本文整理汇总了C++中MachineBasicBlock::pred_size方法的典型用法代码示例。如果您正苦于以下问题:C++ MachineBasicBlock::pred_size方法的具体用法?C++ MachineBasicBlock::pred_size怎么用?C++ MachineBasicBlock::pred_size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MachineBasicBlock
的用法示例。
在下文中一共展示了MachineBasicBlock::pred_size方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: simplifyFlowGraph
void HexagonEarlyIfConversion::simplifyFlowGraph(const FlowPattern &FP) {
if (FP.TrueB)
removeBlock(FP.TrueB);
if (FP.FalseB)
removeBlock(FP.FalseB);
FP.SplitB->updateTerminator();
if (FP.SplitB->succ_size() != 1)
return;
MachineBasicBlock *SB = *FP.SplitB->succ_begin();
if (SB->pred_size() != 1)
return;
// By now, the split block has only one successor (SB), and SB has only
// one predecessor. We can try to merge them. We will need to update ter-
// minators in FP.Split+SB, and that requires working AnalyzeBranch, which
// fails on Hexagon for blocks that have EH_LABELs. However, if SB ends
// with an unconditional branch, we won't need to touch the terminators.
if (!hasEHLabel(SB) || hasUncondBranch(SB))
mergeBlocks(FP.SplitB, SB);
}
示例2: SinkInstruction
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
// Don't sink insert_subreg, subreg_to_reg, reg_sequence. These are meant to
// be close to the source to make it easier to coalesce.
if (AvoidsSinking(MI, MRI))
return false;
// Check if it's safe to move the instruction.
if (!MI->isSafeToMove(AA, SawStore))
return false;
// FIXME: This should include support for sinking instructions within the
// block they are currently in to shorten the live ranges. We often get
// instructions sunk into the top of a large block, but it would be better to
// also sink them down before their first use in the block. This xform has to
// be careful not to *increase* register pressure though, e.g. sinking
// "x = y + z" down if it kills y and z would increase the live ranges of y
// and z and only shrink the live range of x.
bool BreakPHIEdge = false;
MachineBasicBlock *ParentBlock = MI->getParent();
MachineBasicBlock *SuccToSinkTo = FindSuccToSinkTo(MI, ParentBlock,
BreakPHIEdge);
// If there are no outputs, it must have side-effects.
if (!SuccToSinkTo)
return false;
// If the instruction to move defines a dead physical register which is live
// when leaving the basic block, don't move it because it could turn into a
// "zombie" define of that preg. E.g., EFLAGS. (<rdar://problem/8030636>)
for (unsigned I = 0, E = MI->getNumOperands(); I != E; ++I) {
const MachineOperand &MO = MI->getOperand(I);
if (!MO.isReg()) continue;
unsigned Reg = MO.getReg();
if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg)) continue;
if (SuccToSinkTo->isLiveIn(Reg))
return false;
}
DEBUG(dbgs() << "Sink instr " << *MI << "\tinto block " << *SuccToSinkTo);
// If the block has multiple predecessors, this is a critical edge.
// Decide if we can sink along it or need to break the edge.
if (SuccToSinkTo->pred_size() > 1) {
// We cannot sink a load across a critical edge - there may be stores in
// other code paths.
bool TryBreak = false;
bool store = true;
if (!MI->isSafeToMove(AA, store)) {
DEBUG(dbgs() << " *** NOTE: Won't sink load along critical edge.\n");
TryBreak = true;
}
// We don't want to sink across a critical edge if we don't dominate the
// successor. We could be introducing calculations to new code paths.
if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
DEBUG(dbgs() << " *** NOTE: Critical edge found\n");
TryBreak = true;
}
// Don't sink instructions into a loop.
if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
DEBUG(dbgs() << " *** NOTE: Loop header found\n");
TryBreak = true;
}
// Otherwise we are OK with sinking along a critical edge.
if (!TryBreak)
DEBUG(dbgs() << "Sinking along critical edge.\n");
else {
// Mark this edge as to be split.
// If the edge can actually be split, the next iteration of the main loop
// will sink MI in the newly created block.
bool Status =
PostponeSplitCriticalEdge(MI, ParentBlock, SuccToSinkTo, BreakPHIEdge);
if (!Status)
DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
"break critical edge\n");
// The instruction will not be sunk this time.
return false;
}
}
if (BreakPHIEdge) {
// BreakPHIEdge is true if all the uses are in the successor MBB being
// sunken into and they are all PHI nodes. In this case, machine-sink must
// break the critical edge first.
bool Status = PostponeSplitCriticalEdge(MI, ParentBlock,
SuccToSinkTo, BreakPHIEdge);
if (!Status)
DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
"break critical edge\n");
// The instruction will not be sunk this time.
return false;
}
// Determine where to insert into. Skip phi nodes.
//.........这里部分代码省略.........
示例3: tryToSinkCopy
bool PostRAMachineSinking::tryToSinkCopy(MachineBasicBlock &CurBB,
MachineFunction &MF,
const TargetRegisterInfo *TRI,
const TargetInstrInfo *TII) {
SmallPtrSet<MachineBasicBlock *, 2> SinkableBBs;
// FIXME: For now, we sink only to a successor which has a single predecessor
// so that we can directly sink COPY instructions to the successor without
// adding any new block or branch instruction.
for (MachineBasicBlock *SI : CurBB.successors())
if (!SI->livein_empty() && SI->pred_size() == 1)
SinkableBBs.insert(SI);
if (SinkableBBs.empty())
return false;
bool Changed = false;
// Track which registers have been modified and used between the end of the
// block and the current instruction.
ModifiedRegUnits.clear();
UsedRegUnits.clear();
for (auto I = CurBB.rbegin(), E = CurBB.rend(); I != E;) {
MachineInstr *MI = &*I;
++I;
if (MI->isDebugInstr())
continue;
// Do not move any instruction across function call.
if (MI->isCall())
return false;
if (!MI->isCopy() || !MI->getOperand(0).isRenamable()) {
LiveRegUnits::accumulateUsedDefed(*MI, ModifiedRegUnits, UsedRegUnits,
TRI);
continue;
}
// Track the operand index for use in Copy.
SmallVector<unsigned, 2> UsedOpsInCopy;
// Track the register number defed in Copy.
SmallVector<unsigned, 2> DefedRegsInCopy;
// Don't sink the COPY if it would violate a register dependency.
if (hasRegisterDependency(MI, UsedOpsInCopy, DefedRegsInCopy,
ModifiedRegUnits, UsedRegUnits)) {
LiveRegUnits::accumulateUsedDefed(*MI, ModifiedRegUnits, UsedRegUnits,
TRI);
continue;
}
assert((!UsedOpsInCopy.empty() && !DefedRegsInCopy.empty()) &&
"Unexpect SrcReg or DefReg");
MachineBasicBlock *SuccBB =
getSingleLiveInSuccBB(CurBB, SinkableBBs, DefedRegsInCopy, TRI);
// Don't sink if we cannot find a single sinkable successor in which Reg
// is live-in.
if (!SuccBB) {
LiveRegUnits::accumulateUsedDefed(*MI, ModifiedRegUnits, UsedRegUnits,
TRI);
continue;
}
assert((SuccBB->pred_size() == 1 && *SuccBB->pred_begin() == &CurBB) &&
"Unexpected predecessor");
// Clear the kill flag if SrcReg is killed between MI and the end of the
// block.
clearKillFlags(MI, CurBB, UsedOpsInCopy, UsedRegUnits, TRI);
MachineBasicBlock::iterator InsertPos = SuccBB->getFirstNonPHI();
performSink(*MI, *SuccBB, InsertPos);
updateLiveIn(MI, SuccBB, UsedOpsInCopy, DefedRegsInCopy);
Changed = true;
++NumPostRACopySink;
}
return Changed;
}
示例4: IfConvertDiamond
/// IfConvertDiamond - If convert a diamond sub-CFG.
///
bool IfConverter::IfConvertDiamond(BBInfo &BBI, IfcvtKind Kind,
unsigned NumDups1, unsigned NumDups2) {
BBInfo &TrueBBI = BBAnalysis[BBI.TrueBB->getNumber()];
BBInfo &FalseBBI = BBAnalysis[BBI.FalseBB->getNumber()];
MachineBasicBlock *TailBB = TrueBBI.TrueBB;
// True block must fall through or end with an unanalyzable terminator.
if (!TailBB) {
if (blockAlwaysFallThrough(TrueBBI))
TailBB = FalseBBI.TrueBB;
assert((TailBB || !TrueBBI.IsBrAnalyzable) && "Unexpected!");
}
if (TrueBBI.IsDone || FalseBBI.IsDone ||
TrueBBI.BB->pred_size() > 1 ||
FalseBBI.BB->pred_size() > 1) {
// Something has changed. It's no longer safe to predicate these blocks.
BBI.IsAnalyzed = false;
TrueBBI.IsAnalyzed = false;
FalseBBI.IsAnalyzed = false;
return false;
}
// Merge the 'true' and 'false' blocks by copying the instructions
// from the 'false' block to the 'true' block. That is, unless the true
// block would clobber the predicate, in that case, do the opposite.
BBInfo *BBI1 = &TrueBBI;
BBInfo *BBI2 = &FalseBBI;
SmallVector<MachineOperand, 4> RevCond(BBI.BrCond.begin(), BBI.BrCond.end());
if (TII->ReverseBranchCondition(RevCond))
assert(false && "Unable to reverse branch condition!");
SmallVector<MachineOperand, 4> *Cond1 = &BBI.BrCond;
SmallVector<MachineOperand, 4> *Cond2 = &RevCond;
// Figure out the more profitable ordering.
bool DoSwap = false;
if (TrueBBI.ClobbersPred && !FalseBBI.ClobbersPred)
DoSwap = true;
else if (TrueBBI.ClobbersPred == FalseBBI.ClobbersPred) {
if (TrueBBI.NonPredSize > FalseBBI.NonPredSize)
DoSwap = true;
}
if (DoSwap) {
std::swap(BBI1, BBI2);
std::swap(Cond1, Cond2);
}
// Remove the conditional branch from entry to the blocks.
BBI.NonPredSize -= TII->RemoveBranch(*BBI.BB);
// Remove the duplicated instructions at the beginnings of both paths.
MachineBasicBlock::iterator DI1 = BBI1->BB->begin();
MachineBasicBlock::iterator DI2 = BBI2->BB->begin();
BBI1->NonPredSize -= NumDups1;
BBI2->NonPredSize -= NumDups1;
while (NumDups1 != 0) {
++DI1;
++DI2;
--NumDups1;
}
BBI.BB->splice(BBI.BB->end(), BBI1->BB, BBI1->BB->begin(), DI1);
BBI2->BB->erase(BBI2->BB->begin(), DI2);
// Predicate the 'true' block after removing its branch.
BBI1->NonPredSize -= TII->RemoveBranch(*BBI1->BB);
DI1 = BBI1->BB->end();
for (unsigned i = 0; i != NumDups2; ++i)
--DI1;
BBI1->BB->erase(DI1, BBI1->BB->end());
PredicateBlock(*BBI1, BBI1->BB->end(), *Cond1);
// Predicate the 'false' block.
BBI2->NonPredSize -= TII->RemoveBranch(*BBI2->BB);
DI2 = BBI2->BB->end();
while (NumDups2 != 0) {
--DI2;
--NumDups2;
}
PredicateBlock(*BBI2, DI2, *Cond2);
// Merge the true block into the entry of the diamond.
MergeBlocks(BBI, *BBI1);
MergeBlocks(BBI, *BBI2);
// If the if-converted block falls through or unconditionally branches into
// the tail block, and the tail block does not have other predecessors, then
// fold the tail block in as well. Otherwise, unless it falls through to the
// tail, add a unconditional branch to it.
if (TailBB) {
BBInfo TailBBI = BBAnalysis[TailBB->getNumber()];
if (TailBB->pred_size() == 1 && !TailBBI.HasFallThrough) {
BBI.NonPredSize -= TII->RemoveBranch(*BBI.BB);
MergeBlocks(BBI, TailBBI);
TailBBI.IsDone = true;
} else {
InsertUncondBranch(BBI.BB, TailBB, TII);
BBI.HasFallThrough = false;
}
}
//.........这里部分代码省略.........
示例5: isProfitable
bool HexagonEarlyIfConversion::isProfitable(const FlowPattern &FP) const {
if (FP.TrueB && FP.FalseB) {
// Do not IfCovert if the branch is one sided.
if (MBPI) {
BranchProbability Prob(9, 10);
if (MBPI->getEdgeProbability(FP.SplitB, FP.TrueB) > Prob)
return false;
if (MBPI->getEdgeProbability(FP.SplitB, FP.FalseB) > Prob)
return false;
}
// If both sides are predicable, convert them if they join, and the
// join block has no other predecessors.
MachineBasicBlock *TSB = *FP.TrueB->succ_begin();
MachineBasicBlock *FSB = *FP.FalseB->succ_begin();
if (TSB != FSB)
return false;
if (TSB->pred_size() != 2)
return false;
}
// Calculate the total size of the predicated blocks.
// Assume instruction counts without branches to be the approximation of
// the code size. If the predicated blocks are smaller than a packet size,
// approximate the spare room in the packet that could be filled with the
// predicated/speculated instructions.
unsigned TS = 0, FS = 0, Spare = 0;
if (FP.TrueB) {
TS = std::distance(FP.TrueB->begin(), FP.TrueB->getFirstTerminator());
if (TS < HEXAGON_PACKET_SIZE)
Spare += HEXAGON_PACKET_SIZE-TS;
}
if (FP.FalseB) {
FS = std::distance(FP.FalseB->begin(), FP.FalseB->getFirstTerminator());
if (FS < HEXAGON_PACKET_SIZE)
Spare += HEXAGON_PACKET_SIZE-TS;
}
unsigned TotalIn = TS+FS;
DEBUG(dbgs() << "Total number of instructions to be predicated/speculated: "
<< TotalIn << ", spare room: " << Spare << "\n");
if (TotalIn >= SizeLimit+Spare)
return false;
// Count the number of PHI nodes that will need to be updated (converted
// to MUX). Those can be later converted to predicated instructions, so
// they aren't always adding extra cost.
// KLUDGE: Also, count the number of predicate register definitions in
// each block. The scheduler may increase the pressure of these and cause
// expensive spills (e.g. bitmnp01).
unsigned TotalPh = 0;
unsigned PredDefs = countPredicateDefs(FP.SplitB);
if (FP.JoinB) {
TotalPh = computePhiCost(FP.JoinB);
PredDefs += countPredicateDefs(FP.JoinB);
} else {
if (FP.TrueB && FP.TrueB->succ_size() > 0) {
MachineBasicBlock *SB = *FP.TrueB->succ_begin();
TotalPh += computePhiCost(SB);
PredDefs += countPredicateDefs(SB);
}
if (FP.FalseB && FP.FalseB->succ_size() > 0) {
MachineBasicBlock *SB = *FP.FalseB->succ_begin();
TotalPh += computePhiCost(SB);
PredDefs += countPredicateDefs(SB);
}
}
DEBUG(dbgs() << "Total number of extra muxes from converted phis: "
<< TotalPh << "\n");
if (TotalIn+TotalPh >= SizeLimit+Spare)
return false;
DEBUG(dbgs() << "Total number of predicate registers: " << PredDefs << "\n");
if (PredDefs > 4)
return false;
return true;
}
示例6: matchFlowPattern
bool HexagonEarlyIfConversion::matchFlowPattern(MachineBasicBlock *B,
MachineLoop *L, FlowPattern &FP) {
DEBUG(dbgs() << "Checking flow pattern at BB#" << B->getNumber() << "\n");
// Interested only in conditional branches, no .new, no new-value, etc.
// Check the terminators directly, it's easier than handling all responses
// from AnalyzeBranch.
MachineBasicBlock *TB = 0, *FB = 0;
MachineBasicBlock::const_iterator T1I = B->getFirstTerminator();
if (T1I == B->end())
return false;
unsigned Opc = T1I->getOpcode();
if (Opc != Hexagon::J2_jumpt && Opc != Hexagon::J2_jumpf)
return false;
unsigned PredR = T1I->getOperand(0).getReg();
// Get the layout successor, or 0 if B does not have one.
MachineFunction::iterator NextBI = std::next(MachineFunction::iterator(B));
MachineBasicBlock *NextB = (NextBI != MFN->end()) ? &*NextBI : 0;
MachineBasicBlock *T1B = T1I->getOperand(1).getMBB();
MachineBasicBlock::const_iterator T2I = std::next(T1I);
// The second terminator should be an unconditional branch.
assert(T2I == B->end() || T2I->getOpcode() == Hexagon::J2_jump);
MachineBasicBlock *T2B = (T2I == B->end()) ? NextB
: T2I->getOperand(0).getMBB();
if (T1B == T2B) {
// XXX merge if T1B == NextB, or convert branch to unconditional.
// mark as diamond with both sides equal?
return false;
}
// Loop could be null for both.
if (MLI->getLoopFor(T1B) != L || MLI->getLoopFor(T2B) != L)
return false;
// Record the true/false blocks in such a way that "true" means "if (PredR)",
// and "false" means "if (!PredR)".
if (Opc == Hexagon::J2_jumpt)
TB = T1B, FB = T2B;
else
TB = T2B, FB = T1B;
if (!MDT->properlyDominates(B, TB) || !MDT->properlyDominates(B, FB))
return false;
// Detect triangle first. In case of a triangle, one of the blocks TB/FB
// can fall through into the other, in other words, it will be executed
// in both cases. We only want to predicate the block that is executed
// conditionally.
unsigned TNP = TB->pred_size(), FNP = FB->pred_size();
unsigned TNS = TB->succ_size(), FNS = FB->succ_size();
// A block is predicable if it has one predecessor (it must be B), and
// it has a single successor. In fact, the block has to end either with
// an unconditional branch (which can be predicated), or with a fall-
// through.
bool TOk = (TNP == 1) && (TNS == 1);
bool FOk = (FNP == 1) && (FNS == 1);
// If neither is predicable, there is nothing interesting.
if (!TOk && !FOk)
return false;
MachineBasicBlock *TSB = (TNS > 0) ? *TB->succ_begin() : 0;
MachineBasicBlock *FSB = (FNS > 0) ? *FB->succ_begin() : 0;
MachineBasicBlock *JB = 0;
if (TOk) {
if (FOk) {
if (TSB == FSB)
JB = TSB;
// Diamond: "if (P) then TB; else FB;".
} else {
// TOk && !FOk
if (TSB == FB) {
JB = FB;
FB = 0;
}
}
} else {
// !TOk && FOk (at least one must be true by now).
if (FSB == TB) {
JB = TB;
TB = 0;
}
}
// Don't try to predicate loop preheaders.
if ((TB && isPreheader(TB)) || (FB && isPreheader(FB))) {
DEBUG(dbgs() << "One of blocks " << PrintMB(TB) << ", " << PrintMB(FB)
<< " is a loop preheader. Skipping.\n");
return false;
}
FP = FlowPattern(B, PredR, TB, FB, JB);
DEBUG(dbgs() << "Detected " << PrintFP(FP, *TRI) << "\n");
return true;
}
示例7: SinkInstruction
//.........这里部分代码省略.........
// If the physreg has no defs anywhere, it's just an ambient register
// and we can freely move its uses. Alternatively, if it's allocatable,
// it could get allocated to something with a def during allocation.
if (!RegInfo->def_empty(Reg))
return false;
if (AllocatableSet.test(Reg))
return false;
// Check for a def among the register's aliases too.
for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) {
unsigned AliasReg = *Alias;
if (!RegInfo->def_empty(AliasReg))
return false;
if (AllocatableSet.test(AliasReg))
return false;
}
} else if (!MO.isDead()) {
// A def that isn't dead. We can't move it.
return false;
}
} else {
// Virtual register uses are always safe to sink.
if (MO.isUse()) continue;
// If it's not safe to move defs of the register class, then abort.
if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg)))
return false;
// FIXME: This picks a successor to sink into based on having one
// successor that dominates all the uses. However, there are cases where
// sinking can happen but where the sink point isn't a successor. For
// example:
// x = computation
// if () {} else {}
// use x
// the instruction could be sunk over the whole diamond for the
// if/then/else (or loop, etc), allowing it to be sunk into other blocks
// after that.
// Virtual register defs can only be sunk if all their uses are in blocks
// dominated by one of the successors.
if (SuccToSinkTo) {
// If a previous operand picked a block to sink to, then this operand
// must be sinkable to the same block.
if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
return false;
continue;
}
// Otherwise, we should look at all the successors and decide which one
// we should sink to.
for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
E = ParentBlock->succ_end(); SI != E; ++SI) {
if (AllUsesDominatedByBlock(Reg, *SI)) {
SuccToSinkTo = *SI;
break;
}
}
// If we couldn't find a block to sink to, ignore this instruction.
if (SuccToSinkTo == 0)
return false;
}
}
// If there are no outputs, it must have side-effects.
if (SuccToSinkTo == 0)
return false;
// It's not safe to sink instructions to EH landing pad. Control flow into
// landing pad is implicitly defined.
if (SuccToSinkTo->isLandingPad())
return false;
// It is not possible to sink an instruction into its own block. This can
// happen with loops.
if (MI->getParent() == SuccToSinkTo)
return false;
DEBUG(dbgs() << "Sink instr " << *MI);
DEBUG(dbgs() << "to block " << *SuccToSinkTo);
// If the block has multiple predecessors, this would introduce computation on
// a path that it doesn't already exist. We could split the critical edge,
// but for now we just punt.
// FIXME: Split critical edges if not backedges.
if (SuccToSinkTo->pred_size() > 1) {
DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
return false;
}
// Determine where to insert into. Skip phi nodes.
MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
while (InsertPos != SuccToSinkTo->end() && InsertPos->isPHI())
++InsertPos;
// Move the instruction.
SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
++MachineBasicBlock::iterator(MI));
return true;
}
示例8: SinkInstruction
//.........这里部分代码省略.........
}
// If there are no outputs, it must have side-effects.
if (SuccToSinkTo == 0)
return false;
// It's not safe to sink instructions to EH landing pad. Control flow into
// landing pad is implicitly defined.
if (SuccToSinkTo->isLandingPad())
return false;
// It is not possible to sink an instruction into its own block. This can
// happen with loops.
if (MI->getParent() == SuccToSinkTo)
return false;
// If the instruction to move defines a dead physical register which is live
// when leaving the basic block, don't move it because it could turn into a
// "zombie" define of that preg. E.g., EFLAGS. (<rdar://problem/8030636>)
for (unsigned I = 0, E = MI->getNumOperands(); I != E; ++I) {
const MachineOperand &MO = MI->getOperand(I);
if (!MO.isReg()) continue;
unsigned Reg = MO.getReg();
if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg)) continue;
if (SuccToSinkTo->isLiveIn(Reg))
return false;
}
DEBUG(dbgs() << "Sink instr " << *MI << "\tinto block " << *SuccToSinkTo);
// If the block has multiple predecessors, this would introduce computation on
// a path that it doesn't already exist. We could split the critical edge,
// but for now we just punt.
if (SuccToSinkTo->pred_size() > 1) {
// We cannot sink a load across a critical edge - there may be stores in
// other code paths.
bool TryBreak = false;
bool store = true;
if (!MI->isSafeToMove(TII, AA, store)) {
DEBUG(dbgs() << " *** NOTE: Won't sink load along critical edge.\n");
TryBreak = true;
}
// We don't want to sink across a critical edge if we don't dominate the
// successor. We could be introducing calculations to new code paths.
if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
DEBUG(dbgs() << " *** NOTE: Critical edge found\n");
TryBreak = true;
}
// Don't sink instructions into a loop.
if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
DEBUG(dbgs() << " *** NOTE: Loop header found\n");
TryBreak = true;
}
// Otherwise we are OK with sinking along a critical edge.
if (!TryBreak)
DEBUG(dbgs() << "Sinking along critical edge.\n");
else {
MachineBasicBlock *NewSucc =
SplitCriticalEdge(MI, ParentBlock, SuccToSinkTo, BreakPHIEdge);
if (!NewSucc) {
DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
"break critical edge\n");
return false;