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Java GL2.glPointSize方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL2.glPointSize方法的典型用法代碼示例。如果您正苦於以下問題:Java GL2.glPointSize方法的具體用法?Java GL2.glPointSize怎麽用?Java GL2.glPointSize使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glPointSize方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderCircle

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCircle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glBegin(GL.GL_POINTS);
   	
   	for (int ii=0;ii<geometries.size();ii++) {
   	   Geometry temp =geometries.get(ii);
   	   gl.glLineWidth(temp == selectedGeometry ? size * 2 : size);
   	   gl.glPointSize(temp == selectedGeometry ? size * 2 : size);
          Coordinate point = temp.getCoordinate();
          double dx=(point.x - context.getX()) / zoomWidth;
          double dy=1 - (point.y - context.getY()) / zoomHeight;
   	   for (int i=0; i < 360; i++){
   		   //double angle = 2 * Math.PI * i / 360;
   		   double xx = dx+Math.sin(i)*0.005;
   		   double yy = dy+Math.cos(i)*0.005;
   		   
   		   gl.glVertex2d(xx,yy);
   	   }
       } 
    gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:25,代碼來源:GL2ShapesRender.java

示例2: draw

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
 *
 * @param openGl
 */
public final synchronized void draw(final GL2 openGl) {
    if (points == null || points.size() == 0) {
        return;
    }
    AbstractDoubleCordinateBuffer.bindIfExists(verticesBuf, openGl);
    openGl.glEnable(GL2.GL_POLYGON_OFFSET_FILL);
    openGl.glPolygonOffset(1.0f, 1.0f);
    AbstractDoubleCordinateBuffer.bindIfExists(lineColorBuf, openGl);
    indicesBuf.drawLine(openGl, GL2.GL_LINE_LOOP, GL2.GL_FRONT_AND_BACK);
    AbstractDoubleCordinateBuffer.unBindExists(lineColorBuf, openGl);
    AbstractDoubleCordinateBuffer.bindIfExists(pointColorBuf, openGl);

    float[] f = new float[1];
    openGl.glGetFloatv(GL2.GL_POINT_SIZE, f, 0);
    openGl.glPointSize(3.0f);
    indicesBuf.drawLine(openGl, GL2.GL_POINTS, GL2.GL_FRONT);
    openGl.glPointSize(f[0]);

    AbstractDoubleCordinateBuffer.bindIfExists(pointColorBuf, openGl);
    AbstractDoubleCordinateBuffer.unBindExists(verticesBuf, openGl);

}
 
開發者ID:Fidentis,項目名稱:Analyst,代碼行數:27,代碼來源:LineLoop.java

示例3: renderPolygons

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygons(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glPointSize(size);
       gl.glBegin(GL.GL_POINTS);
       for (Geometry temp : geometries) {
           for (Coordinate point : temp.getCoordinates()) {
               gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
           }
       }
       gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:15,代碼來源:GL2ShapesRender.java

示例4: renderPolygon

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygon(OpenGLContext context,float zoomWidth,float zoomHeight,Coordinate[] coordinates,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glPointSize(size);
       gl.glBegin(GL.GL_LINE_STRIP);
       for (Coordinate point : coordinates) {
           gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
       }
       //Coordinate point = temp.getCoordinates()[0];
       //gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);

       gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:16,代碼來源:GL2ShapesRender.java

示例5: renderPoint

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPoint(OpenGLContext context,float zoomWidth,float zoomHeight,Coordinate point,float size,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
       gl.glPointSize(size);
       gl.glBegin(GL.GL_POINTS);
       gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
       gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:11,代碼來源:GL2ShapesRender.java

示例6: drawPoint

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawPoint(Vec2 argPoint, float argRadiusOnScreen, Color3f argColor) {
  Vec2 vec = getWorldToScreen(argPoint);
  GL2 gl = panel.getGL().getGL2();
  gl.glPointSize(argRadiusOnScreen);
  gl.glBegin(GL2.GL_POINTS);
  gl.glVertex2f(vec.x, vec.y);
  gl.glEnd();
}
 
開發者ID:unktomi,項目名稱:form-follows-function,代碼行數:10,代碼來源:JoglDebugDraw.java

示例7: drawPoint

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawPoint(Vec2 argPoint, float argRadiusOnScreen, Color3f argColor) {
  Vec2 vec = getWorldToScreen(argPoint);
  GL2 gl = panel.getGL().getGL2();
  gl.glBegin(GL2.GL_POINT);
  gl.glPointSize(argRadiusOnScreen);
  gl.glVertex2f(vec.x, vec.y);
  gl.glEnd();
}
 
開發者ID:weimingtom,項目名稱:jbox2d,代碼行數:10,代碼來源:JoglDebugDraw.java

示例8: drawPointsVBO

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
 * Draws points at this path's specified positions.
 * <p/>
 * Note: when the draw context is in picking mode, this binds the current GL_ARRAY_BUFFER to 0
 * after using the currently bound GL_ARRAY_BUFFER to specify the vertex pointer. This does not
 * restore GL_ARRAY_BUFFER to the its previous state. If the caller intends to use that buffer
 * after this method returns, the caller must bind the buffer again.
 * 
 * @param dc
 *            the current draw context.
 * @param vboIds
 *            the ids of this shapes buffers.
 * @param pathData
 *            the current globe-specific path data.
 */
@Override
protected void drawPointsVBO(final DrawContext dc, final int[] vboIds, final PathData pathData) {

	final TourTrackConfig config = TourTrackConfigManager.getActiveConfig();

	if (config.isShowTrackPosition == false) {
		return;
	}

	final double d = getDistanceMetric(dc, pathData);
	if (d > getShowPositionsThreshold()) {
		return;
	}

	final IntBuffer posPoints = pathData.getPositionPoints();
	if (posPoints == null || posPoints.limit() < 1) {
		return;
	}

	final boolean useVertexColors = pathData.getTessellatedColors() != null && isShowTrackValueColor_Outline();

	final GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

	// Convert stride from number of elements to number of bytes.
	gl.glVertexPointer(3, GL2.GL_FLOAT, 4 * pathData.getVertexStride(), 0);

	if (dc.isPickingMode()) {

		gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
		gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
		gl.glColorPointer(3, GL2.GL_UNSIGNED_BYTE, 0, pickPositionColors);

	} else if (useVertexColors) {
		// Apply this path's per-position colors if we're in normal rendering mode (not picking) and this path's
		// positionColors is non-null. Convert the stride and offset from number of elements to number of bytes.
		gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
		gl.glColorPointer(4, GL2.GL_FLOAT, 4 * pathData.getVertexStride(), 4 * pathData.getColorOffset());
	}

	prepareToDrawPoints(dc);

	gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, vboIds[2]);
	gl.glDrawElements(GL2.GL_POINTS, posPoints.limit(), GL2.GL_UNSIGNED_INT, 0);

	// Restore the previous GL point state.
	gl.glPointSize(1f);
	gl.glDisable(GL2.GL_POINT_SMOOTH);

	// Restore the previous GL color array state.
	if (dc.isPickingMode() || useVertexColors) {
		gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
	}
}
 
開發者ID:wolfgang-ch,項目名稱:mytourbook,代碼行數:69,代碼來源:TrackPathOptimized.java


注:本文中的javax.media.opengl.GL2.glPointSize方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。