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Java GL2.glEnd方法代碼示例

本文整理匯總了Java中javax.media.opengl.GL2.glEnd方法的典型用法代碼示例。如果您正苦於以下問題:Java GL2.glEnd方法的具體用法?Java GL2.glEnd怎麽用?Java GL2.glEnd使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glEnd方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderSquare

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderSquare(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);

	for (Geometry temp : geometries) {
           gl.glLineWidth(temp == selectedGeometry ? renderWidth * 3 : renderWidth);
           Coordinate point = new Coordinate(temp.getCoordinate());
           point.x = (point.x - context.getX()) / zoomWidth;
           point.y = 1 - (point.y - context.getY()) / zoomHeight;
           double rectwidth = 0.01;
           gl.glBegin(GL.GL_LINE_STRIP);
           gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
           gl.glVertex2d(point.x - rectwidth, point.y + rectwidth);
           gl.glVertex2d(point.x + rectwidth, point.y + rectwidth);
           gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
           gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
           gl.glEnd();
           gl.glFlush();
       }
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:22,代碼來源:GL2ShapesRender.java

示例2: renderCross

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCross(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
       if(geometries!=null){
		for (Geometry temp : geometries) {
	        gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
	        Coordinate point = new Coordinate(temp.getCoordinate());
	        point.x = (point.x - context.getX()) / zoomWidth;
	        point.y = 1 - (point.y - context.getY()) / zoomHeight;
	        double rectwidth = 0.01;
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x - rectwidth, point.y);
	        gl.glVertex2d(point.x + rectwidth, point.y);
	        gl.glEnd();
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x, point.y - rectwidth);
	        gl.glVertex2d(point.x, point.y + rectwidth);
	        gl.glEnd();
	        gl.glFlush();
	    }
       }	
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:24,代碼來源:GL2ShapesRender.java

示例3: renderTriangle

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderTriangle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float renderWidth,Color color){
	GL2 gl = context.getGL().getGL2();
       float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
       if(geometries!=null){
		for (Geometry temp : geometries) {
	        gl.glLineWidth(temp == selectedGeometry ? renderWidth * 2 : renderWidth);
	        Coordinate point = new Coordinate(temp.getCoordinate());
	        point.x = (point.x - context.getX()) / zoomWidth;
	        point.y = 1 - (point.y - context.getY()) / zoomHeight;
	        double rectwidth = 0.01;
	        gl.glBegin(GL.GL_LINE_STRIP);
	        gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
	        gl.glVertex2d(point.x, point.y + rectwidth);
	        gl.glVertex2d(point.x + rectwidth, point.y - rectwidth);
	        gl.glVertex2d(point.x - rectwidth, point.y - rectwidth);
	        gl.glEnd();
	        gl.glFlush();
	    }
       }	
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:22,代碼來源:GL2ShapesRender.java

示例4: renderCircle

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderCircle(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,Geometry selectedGeometry,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glBegin(GL.GL_POINTS);
   	
   	for (int ii=0;ii<geometries.size();ii++) {
   	   Geometry temp =geometries.get(ii);
   	   gl.glLineWidth(temp == selectedGeometry ? size * 2 : size);
   	   gl.glPointSize(temp == selectedGeometry ? size * 2 : size);
          Coordinate point = temp.getCoordinate();
          double dx=(point.x - context.getX()) / zoomWidth;
          double dy=1 - (point.y - context.getY()) / zoomHeight;
   	   for (int i=0; i < 360; i++){
   		   //double angle = 2 * Math.PI * i / 360;
   		   double xx = dx+Math.sin(i)*0.005;
   		   double yy = dy+Math.cos(i)*0.005;
   		   
   		   gl.glVertex2d(xx,yy);
   	   }
       } 
    gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:25,代碼來源:GL2ShapesRender.java

示例5: drawPoly

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
   * 
   * @param gl
   * @param cs
   * @param width
   * @param height
   * @param x
   * @param y
   */
  public static void drawPoly(OpenGLContext context,Coordinate[] cs,float width,float height,int x,int y,float rwidth,Color color){
GL2 gl = context.getGL().getGL2();
float[] c = color.getColorComponents(null);
      gl.glColor3f(c[0], c[1], c[2]);
  	gl.glLineWidth(rwidth);
      gl.glBegin(GL.GL_LINE_STRIP);
      
     // System.out.println("----------------------------------");
      for (int p = 0; p < cs.length; p++) {
      	double vx=(cs[p].x - x) / width;
      	double vy=1 - (cs[p].y - y) / height;
      //	System.out.println(vx+"  "+vy+",");
          gl.glVertex2d(vx,vy);
      }
   //   System.out.println("----------------------------------");
      //close polygon
      Coordinate point = cs[0];
      gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
      
      gl.glEnd();
      gl.glFlush();
  }
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:32,代碼來源:GL2ShapesRender.java

示例6: drawPoly

import javax.media.opengl.GL2; //導入方法依賴的package包/類
/**
 *
 * @param gl
 * @param cs
 * @param width
 * @param height
 * @param x
 * @param y
 */
protected void drawPoly(GL2 gl,Coordinate[] cs,float width,float height,int x,int y,float rwidth){
	gl.glLineWidth(rwidth);
    gl.glBegin(GL.GL_LINE_STRIP);
    for (int p = 0; p < cs.length; p++) {
    	double vx=(cs[p].x - x) / width;
    	double vy=1 - (cs[p].y - y) / height;
        gl.glVertex2d(vx,vy);
    }

    //close polygon
    Coordinate point = cs[0];
    gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);
    gl.glEnd();
    gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:25,代碼來源:SimpleGeometryLayer.java

示例7: render

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public void render(OpenGLContext context) {
    if (initPosition == null) {
        return;
    }
    int x = context.getX(), y = context.getY();
    float zoom = context.getZoom(), width = context.getWidth() * zoom, height = context.getHeight() * zoom;
    GL2 gl = context.getGL().getGL2();
    gl.glLineWidth(1);
    float[] c = Color.GREEN.getColorComponents(null);
    gl.glColor3f(c[0], c[1], c[2]);
    gl.glBegin(GL.GL_LINE_STRIP);
    gl.glVertex2d((initPosition.x - x) / width, 1 - (initPosition.y - y) / height);
    if (endPosition == null) {
        gl.glVertex2d((imagePosition.x - x) / width, 1 - (imagePosition.y - y) / height);
    } else {
        gl.glVertex2d((endPosition.x - x) / width, 1 - (endPosition.y - y) / height);
    }
    gl.glEnd();
    gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:21,代碼來源:PositionLayer.java

示例8: drawLine

import javax.media.opengl.GL2; //導入方法依賴的package包/類
protected void drawLine(DrawContext dc, Vec4 screenPoint, Vec4 projectedPoint, DetailedOrderedIcon uIcon) {
	//GL gl = dc.getGL();
	GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
	
	gl.glLoadIdentity();
	
	double opacity = uIcon.getOpacity();
	
	opacity = Math.min(opacity, .5f);
	
	gl.glDisable(GL.GL_TEXTURE_2D);
	gl.glColor4d(.2,.2,.2, opacity);
	
	gl.glBegin(GL.GL_LINES);
		gl.glVertex2d(screenPoint.x, screenPoint.y);
		gl.glVertex2d(projectedPoint.x, projectedPoint.y);
	gl.glEnd();
	gl.glEnable(GL.GL_TEXTURE_2D);
	
	gl.glColor4f(1,1,1,1);
}
 
開發者ID:iedadata,項目名稱:geomapapp,代碼行數:22,代碼來源:DetailedIconRenderer.java

示例9: glRender

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void glRender(GLRenderContext glc)
{
    GL2 gl2 = glc.gl2;
    gl2.glBegin(GL2.GL_QUADS);
    {
        gl2.glNormal3f(0, 0, 1);
        gl2.glTexCoord2f(0, 1);
        gl2.glVertex3f(left, up,0);
        
        
        gl2.glNormal3f(0, 0, 1);
        gl2.glTexCoord2f(0, 0);
        gl2.glVertex3f(left, down, 0);            
        
        gl2.glNormal3f(0, 0, 1);
        gl2.glTexCoord2f(1, 0);
        gl2.glVertex3f(right, down, 0);            
        
        gl2.glNormal3f(0, 0, 1);
        gl2.glTexCoord2f(1, 1);
        gl2.glVertex3f(right, up, 0);            
    }
    gl2.glEnd();
}
 
開發者ID:ArticulatedSocialAgentsPlatform,項目名稱:HmiCore,代碼行數:26,代碼來源:TexturedRectangleGeometry.java

示例10: drawSolidPolygon

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawSolidPolygon(Vec2[] vertices, int vertexCount, Color3f color) {
  GL2 gl = panel.getGL().getGL2();
  gl.glBegin(GL2.GL_TRIANGLE_FAN);
  gl.glColor4f(color.x, color.y, color.z, .4f);
  for (int i = 0; i < vertexCount; i++) {
    getWorldToScreenToOut(vertices[i], trans);
    gl.glVertex2f(trans.x, trans.y);
  }
  gl.glEnd();

  gl.glBegin(GL2.GL_LINE_LOOP);
  gl.glColor4f(color.x, color.y, color.z, 1f);
  for (int i = 0; i < vertexCount; i++) {
    getWorldToScreenToOut(vertices[i], trans);
    gl.glVertex2f(trans.x, trans.y);
  }
  gl.glEnd();
}
 
開發者ID:weimingtom,項目名稱:jbox2d,代碼行數:20,代碼來源:JoglDebugDraw.java

示例11: drawTransform

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void drawTransform(Transform xf) {
  GL2 gl = panel.getGL().getGL2();
  getWorldToScreenToOut(xf.p, temp);
  temp2.setZero();
  float k_axisScale = 0.4f;

  gl.glBegin(GL2.GL_LINES);
  gl.glColor3f(1, 0, 0);

  temp2.x = xf.p.x + k_axisScale * xf.q.c;
  temp2.y = xf.p.y + k_axisScale * xf.q.s;
  getWorldToScreenToOut(temp2, temp2);
  gl.glVertex2f(temp.x, temp.y);
  gl.glVertex2f(temp2.x, temp2.y);

  gl.glColor3f(0, 1, 0);
  temp2.x = xf.p.x + -k_axisScale * xf.q.s;
  temp2.y = xf.p.y + k_axisScale * xf.q.c;
  getWorldToScreenToOut(temp2, temp2);
  gl.glVertex2f(temp.x, temp.y);
  gl.glVertex2f(temp2.x, temp2.y);
  gl.glEnd();
}
 
開發者ID:weimingtom,項目名稱:jbox2d,代碼行數:25,代碼來源:JoglDebugDraw.java

示例12: renderContents

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
void renderContents(GL2 gl) {
  // Get text bounds.
  Rectangle2D bounds = renderer.getBounds(getMessage());

  // Render message background:
  final float bx1 = .45f * (float) (width - bounds.getWidth());
  final float bx2 = .55f * (float) (width + bounds.getWidth());
  final float by1 = .45f * (float) (height - bounds.getHeight());
  final float by2 = .55f * (float) (height + bounds.getHeight());
  gl.glBegin(GL2.GL_QUADS);
  gl.glColor4f(0f, 0f, 0f, .75f);
  gl.glVertex2f(bx1, by1);
  gl.glVertex2f(bx1, by2);
  gl.glVertex2f(bx2, by2);
  gl.glVertex2f(bx2, by1);
  gl.glEnd();

  // Render message
  renderer.beginRendering(width, height);
  renderer.setColor(1f, 1f, 1f, 1f);
  renderer.setColor(1f, 1f, 1f, 1f);
  renderer.draw(getMessage(), (width - (int) bounds.getWidth()) >> 1, (height - (int) bounds.getHeight()) >> 1);
  renderer.endRendering();
}
 
開發者ID:elki-project,項目名稱:elki,代碼行數:26,代碼來源:SimpleMessageOverlay.java

示例13: paint

import javax.media.opengl.GL2; //導入方法依賴的package包/類
@Override
public void paint(){
	// Compute maximum width of text we're going to draw
	TextRenderer textRenderer = new TextRenderer(new Font(Font.SERIF,0 , 18));
	
    int maxTextWidth = (int) textRenderer.getBounds(this.text).getWidth();
    maxTextWidth = Math.min(maxTextWidth+10,size.width);
	
	GL2 gl=glContext.getGL2();
	gl.glClear(GL.GL_COLOR_BUFFER_BIT);
	gl.glPolygonMode (GL2.GL_FRONT, GL2.GL_LINE_STRIP);
    gl.glColor3f(0.5f, 0.5f, 0.5f);

    gl.glBegin(GL2.GL_LINE_STRIP);
    gl.glVertex2i( this.posx,this.posy);							//x1,y1
    gl.glVertex2i( this.posx+maxTextWidth,this.posy );				//x2,y1
    gl.glVertex2i( this.posx+maxTextWidth,this.posy +size.height); 	//x2,y2 
    gl.glVertex2i( this.posx,this.posy+size.height);				//x1,y2
    gl.glVertex2i( this.posx,this.posy);	
    gl.glEnd( );
    
    
    GLDrawable draw=gl.getGL().getContext().getGLDrawable();
	textRenderer.beginRendering(draw.getWidth(),draw.getHeight());
	textRenderer.setColor(Color.WHITE);
	textRenderer.setSmoothing(true);
	textRenderer.draw(this.text,(int)posx,(int)posy+5); //text and position
	textRenderer.flush();
	textRenderer.endRendering();
	
	gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:33,代碼來源:GLButton.java

示例14: renderPolygons

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygons(OpenGLContext context,float zoomWidth,float zoomHeight,List<Geometry>geometries,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glPointSize(size);
       gl.glBegin(GL.GL_POINTS);
       for (Geometry temp : geometries) {
           for (Coordinate point : temp.getCoordinates()) {
               gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
           }
       }
       gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:15,代碼來源:GL2ShapesRender.java

示例15: renderPolygon

import javax.media.opengl.GL2; //導入方法依賴的package包/類
public static void renderPolygon(OpenGLContext context,float zoomWidth,float zoomHeight,Coordinate[] coordinates,float size,Color color){
	GL2 gl = context.getGL().getGL2();
	float[] c = color.brighter().getColorComponents(null);
       gl.glColor3f(c[0], c[1], c[2]);
	gl.glPointSize(size);
       gl.glBegin(GL.GL_LINE_STRIP);
       for (Coordinate point : coordinates) {
           gl.glVertex2d((point.x - context.getX()) / zoomWidth, 1 - (point.y - context.getY()) / zoomHeight);
       }
       //Coordinate point = temp.getCoordinates()[0];
       //gl.glVertex2d((point.x - x) / width, 1 - (point.y - y) / height);

       gl.glEnd();
       gl.glFlush();
}
 
開發者ID:ec-europa,項目名稱:sumo,代碼行數:16,代碼來源:GL2ShapesRender.java


注:本文中的javax.media.opengl.GL2.glEnd方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。