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Java GL2.glDepthMask方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL2.glDepthMask方法的典型用法代碼示例。如果您正苦於以下問題:Java GL2.glDepthMask方法的具體用法?Java GL2.glDepthMask怎麽用?Java GL2.glDepthMask使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glDepthMask方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: beginDrawLasso

import javax.media.opengl.GL2; //導入方法依賴的package包/類
private void beginDrawLasso(DrawContext dc) {
	//GL gl = dc.getGL();
	GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

	int attributeMask =
		GL.GL_DEPTH_BUFFER_BIT // for depth test, depth mask and depth func
			| GL2.GL_TRANSFORM_BIT // for modelview and perspective
			| GL2.GL_VIEWPORT_BIT // for depth range
			| GL2.GL_CURRENT_BIT // for current color
			| GL2.GL_COLOR_BUFFER_BIT // for alpha test func and ref, and blend
			| GL2.GL_DEPTH_BUFFER_BIT // for depth func
			| GL2.GL_ENABLE_BIT; // for enable/disable changes
	gl.glPushAttrib(attributeMask);

	// Apply the depth buffer but don't change it.
	gl.glEnable(GL.GL_DEPTH_TEST);
	gl.glDepthFunc(GL.GL_ALWAYS);
	gl.glDepthMask(false);

	// Load a parallel projection with dimensions (viewportWidth, viewportHeight)
	int[] viewport = new int[4];
	gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0);
	gl.glMatrixMode(GL2.GL_PROJECTION);
	gl.glPushMatrix();
	gl.glLoadIdentity();
	gl.glOrtho(0d, viewport[2], 0d, viewport[3], -1d, 1d);

	gl.glMatrixMode(GL2.GL_MODELVIEW);
	gl.glPushMatrix();
}
 
開發者ID:iedadata,項目名稱:geomapapp,代碼行數:31,代碼來源:LassoSelectionHandler.java

示例2: appearOnGLAutoDrawable

import javax.media.opengl.GL2; //導入方法依賴的package包/類
void appearOnGLAutoDrawable(GLAutoDrawable drawable, float angle) {
  GL2 gl = drawable.getGL().getGL2();
  texture.bind(gl);
  gl.glDepthMask(false);
  for (int index = particles.size() - 1; index >= 0; --index) {
    Particle aParticle = particles.get(index);
    aParticle.appearOnGLAutoDrawable(drawable, angle);
    aParticle.move();
    if (aParticle.isDead()) {
      particles.remove(index);
    }
  }
  gl.glDepthMask(true);
}
 
開發者ID:StefanoaicaLucian,項目名稱:ParticleEffectsAPI,代碼行數:15,代碼來源:ParticleSystem.java

示例3: beginDrawIcons

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
protected void beginDrawIcons(DrawContext dc) {
  GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

	this.oglStackHandler.clear();

	int attributeMask =
		GL.GL_DEPTH_BUFFER_BIT // for depth test, depth mask and depth func
			| GL2.GL_TRANSFORM_BIT // for modelview and perspective
			| GL2.GL_VIEWPORT_BIT // for depth range
			| GL2.GL_CURRENT_BIT // for current color
			| GL.GL_COLOR_BUFFER_BIT // for alpha test func and ref, and blend
			| GL2.GL_TEXTURE_BIT // for texture env
			| GL.GL_DEPTH_BUFFER_BIT // for depth func
			| GL2.GL_ENABLE_BIT; // for enable/disable changes
	this.oglStackHandler.pushAttrib(gl, attributeMask);

	// Apply the depth buffer but don't change it.
	if ((!dc.isDeepPickingEnabled())) {
		gl.glEnable(GL.GL_DEPTH_TEST);
	}
	gl.glDepthMask(false);

	// Suppress any fully transparent image pixels
	gl.glEnable(GL2.GL_ALPHA_TEST);
	gl.glAlphaFunc(GL.GL_GREATER, 0.001f);

	// Load a parallel projection with dimensions (viewportWidth, viewportHeight)
	this.oglStackHandler.pushProjectionIdentity(gl);
	gl.glOrtho(0d, dc.getView().getViewport().width, 0d, dc.getView().getViewport().height, -16d, 16d);

	this.oglStackHandler.pushModelview(gl);
	this.oglStackHandler.pushTexture(gl);

	if (dc.isPickingMode())
	{
		this.pickSupport.beginPicking(dc);

		// Set up to replace the non-transparent texture colors with the single pick color.
		gl.glEnable(GL.GL_TEXTURE_2D);
		gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_COMBINE);
		gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_SRC0_RGB, GL2.GL_PREVIOUS);
		gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_COMBINE_RGB, GL2.GL_REPLACE);
	}
	else
	{
		gl.glEnable(GL.GL_TEXTURE_2D);
		gl.glEnable(GL.GL_BLEND);
		gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
	}

	//Only calculate pitch / heading once **
	heading = this.computeHeading(dc.getView());
	pitch = this.computePitch(dc.getView());
}
 
開發者ID:iedadata,項目名稱:geomapapp,代碼行數:56,代碼來源:DetailedIconRenderer.java

示例4: render

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
	public void render(final DrawContext dc) {

		final GL2 gl = dc.getGL().getGL2();

		gl.glEnable(GL.GL_DEPTH_TEST);
//		gl.glDepthFunc(GL.GL_LEQUAL);
		gl.glDepthMask(true);
//		gl.glDepthMask(false);
//		gl.glDepthRange(0.0, 1.0);

		try {

			dc.getView().pushReferenceCenter(dc, _placePoint); // draw relative to the place point

			// Pull the arrow triangles forward just a bit to ensure they show over the terrain.
			dc.pushProjectionOffest(0.995);

//			final Color color = this.getAttributes().getTextColor();
//			final Color color = Color.RED;
			final Color color = _lineColor;

			gl.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 0xff);

			gl.glLineWidth(1.0f);
//			gl.glEnable(GL.GL_LINE_SMOOTH);
//			gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST);
//			gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_DONT_CARE);

			gl.glBegin(GL2.GL_LINE_STRIP);
			{
				gl.glVertex3d(Vec4.ZERO.x, Vec4.ZERO.y, Vec4.ZERO.z);
				gl.glVertex3d(//
						_terrainPoint.x - _placePoint.x,
						_terrainPoint.y - _placePoint.y,
						_terrainPoint.z - _placePoint.z);
			}
			gl.glEnd();

		} finally {

			dc.popProjectionOffest();

			dc.getView().popReferenceCenter(dc);
		}
	}
 
開發者ID:wolfgang-ch,項目名稱:mytourbook,代碼行數:47,代碼來源:TrackPointLine.java

示例5: drawLine_Line

import javax.media.opengl.GL2; //導入方法依賴的package包/類
private void drawLine_Line(final DrawContext dc, final Vec4 annotationPoint) {

		// Compute a terrain point if needed.
		Vec4 terrainPoint = null;
		if (this.altitudeMode != WorldWind.CLAMP_TO_GROUND) {
			terrainPoint = dc.computeTerrainPoint(position.getLatitude(), position.getLongitude(), 0);
		}
		if (terrainPoint == null) {
			return;
		}

		final GL2 gl = dc.getGL().getGL2();

		if ((!dc.isDeepPickingEnabled())) {
			gl.glEnable(GL.GL_DEPTH_TEST);
		}
		gl.glDepthFunc(GL.GL_LEQUAL);
//		gl.glDepthFunc(GL.GL_GREATER); // draw the part that is behind an intersecting surface
		gl.glDepthMask(true);
//		gl.glDepthMask(false);
		gl.glDepthRange(0.0, 1.0);

		try {

			dc.getView().pushReferenceCenter(dc, annotationPoint); // draw relative to the place point

//
// !!! THIS CAUSES A stack overflow1283 because there are only 4 available stack entries !!!
//
//
//			// Pull the arrow triangles forward just a bit to ensure they show over the terrain.
//			dc.pushProjectionOffest(0.95);

			final Color color = this.getAttributes().getTextColor();

			gl.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 0xff);

			gl.glLineWidth(1.5f);
			gl.glHint(GL.GL_LINE_SMOOTH_HINT, Polyline.ANTIALIAS_FASTEST);
			gl.glEnable(GL.GL_LINE_SMOOTH);

//			System.out.println((UI.timeStampNano() + " [" + getClass().getSimpleName() + "] ")
//					+ ("\t" + dc.getFrameTimeStamp()));
//			GLLogger.logDepth(dc, getClass().getSimpleName());
			// TODO remove SYSTEM.OUT.PRINTLN

			gl.glBegin(GL2.GL_LINE_STRIP);
			{
				gl.glVertex3d(Vec4.ZERO.x, Vec4.ZERO.y, Vec4.ZERO.z);
				gl.glVertex3d(//
						terrainPoint.x - annotationPoint.x,
						terrainPoint.y - annotationPoint.y,
						terrainPoint.z - annotationPoint.z);
			}
			gl.glEnd();

//			GLLogger.logDepth(dc, "trackpt");

		} finally {

//			dc.popProjectionOffest();

			dc.getView().popReferenceCenter(dc);
		}
	}
 
開發者ID:wolfgang-ch,項目名稱:mytourbook,代碼行數:66,代碼來源:TrackPointAnnotation.java


注:本文中的javax.media.opengl.GL2.glDepthMask方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。