本文整理匯總了Java中javax.media.opengl.GL2.glVertex2d方法的典型用法代碼示例。如果您正苦於以下問題:Java GL2.glVertex2d方法的具體用法?Java GL2.glVertex2d怎麽用?Java GL2.glVertex2d使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類javax.media.opengl.GL2
的用法示例。
在下文中一共展示了GL2.glVertex2d方法的12個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: renderSquare
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderSquare(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
for (Geometry temp : geometries) {
gl.glLineWidth(temp == selectedGeometry ? renderWidth * 3 : renderWidth);
Coordinate point = new Coordinate(temp.getCoordinate());
point.x = (point.x - context.getX()) / zoomWidth;
point.y = 1 - (point.y - context.getY()) / zoomHeight;
double rectwidth = 0.01;
gl.glBegin(GL.GL_LINE_STRIP);
gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
gl.glVertex2d(point.x - rectwidth, point.y + rectwidth);
gl.glVertex2d(point.x + rectwidth, point.y + rectwidth);
gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
gl.glEnd();
gl.glFlush();
}
}
示例2: renderCross
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCross(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
if(geometries!=null){
for (Geometry temp : geometries) {
gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
Coordinate point = new Coordinate(temp.getCoordinate());
point.x = (point.x - context.getX()) / zoomWidth;
point.y = 1 - (point.y - context.getY()) / zoomHeight;
double rectwidth = 0.01;
gl.glBegin(GL.GL_LINE_STRIP);
gl.glVertex2d(point.x - rectwidth, point.y);
gl.glVertex2d(point.x + rectwidth, point.y);
gl.glEnd();
gl.glBegin(GL.GL_LINE_STRIP);
gl.glVertex2d(point.x, point.y - rectwidth);
gl.glVertex2d(point.x, point.y + rectwidth);
gl.glEnd();
gl.glFlush();
}
}
}
示例3: renderTriangle
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderTriangle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
if(geometries!=null){
for (Geometry temp : geometries) {
gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
Coordinate point = new Coordinate(temp.getCoordinate());
point.x = (point.x - context.getX()) / zoomWidth;
point.y = 1 - (point.y - context.getY()) / zoomHeight;
double rectwidth = 0.01;
gl.glBegin(GL.GL_LINE_STRIP);
gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
gl.glVertex2d(point.x, point.y + rectwidth);
gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
gl.glEnd();
gl.glFlush();
}
}
}
示例4: renderCircle
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCircle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float size,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glBegin(GL.GL_POINTS);
for (int ii=0;ii<geometries.size();ii++) {
Geometry temp =geometries.get(ii);
gl.glLineWidth(temp == selectedGeometry ? size * 2 : size);
gl.glPointSize(temp == selectedGeometry ? size * 2 : size);
Coordinate point = temp.getCoordinate();
double dx=(point.x - context.getX()) / zoomWidth;
double dy=1 - (point.y - context.getY()) / zoomHeight;
for (int i=0; i < 360; i++){
//double angle = 2 * Math.PI * i / 360;
double xx = dx+Math.sin(i)*0.005;
double yy = dy+Math.cos(i)*0.005;
gl.glVertex2d(xx,yy);
}
}
gl.glEnd();
gl.glFlush();
}
示例5: drawPoly
import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
*
* @param gl
* @param cs
* @param width
* @param height
* @param x
* @param y
*/
public static void drawPoly(OpenGLContext context,Coordinate[] cs,float width,float height,int x,int y,float rwidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glLineWidth(rwidth);
gl.glBegin(GL.GL_LINE_STRIP);
// System.out.println("----------------------------------");
for (int p = 0; p < cs.length; p++) {
double vx=(cs[p].x - x) / width;
double vy=1 - (cs[p].y - y) / height;
// System.out.println(vx+" "+vy+",");
gl.glVertex2d(vx,vy);
}
// System.out.println("----------------------------------");
//close polygon
Coordinate point = cs[0];
gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
gl.glEnd();
gl.glFlush();
}
示例6: drawPoly
import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
*
* @param gl
* @param cs
* @param width
* @param height
* @param x
* @param y
*/
protected void drawPoly(GL2 gl,Coordinate[] cs,float width,float height,int x,int y,float rwidth){
gl.glLineWidth(rwidth);
gl.glBegin(GL.GL_LINE_STRIP);
for (int p = 0; p < cs.length; p++) {
double vx=(cs[p].x - x) / width;
double vy=1 - (cs[p].y - y) / height;
gl.glVertex2d(vx,vy);
}
//close polygon
Coordinate point = cs[0];
gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
gl.glEnd();
gl.glFlush();
}
示例7: render
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public void render(OpenGLContext context) {
if (initPosition == null) {
return;
}
int x = context.getX(), y = context.getY();
float zoom = context.getZoom(), width = context.getWidth() * zoom, height = context.getHeight() * zoom;
GL2 gl = context.getGL().getGL2();
gl.glLineWidth(1);
float[] c = Color.GREEN.getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glBegin(GL.GL_LINE_STRIP);
gl.glVertex2d((initPosition.x - x) / width, 1 - (initPosition.y - y) / height);
if (endPosition == null) {
gl.glVertex2d((imagePosition.x - x) / width, 1 - (imagePosition.y - y) / height);
} else {
gl.glVertex2d((endPosition.x - x) / width, 1 - (endPosition.y - y) / height);
}
gl.glEnd();
gl.glFlush();
}
示例8: drawLine
import javax.media.opengl.GL2; //導入方法依賴的package包/類
protected void drawLine(DrawContext dc, Vec4 screenPoint, Vec4 projectedPoint, DetailedOrderedIcon uIcon) {
//GL gl = dc.getGL();
GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
gl.glLoadIdentity();
double opacity = uIcon.getOpacity();
opacity = Math.min(opacity, .5f);
gl.glDisable(GL.GL_TEXTURE_2D);
gl.glColor4d(.2,.2,.2, opacity);
gl.glBegin(GL.GL_LINES);
gl.glVertex2d(screenPoint.x, screenPoint.y);
gl.glVertex2d(projectedPoint.x, projectedPoint.y);
gl.glEnd();
gl.glEnable(GL.GL_TEXTURE_2D);
gl.glColor4f(1,1,1,1);
}
示例9: renderPolygons
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygons(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,float size,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glPointSize(size);
gl.glBegin(GL.GL_POINTS);
for (Geometry temp : geometries) {
for (Coordinate point : temp.getCoordinates()) {
gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
}
}
gl.glEnd();
gl.glFlush();
}
示例10: renderPolygon
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygon(OpenGLContext context,float zoomWidth,float zoomHeight,Coordinate[] coordinates,float size,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glPointSize(size);
gl.glBegin(GL.GL_LINE_STRIP);
for (Coordinate point : coordinates) {
gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
}
//Coordinate point = temp.getCoordinates()[0];
//gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
gl.glEnd();
gl.glFlush();
}
示例11: renderPoint
import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPoint(OpenGLContext context,float zoomWidth,float zoomHeight,Coordinate point,float size,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.brighter().getColorComponents(null);
gl.glColor3f(c[0], c[1], c[2]);
gl.glPointSize(size);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
gl.glEnd();
gl.glFlush();
}
示例12: doRoi
import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override protected void doRoi() {
transformer.transform(srcRoiPts, dstRoiPts, parameters, false);
double[] pts = dstRoiPts.get();
for (int i = 0; i < pts.length; i++) {
pts[i] /= (1<<pyramidLevel);
}
roi.x(0).y(0).width(maskCL[pyramidLevel].width).height(maskCL[pyramidLevel].height);
// Add +3 all around because cvWarpPerspective() needs it for interpolation,
// and there seems to be something funny with memory alignment and
// ROIs, so let's align our ROI to a 16 byte boundary just in case..
JavaCV.boundingRect(pts, roi, 3, 3, 16, 1);
//System.out.println(roi);
inputData.roiX = roi.x();
inputData.roiY = roi.y();
inputData.roiWidth = roi.width();
inputData.roiHeight = roi.height();
// GLContext glContext = context.getGLContext();
// glContext.makeCurrent();
GL2 gl = context.getGL2();
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, maskfb[pyramidLevel]);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
context.getGLU().gluOrtho2D(0.0f, maskCL[pyramidLevel].width, 0.0f, maskCL[pyramidLevel].height);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(0, 0, maskCL[pyramidLevel].width, maskCL[pyramidLevel].height);
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glColor4f(1, 1, 1, 1);
gl.glBegin(GL2.GL_POLYGON);
// XXX: Remove "extra" pixels here...
gl.glVertex2d(pts[0], pts[1]);
gl.glVertex2d(pts[2]+1, pts[3]);
gl.glVertex2d(pts[4]+1, pts[5]+1);
gl.glVertex2d(pts[6], pts[7]+1);
gl.glEnd();
// gl.glFinish();
// glContext.release();
}