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C++ TextureManager::loadDict方法代码示例

本文整理汇总了C++中TextureManager::loadDict方法的典型用法代码示例。如果您正苦于以下问题:C++ TextureManager::loadDict方法的具体用法?C++ TextureManager::loadDict怎么用?C++ TextureManager::loadDict使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextureManager的用法示例。


在下文中一共展示了TextureManager::loadDict方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: load

    void GameResources::load(Console &console, Sound &sound, TextureManager &textureManager) {
        console.printLine("\n===Initializing game resources===");
        console.printLine("\n...Weapon initialization");
        Weapon::initialize(sound, textureManager);
        console.printLine("...Building water-list");
        Water::initialize(sound, textureManager);
        console.printLine("...Loading game sounds");
        roundStartSound = sound.loadSample("sound/game/round-start.wav");
        gameOverSound = sound.loadSample("sound/game/game-over.wav");
        console.printLine(Format("...Loading block meta data: {0}") << D6_FILE_BLOCK_META);
        blockMeta = Block::loadMeta(D6_FILE_BLOCK_META);
        console.printLine(Format("...Loading block textures: {0}") << D6_TEXTURE_BLOCK_PATH);
        blockTextures = textureManager.loadStack(D6_TEXTURE_BLOCK_PATH, TextureFilter::Linear, true);
        console.printLine(Format("...Loading explosion textures: {0}") << D6_TEXTURE_EXPL_PATH);
        explosionTextures = textureManager.loadStack(D6_TEXTURE_EXPL_PATH, TextureFilter::Nearest, true);
        console.printLine(Format("...Loading bonus textures: {0}") << D6_TEXTURE_EXPL_PATH);
        bonusTextures = textureManager.loadStack(D6_TEXTURE_BONUS_PATH, TextureFilter::Linear, true);
        console.printLine(Format("...Loading elevator textures: {0}") << D6_TEXTURE_ELEVATOR_PATH);
        elevatorTextures = textureManager.loadStack(D6_TEXTURE_ELEVATOR_PATH, TextureFilter::Linear, true);

        console.printLine(Format("...Loading background textures: {0}") << D6_TEXTURE_BCG_PATH);
        bcgTextures = textureManager.loadDict(D6_TEXTURE_BCG_PATH, TextureFilter::Linear, true);
        std::string animationPath(D6_TEXTURE_MAN_PATH);
        animationPath += "man.ase";
        playerAnimation = textureManager.loadAnimation(animationPath);
        console.printLine(Format("...Loading fire textures: {0}") << D6_TEXTURE_FIRE_PATH);
        for (const FireType &fireType : FireType::values()) {
            Texture texture = textureManager.loadStack(Format("{0}{1,3|0}/") << D6_TEXTURE_FIRE_PATH << fireType.getId(),
                                                       TextureFilter::Nearest, true);
            fireTextures[fireType.getId()] = texture;
        }

        Texture burn = textureManager.loadStack("textures/fire/burn/", TextureFilter::Linear, true);
        burningTexture = burn;

        console.printLine("\n...Bonus initialization");
        BonusType::initialize();
    }
开发者ID:odanek,项目名称:duel6r,代码行数:38,代码来源:GameResources.cpp


注:本文中的TextureManager::loadDict方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。