本文整理汇总了C++中GLContext::renderPathSupported方法的典型用法代码示例。如果您正苦于以下问题:C++ GLContext::renderPathSupported方法的具体用法?C++ GLContext::renderPathSupported怎么用?C++ GLContext::renderPathSupported使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GLContext
的用法示例。
在下文中一共展示了GLContext::renderPathSupported方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getBestAvailableRenderPath
static GLContext::GLRenderPath getBestAvailableRenderPath(const GLContext& glc)
{
const GLContext::GLRenderPath renderPaths[] = {
GLContext::GLPath_GLSL,
GLContext::GLPath_NvCombiner_ARBVP,
GLContext::GLPath_DOT3_ARBVP,
GLContext::GLPath_Multitexture,
GLContext::GLPath_Basic,
};
for (unsigned i = 0; i < sizeof(renderPaths) / sizeof(renderPaths[0]); i++)
{
if (glc.renderPathSupported(renderPaths[i]))
return renderPaths[i];
}
// No supported render path? Something has gone very wrong...
assert(glc.renderPathSupported(GLContext::GLPath_Basic));
return GLContext::GLPath_Basic;
}