else
			{
				texFileName = filename;
				PathAppend( path,texFileName.c_str() );
				texFileName = path;
				PathRemoveFileSpec( path );
			}

			tstring ext = PathFindExtension( texFileName.c_str() );

			if( ext == _T(".sph" ) || ext == _T(".spa") )
			{
				sphereFileName = texFileName;
				texFileName = _T("");
			}
		}

		if( !texFileName.empty() )
		{
			TexturePtr pTex = ResourceManager::GetInstance().GetResource<Texture>( texFileName );
			if( !pTex )
			{
				pTex = TexturePtr(new Texture);
				if( pTex->CreateFromFile( texFileName ) )
				{
					ResourceManager::GetInstance().AddResource( texFileName,pTex );
				}
				else
				{
					pTex.reset();
				}
			}

			if( pTex )
			{
				pMaterial->textureDiffuse = pTex;
			}
		}

		if( !sphereFileName.empty() )
		{
			TexturePtr pTex = ResourceManager::GetInstance().GetResource<Texture>( sphereFileName );
			if( !pTex )
			{
				pTex = TexturePtr(new Texture);
				if( pTex->CreateFromFile( sphereFileName ) )
				{
					ResourceManager::GetInstance().AddResource( sphereFileName,pTex );
				}
				else
				{
					pTex.reset();
				}
			}

			if( pTex )
开发者ID:ZeusAFK,项目名称:MikuMikuGameEngine,代码行数:67,代码来源:XFileLoader.cpp

示例2: Open


//.........这里部分代码省略.........
				sphereFileName = filename.substr( index+1 );
				PathAppend( path,sphereFileName.c_str() );
				sphereFileName = path;
				PathRemoveFileSpec( path );

				texFileName = filename.erase( index );
				PathAppend( path,texFileName.c_str() );
				texFileName = path;
				PathRemoveFileSpec( path );
			}
			else
			{
				texFileName = filename;
				PathAppend( path,texFileName.c_str() );
				texFileName = path;
				PathRemoveFileSpec( path );
			}

			tstring ext = PathFindExtension( texFileName.c_str() );

			if( ext == _T(".sph" ) || ext == _T(".spa") )
			{
				sphereFileName = texFileName;
				texFileName = _T("");
			}
		}

		if( !texFileName.empty() )
		{
			TexturePtr pTex = ResourceManager::GetInstance().GetResource<Texture>( texFileName );
			if( !pTex )
			{
				pTex = TexturePtr(new Texture);
				pTex->CreateFromFile( texFileName );

				ResourceManager::GetInstance().AddResource( texFileName,pTex );
			}

			pMaterial->textureDiffuse = pTex;
		}

		if( !sphereFileName.empty() )
		{
			TexturePtr pTex = ResourceManager::GetInstance().GetResource<Texture>( sphereFileName );
			if( !pTex )
			{
				pTex = TexturePtr(new Texture);
				pTex->CreateFromFile( sphereFileName );

				ResourceManager::GetInstance().AddResource( sphereFileName,pTex );
			}

			pMaterial->textureSphere = pTex;

			tstring ext = PathFindExtension( sphereFileName.c_str() );
			if( ext == _T(".sph" ) )
			{
				pMaterial->spheremap = eSPHEREMAP_MUL;
			}
			else if( ext == _T(".spa") )
			{
				pMaterial->spheremap = eSPHEREMAP_ADD;
			}
		}

		pMaterial->colorToon = D3DXCOLOR( 1.0f,1.0f,1.0f,1.0f );
开发者ID:ZeusAFK,项目名称:MikuMikuGameEngine,代码行数:67,代码来源:PMDFileLoader.cpp


注:本文中的TexturePtr::CreateFromFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。