本文整理汇总了C++中GLContext::get方法的典型用法代码示例。如果您正苦于以下问题:C++ GLContext::get方法的具体用法?C++ GLContext::get怎么用?C++ GLContext::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GLContext
的用法示例。
在下文中一共展示了GLContext::get方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GLmakeCurrent
int Window::GLmakeCurrent(State & state, SDL_Window * window){
Stack * stack = state.stack;
GLContext * interfaceGLContext = state.getInterface<GLContext>("LuaSDL_GL_Context");
SDL_GLContext * c = interfaceGLContext->get(1);
if (c){
stack->push<bool>(
(SDL_GL_MakeCurrent(
window,
*c) == 0));
return 1;
}
return 0;
}
示例2: overrideSurfaceSize
void
LayerManagerComposite::RenderToPresentationSurface()
{
#ifdef MOZ_WIDGET_ANDROID
if (!AndroidBridge::Bridge()) {
return;
}
void* window = AndroidBridge::Bridge()->GetPresentationWindow();
if (!window) {
return;
}
EGLSurface surface = AndroidBridge::Bridge()->GetPresentationSurface();
if (!surface) {
//create surface;
surface = GLContextProviderEGL::CreateEGLSurface(window);
if (!surface) {
return;
}
AndroidBridge::Bridge()->SetPresentationSurface(surface);
}
CompositorOGL* compositor = static_cast<CompositorOGL*>(mCompositor.get());
GLContext* gl = compositor->gl();
GLContextEGL* egl = GLContextEGL::Cast(gl);
if (!egl) {
return;
}
const IntSize windowSize = AndroidBridge::Bridge()->GetNativeWindowSize(window);
#elif defined(MOZ_WIDGET_GONK)
CompositorOGL* compositor = static_cast<CompositorOGL*>(mCompositor.get());
nsScreenGonk* screen = static_cast<nsWindow*>(mCompositor->GetWidget())->GetScreen();
if (!screen->IsPrimaryScreen()) {
// Only primary screen support mirroring
return;
}
nsWindow* mirrorScreenWidget = screen->GetMirroringWidget();
if (!mirrorScreenWidget) {
// No mirroring
return;
}
nsScreenGonk* mirrorScreen = mirrorScreenWidget->GetScreen();
if (!mirrorScreen->GetTopWindows().IsEmpty()) {
return;
}
EGLSurface surface = mirrorScreen->GetEGLSurface();
if (surface == LOCAL_EGL_NO_SURFACE) {
// Create GLContext
nsRefPtr<GLContext> gl = gl::GLContextProvider::CreateForWindow(mirrorScreenWidget);
mirrorScreenWidget->SetNativeData(NS_NATIVE_OPENGL_CONTEXT,
reinterpret_cast<uintptr_t>(gl.get()));
surface = mirrorScreen->GetEGLSurface();
if (surface == LOCAL_EGL_NO_SURFACE) {
// Failed to create EGLSurface
return;
}
}
GLContext* gl = compositor->gl();
GLContextEGL* egl = GLContextEGL::Cast(gl);
const IntSize windowSize = mirrorScreen->GetNaturalBounds().Size();
#endif
if ((windowSize.width <= 0) || (windowSize.height <= 0)) {
return;
}
ScreenRotation rotation = compositor->GetScreenRotation();
const int actualWidth = windowSize.width;
const int actualHeight = windowSize.height;
const gfx::IntSize originalSize = compositor->GetDestinationSurfaceSize();
const nsIntRect originalRect = nsIntRect(0, 0, originalSize.width, originalSize.height);
int pageWidth = originalSize.width;
int pageHeight = originalSize.height;
if (rotation == ROTATION_90 || rotation == ROTATION_270) {
pageWidth = originalSize.height;
pageHeight = originalSize.width;
}
float scale = 1.0;
if ((pageWidth > actualWidth) || (pageHeight > actualHeight)) {
const float scaleWidth = (float)actualWidth / (float)pageWidth;
const float scaleHeight = (float)actualHeight / (float)pageHeight;
scale = scaleWidth <= scaleHeight ? scaleWidth : scaleHeight;
}
const gfx::IntSize actualSize(actualWidth, actualHeight);
//.........这里部分代码省略.........