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Java GL2.glLineWidth方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL2.glLineWidth方法的典型用法代碼示例。如果您正苦於以下問題:Java GL2.glLineWidth方法的具體用法?Java GL2.glLineWidth怎麽用?Java GL2.glLineWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glLineWidth方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderSquare

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderSquare(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);

	for (Geometry temp : geometries) {
           gl.glLineWidth(temp == selectedGeometry ? renderWidth * 3 : renderWidth);
           Coordinate point = new Coordinate(temp.getCoordinate());
           point.x = (point.x - context.getX()) / zoomWidth;
           point.y = 1 - (point.y - context.getY()) / zoomHeight;
           double rectwidth = 0.01;
           gl.glBegin(GL.GL_LINE_STRIP);
           gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
           gl.glVertex2d(point.x - rectwidth, point.y + rectwidth);
           gl.glVertex2d(point.x + rectwidth, point.y + rectwidth);
           gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
           gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
           gl.glEnd();
           gl.glFlush();
       }
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:22,代碼來源:GL2ShapesRender.java

示例2: renderCross

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCross(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
       if(geometries!=null){
		for (Geometry temp : geometries) {
	        gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
	        Coordinate point = new Coordinate(temp.getCoordinate());
	        point.x = (point.x - context.getX()) / zoomWidth;
	        point.y = 1 - (point.y - context.getY()) / zoomHeight;
	        double rectwidth = 0.01;
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x - rectwidth, point.y);
	        gl.glVertex2d(point.x + rectwidth, point.y);
	        gl.glEnd();
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x, point.y - rectwidth);
	        gl.glVertex2d(point.x, point.y + rectwidth);
	        gl.glEnd();
	        gl.glFlush();
	    }
       }	
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:24,代碼來源:GL2ShapesRender.java

示例3: renderTriangle

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderTriangle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
       if(geometries!=null){
		for (Geometry temp : geometries) {
	        gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
	        Coordinate point = new Coordinate(temp.getCoordinate());
	        point.x = (point.x - context.getX()) / zoomWidth;
	        point.y = 1 - (point.y - context.getY()) / zoomHeight;
	        double rectwidth = 0.01;
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
	        gl.glVertex2d(point.x, point.y + rectwidth);
	        gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
	        gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
	        gl.glEnd();
	        gl.glFlush();
	    }
       }	
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:22,代碼來源:GL2ShapesRender.java

示例4: renderCircle

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCircle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glBegin(GL.GL_POINTS);
   	
   	for (int ii=0;ii<geometries.size();ii++) {
   	   Geometry temp =geometries.get(ii);
   	   gl.glLineWidth(temp == selectedGeometry ? size * 2 : size);
   	   gl.glPointSize(temp == selectedGeometry ? size * 2 : size);
          Coordinate point = temp.getCoordinate();
          double dx=(point.x - context.getX()) / zoomWidth;
          double dy=1 - (point.y - context.getY()) / zoomHeight;
   	   for (int i=0; i < 360; i++){
   		   //double angle = 2 * Math.PI * i / 360;
   		   double xx = dx+Math.sin(i)*0.005;
   		   double yy = dy+Math.cos(i)*0.005;
   		   
   		   gl.glVertex2d(xx,yy);
   	   }
       } 
    gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:25,代碼來源:GL2ShapesRender.java

示例5: drawPoly

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
   * 
   * @param gl
   * @param cs
   * @param width
   * @param height
   * @param x
   * @param y
   */
  public static void drawPoly(OpenGLContext context,Coordinate[] cs,float width,float height,int x,int y,float rwidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.getColorComponents(null);
      gl.glColor3f(c[0], c[1], c[2]);
  	gl.glLineWidth(rwidth);
      gl.glBegin(GL.GL_LINE_STRIP);
      
     // System.out.println("----------------------------------");
      for (int p = 0; p < cs.length; p++) {
      	double vx=(cs[p].x - x) / width;
      	double vy=1 - (cs[p].y - y) / height;
      //	System.out.println(vx+"  "+vy+",");
          gl.glVertex2d(vx,vy);
      }
   //   System.out.println("----------------------------------");
      //close polygon
      Coordinate point = cs[0];
      gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
      
      gl.glEnd();
      gl.glFlush();
  }
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:32,代碼來源:GL2ShapesRender.java

示例6: drawPoly

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
 *
 * @param gl
 * @param cs
 * @param width
 * @param height
 * @param x
 * @param y
 */
protected void drawPoly(GL2 gl,Coordinate[] cs,float width,float height,int x,int y,float rwidth){
	gl.glLineWidth(rwidth);
    gl.glBegin(GL.GL_LINE_STRIP);
    for (int p = 0; p < cs.length; p++) {
    	double vx=(cs[p].x - x) / width;
    	double vy=1 - (cs[p].y - y) / height;
        gl.glVertex2d(vx,vy);
    }

    //close polygon
    Coordinate point = cs[0];
    gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
    gl.glEnd();
    gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:25,代碼來源:SimpleGeometryLayer.java

示例7: render

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public void render(OpenGLContext context) {
    if (initPosition == null) {
        return;
    }
    int x = context.getX(), y = context.getY();
    float zoom = context.getZoom(), width = context.getWidth() * zoom, height = context.getHeight() * zoom;
    GL2 gl = context.getGL().getGL2();
    gl.glLineWidth(1);
    float[] c = Color.GREEN.getColorComponents(null);
    gl.glColor3f(c[0], c[1], c[2]);
    gl.glBegin(GL.GL_LINE_STRIP);
    gl.glVertex2d((initPosition.x - x) / width, 1 - (initPosition.y - y) / height);
    if (endPosition == null) {
        gl.glVertex2d((imagePosition.x - x) / width, 1 - (imagePosition.y - y) / height);
    } else {
        gl.glVertex2d((endPosition.x - x) / width, 1 - (endPosition.y - y) / height);
    }
    gl.glEnd();
    gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:21,代碼來源:PositionLayer.java

示例8: debugRender

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
 * Render a debugging hint for the arcball tool.
 * 
 * @param gl GL class for rendering-
 */
@SuppressWarnings("unused")
public void debugRender(GL2 gl) {
  if (!DEBUG || (startcamera == null)) {
    return;
  }
  gl.glLineWidth(3f);
  gl.glColor4f(1.f, 0.f, 0.f, .66f);
  gl.glBegin(GL.GL_LINES);
  gl.glVertex3f(0.f, 0.f, 0.f);
  double rot = startangle - startcamera.getRotationZ();
  gl.glVertex3f((float) FastMath.cos(rot) * 4.f, (float) -FastMath.sin(rot) * 4.f, 0.f);
  gl.glVertex3f((float) FastMath.cos(rot) * 1.f, (float) -FastMath.sin(rot) * 1.f, 0.f);
  gl.glVertex3f((float) FastMath.cos(rot) * 1.f, (float) -FastMath.sin(rot) * 1.f, 1.f);
  gl.glEnd();
}
 
開發者ID:elki-project,項目名稱:elki,代碼行數:21,代碼來源:Arcball1DOFAdapter.java

示例9: render

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public void render(OpenGLContext context) {
    GL2 gl = context.getGL().getGL2();
    gl.glColor3f(1, 1, 1);
    gl.glLineWidth(1.0f);
    gl.glBegin(GL.GL_LINE_LOOP);
    float zoom=context.getZoom();
    gl.glVertex2f(context.getX() / (1f*width),1-context.getY() / (1f*height));
    gl.glVertex2f((context.getX() + zoom*context.getWidth()) / width,1- context.getY() / (1f*height));
    gl.glVertex2f((context.getX() + zoom*context.getWidth()) / width,1- (context.getY() + zoom*context.getHeight()) / height);
    gl.glVertex2f(context.getX() / (1f*width),1-(context.getY() + zoom*context.getHeight()) / height);
    gl.glEnd();
    gl.glFlush();


}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:16,代碼來源:CaretLayer.java

示例10: drawAxis

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawAxis( final AxisConfig<float[]> config )
{
	final GL2 gl = this.glad.getGL().getGL2();

	gl.glPushMatrix();

	this.orient( gl );

	final float zero = 0.001f;
	gl.glBegin( GL.GL_LINE_STRIP );
	{
		gl.glLineWidth( (float)config.getRenderingConfig().getThickness() );
		gl.glColor3f( config.getRenderingConfig().getColour()[0],
				config.getRenderingConfig().getColour()[1],
				config.getRenderingConfig().getColour()[2] );

		final float n1 = this.calculatePosition( config.getMinValue() ).floatValue();
		final float n2 = this.calculatePosition( config.getMaxValue() ).floatValue();

		// We draw in the x axis, so the orientation has to be set appropriately
		gl.glVertex3f( n1, zero, zero );
		gl.glVertex3f( n2, zero, zero );
	}
	gl.glEnd();

	gl.glPopMatrix();
}
 
開發者ID:openimaj,項目名稱:openimaj,代碼行數:29,代碼來源:AxisRenderer3D.java

示例11: drawMajorTick

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawMajorTick( final double location, final AxisConfig<float[]> config )
{
	final GL2 gl = this.glad.getGL().getGL2();

	gl.glPushMatrix();

	this.orient( gl );

	gl.glLineWidth( (float)config.getRenderingConfig().getMajorTickThickness() );
	gl.glColor3f( config.getRenderingConfig().getMajorTickColour()[0],
			config.getRenderingConfig().getMajorTickColour()[1],
			config.getRenderingConfig().getMajorTickColour()[2] );

	final float l = (float)config.getRenderingConfig().getMajorTickLength();
	final float l2 = -l;

	final float ll = this.calculatePosition( location ).floatValue();

	final float zero = 0.001f;
	gl.glBegin( GL.GL_LINE_STRIP );
	{
		// We draw in the x axis, so the orientation has to be set appropriately
		gl.glVertex3f( ll, l, zero );
		gl.glVertex3f( ll, l2, zero );
	}
	gl.glEnd();

	gl.glBegin( GL.GL_LINE_STRIP );
	{
		// We draw in the x axis, so the orientation has to be set appropriately
		gl.glVertex3f( ll, zero, l );
		gl.glVertex3f( ll, zero, l2 );
	}
	gl.glEnd();

	gl.glPopMatrix();
}
 
開發者ID:openimaj,項目名稱:openimaj,代碼行數:39,代碼來源:AxisRenderer3D.java

示例12: drawMajorTickGridline

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawMajorTickGridline( final double location, final AxisConfig<float[]> config )
{
	final GL2 gl = this.glad.getGL().getGL2();

	gl.glPushMatrix();

	this.orient( gl );

	gl.glLineWidth( (float)config.getRenderingConfig().getMajorGridThickness() );
	gl.glColor3f( config.getRenderingConfig().getMajorGridColour()[0],
			config.getRenderingConfig().getMajorGridColour()[1],
			config.getRenderingConfig().getMajorGridColour()[2] );

	final float ll = this.calculatePosition( location ).floatValue();

	final float zero = 0.001f;
	gl.glBegin( GL.GL_LINE_STRIP );
	{
		// We draw in the x axis, so the orientation has to be set appropriately
		gl.glVertex3f( ll, zero, zero );
		gl.glVertex3f( ll, 1, zero );
	}
	gl.glEnd();

	gl.glBegin( GL.GL_LINE_STRIP );
	{
		// We draw in the x axis, so the orientation has to be set appropriately
		gl.glVertex3f( ll, zero, zero );
		gl.glVertex3f( ll, zero, 1*this.gridDirection );
	}
	gl.glEnd();

	gl.glPopMatrix();
}
 
開發者ID:openimaj,項目名稱:openimaj,代碼行數:36,代碼來源:AxisRenderer3D.java

示例13: drawMinorTick

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
	public void drawMinorTick( final double location, final AxisConfig<float[]> config )
	{
		final GL2 gl = this.glad.getGL().getGL2();

		gl.glPushMatrix();

		this.orient( gl );

		final float zero = 0.001f;
		gl.glBegin( GL.GL_LINE_STRIP );
		{
//			gl.glEnable( GL2.GL_LINE_STIPPLE );
//			gl.glLineStipple( 2, (short) 0x00FF );
			gl.glLineWidth( (float)config.getRenderingConfig().getMinorTickThickness() );
			gl.glColor3f( config.getRenderingConfig().getMinorTickColour()[0],
					config.getRenderingConfig().getMinorTickColour()[1],
					config.getRenderingConfig().getMinorTickColour()[2] );

			final float l = (float)config.getRenderingConfig().getMinorTickLength();
			final float l2 = -l;

			final float ll = this.calculatePosition( location ).floatValue();

			// We draw in the x axis, so the orientation has to be set appropriately
			gl.glVertex3f( ll, l, zero );
			gl.glVertex3f( ll, l2, zero );
		}
		gl.glEnd();

		gl.glPopMatrix();
	}
 
開發者ID:openimaj,項目名稱:openimaj,代碼行數:33,代碼來源:AxisRenderer3D.java

示例14: render

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
	public void render(final DrawContext dc) {

		final GL2 gl = dc.getGL().getGL2();

		gl.glEnable(GL.GL_DEPTH_TEST);
//		gl.glDepthFunc(GL.GL_LEQUAL);
		gl.glDepthMask(true);
//		gl.glDepthMask(false);
//		gl.glDepthRange(0.0, 1.0);

		try {

			dc.getView().pushReferenceCenter(dc, _placePoint); // draw relative to the place point

			// Pull the arrow triangles forward just a bit to ensure they show over the terrain.
			dc.pushProjectionOffest(0.995);

//			final Color color = this.getAttributes().getTextColor();
//			final Color color = Color.RED;
			final Color color = _lineColor;

			gl.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 0xff);

			gl.glLineWidth(1.0f);
//			gl.glEnable(GL.GL_LINE_SMOOTH);
//			gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST);
//			gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_DONT_CARE);

			gl.glBegin(GL2.GL_LINE_STRIP);
			{
				gl.glVertex3d(Vec4.ZERO.x, Vec4.ZERO.y, Vec4.ZERO.z);
				gl.glVertex3d(//
						_terrainPoint.x - _placePoint.x,
						_terrainPoint.y - _placePoint.y,
						_terrainPoint.z - _placePoint.z);
			}
			gl.glEnd();

		} finally {

			dc.popProjectionOffest();

			dc.getView().popReferenceCenter(dc);
		}
	}
 
開發者ID:wolfgang-ch,項目名稱:mytourbook,代碼行數:47,代碼來源:TrackPointLine.java

示例15: drawLine_Line

import javax.media.opengl.GL2; //導入方法依賴的package包/類
private void drawLine_Line(final DrawContext dc, final Vec4 annotationPoint) {

		// Compute a terrain point if needed.
		Vec4 terrainPoint = null;
		if (this.altitudeMode != WorldWind.CLAMP_TO_GROUND) {
			terrainPoint = dc.computeTerrainPoint(position.getLatitude(), position.getLongitude(), 0);
		}
		if (terrainPoint == null) {
			return;
		}

		final GL2 gl = dc.getGL().getGL2();

		if ((!dc.isDeepPickingEnabled())) {
			gl.glEnable(GL.GL_DEPTH_TEST);
		}
		gl.glDepthFunc(GL.GL_LEQUAL);
//		gl.glDepthFunc(GL.GL_GREATER); // draw the part that is behind an intersecting surface
		gl.glDepthMask(true);
//		gl.glDepthMask(false);
		gl.glDepthRange(0.0, 1.0);

		try {

			dc.getView().pushReferenceCenter(dc, annotationPoint); // draw relative to the place point

//
// !!! THIS CAUSES A stack overflow1283 because there are only 4 available stack entries !!!
//
//
//			// Pull the arrow triangles forward just a bit to ensure they show over the terrain.
//			dc.pushProjectionOffest(0.95);

			final Color color = this.getAttributes().getTextColor();

			gl.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 0xff);

			gl.glLineWidth(1.5f);
			gl.glHint(GL.GL_LINE_SMOOTH_HINT, Polyline.ANTIALIAS_FASTEST);
			gl.glEnable(GL.GL_LINE_SMOOTH);

//			System.out.println((UI.timeStampNano() + " [" + getClass().getSimpleName() + "] ")
//					+ ("\t" + dc.getFrameTimeStamp()));
//			GLLogger.logDepth(dc, getClass().getSimpleName());
			// TODO remove SYSTEM.OUT.PRINTLN

			gl.glBegin(GL2.GL_LINE_STRIP);
			{
				gl.glVertex3d(Vec4.ZERO.x, Vec4.ZERO.y, Vec4.ZERO.z);
				gl.glVertex3d(//
						terrainPoint.x - annotationPoint.x,
						terrainPoint.y - annotationPoint.y,
						terrainPoint.z - annotationPoint.z);
			}
			gl.glEnd();

//			GLLogger.logDepth(dc, "trackpt");

		} finally {

//			dc.popProjectionOffest();

			dc.getView().popReferenceCenter(dc);
		}
	}
 
開發者ID:wolfgang-ch,項目名稱:mytourbook,代碼行數:66,代碼來源:TrackPointAnnotation.java


注:本文中的javax.media.opengl.GL2.glLineWidth方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。