本文整理汇总了C++中TextureManager::loadTextureFromFileAsync方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureManager::loadTextureFromFileAsync方法的具体用法?C++ TextureManager::loadTextureFromFileAsync怎么用?C++ TextureManager::loadTextureFromFileAsync使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextureManager
的用法示例。
在下文中一共展示了TextureManager::loadTextureFromFileAsync方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
device = CreateDevice(Vector2i(800, 600), "R3D Engine 2.0");
char buf[128];
int fps=0;
double lastTime=device->getTime();
TextureManager *tm = device->getTextureManager();
RenderTarget *rt = BuildGBuffer(device, {800, 600});
ShaderProgram *program = device->addShaderProgram();
program->create(LoadFile("vs2.txt").c_str(), LoadFile("fs2.txt").c_str());
GLuint id;
glGenVertexArrays(1, &id);
auto *camera = device->getSceneManager()->getCamera();
while(device->isRunning()) {
device->update();
if(device->getInput()->isKeyDown(KeyCode::KEY_ESCAPE))
device->stop();
if(device->getInput()->isKeyDown(KeyCode::KEY_L))
tm->loadTextureFromFileAsync("./water.png", "water.png", nullptr);
if(device->getInput()->isKeyDown(KeyCode::KEY_M))
device->getSceneManager()->loadWavefrontAsync("sponza/sponza.obj");
//auto view = LookAt({100.f, 100.f, 100.f}, {0.f}, {0.f, 1.f, 0.f});
program->setUniform("vp", camera->getProjectionMatrix()*camera->getViewMatrix());
program->setUniform("v", Matrix4(Matrix3(camera->getViewMatrix())));
device->getDefaultRenderTarget()->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
program->use();
device->getSceneManager()->drawAll();
/*
glBindVertexArray(id);
program->use();
tm->fetchTexture("./water.png")->bind(0);
glDrawArrays(GL_TRIANGLES, 0, 6);
*/
device->swapBuffers();
fps++;
if(device->getTime() - lastTime>1.0) {
sprintf(buf, "R3D Engine 2.0 - %.1f fps", device->getFrameRate());
device->setWindowCaption(buf);
fps=0;
lastTime = device->getTime();
}
}
DestroyDevice(device);
return 0;
}