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Python Dungeon.get_random_npc方法代码示例

本文整理汇总了Python中dungeon.Dungeon.get_random_npc方法的典型用法代码示例。如果您正苦于以下问题:Python Dungeon.get_random_npc方法的具体用法?Python Dungeon.get_random_npc怎么用?Python Dungeon.get_random_npc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dungeon.Dungeon的用法示例。


在下文中一共展示了Dungeon.get_random_npc方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: start

# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import get_random_npc [as 别名]
def start():
    print("Welcome. Type 'help' for available commands")
    exit = False
    created = False
    loaded_map = False
    while exit is False:
        full_command = input('--> ').strip().split(' ')
        if full_command[0] == 'load_map':
            dungeon = Dungeon(full_command[1])
            if dungeon.map:
                loaded_map = True
        elif full_command[0] == 'show_map' and loaded_map:
            print(dungeon.print_map())
        elif full_command[0] == 'create_hero' and loaded_map:
            my_hero = Hero(
                full_command[1], int(full_command[2]), full_command[3])
            my_hero.weapon = Weapon('Ashbringer', 40, 0.8)
            created = True
        elif full_command[0] == 'spawn_hero' and loaded_map:
            if created is True:
                dungeon.spawn(full_command[1], my_hero)
                dungeon.spawn_npcs()
            else:
                print('No created characters.')
        elif full_command[0] == 'move' and loaded_map:
            if full_command[1] not in dungeon.ingame:
                print ('Player name is incorrect.')

            elif not dungeon.ingame[full_command[1]].is_alive():
                exit = True
                return 'Your character is dead. Game over.'
            else:
                if dungeon.unlocked:
                    exit = True
                    return 'Game Over. You have won.'
                print(dungeon.move_player(full_command[1], full_command[2]))
                to_move = dungeon.get_random_npc()
                if not dungeon.ingame[to_move].is_alive():
                    dungeon.ingame = {
                        i: dungeon.ingame[i] for i in dungeon.ingame if i != 0}
                    dungeon.npcs = {i: dungeon.npcs[i]
                                    for i in dungeon.npcs if i != 0}
                else:
                    print(dungeon.move_npc(to_move))
                print(dungeon.print_map())
        elif full_command[0] == 'heal':
            if created and loaded_map:
                my_hero.health = my_hero.max_health
            else:
                print('No created characters.')
        elif full_command[0] == 'known_as':
            if created and loaded_map:
                print (my_hero.known_as())
            else:
                print('No created characters.')
        elif full_command[0] == 'help':
            print(helper)
        elif full_command[0] == 'exit':
            exit = True
        else:
            print("Invalid command. Type 'help' for available commands.")
开发者ID:sslavov93,项目名称:TreasureDungeon,代码行数:63,代码来源:CLI-deprecate.py

示例2: DungeonTest

# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import get_random_npc [as 别名]

#.........这里部分代码省略.........
        self.dungeon.spawn_npcs()
        result = self.dungeon.move_npc("NPC1")
        self.assertEqual(result, None)

    def test_move_npc_into_chest(self):
        self.dungeon.map = "CCC\nCNC\nCCC"
        self.dungeon.spawn_npcs()
        result = self.dungeon.move_npc("NPC1")
        self.assertEqual(result, None)

    def test_move_npc_into_wall(self):
        self.dungeon.map = "###\n#N#\n###"
        self.dungeon.spawn_npcs()
        result = self.dungeon.move_npc("NPC1")
        self.assertEqual(result, None)

    def test_move_npc_into_orc(self):
        self.dungeon.map = "OOO\nONO\nOOO"
        self.dungeon.spawn_npcs()
        result = self.dungeon.move_npc("NPC1")
        self.assertEqual(result, None)

    def test_move_hero_into_battle(self):
        mod = "ZZZZ\nZSNZ\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn("1", self.hero)
        self.dungeon.spawn_npcs()
        self.hero.weapon = Weapon("Frostmourne", 40, 0.9)
        result = self.dungeon.move_player("1", "right")
        self.assertIn(result, ["1 wins!", "NPC1 wins!"])

    def test_move_npc_into_battle(self):
        mod = "ZZSZ\nZSNS\nZZSZ"
        self.dungeon.map = mod
        self.dungeon.spawn("1", self.hero)
        self.dungeon.spawn("2", Hero("Tirion", 1, "Fondring"))
        self.dungeon.spawn("3", Hero("Lich", 1, "King"))
        self.dungeon.spawn("4", Hero("Bat", 1, "Svetlio"))
        self.dungeon.spawn_npcs()

        result = self.dungeon.move_npc("NPC1")
        self.assertIn(result, ["1 wins!", "NPC1 wins!"])

    def test_spawn_npcs(self):
        mod = "ZZZZ\nZN.Z\nZ.NZ\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn_npcs()
        actual = "ZZZZ\nZO.Z\nZ.OZ\nZZZZ"
        self.assertEqual(self.dungeon.map, actual)

    def test_obtain_key(self):
        mod = "ZZZZ\nZS.Z\nZK.Z\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn("1", self.hero)
        result = self.dungeon.move_player("1", "down")
        self.assertEqual(result, "Key Obtained.")

    def test_unlock_chest_when_key_is_obtained(self):
        mod = "ZZZZ\nZSKZ\nZ.CZ\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn("1", self.hero)
        self.dungeon.move_player("1", "right")
        result = self.dungeon.move_player("1", "down")
        self.assertEqual(result, "Chest Unlocked.")

    def test_unlock_chest_when_key_not_present(self):
        mod = "ZZZZ\nZS.Z\nZC.Z\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn("1", self.hero)
        result = self.dungeon.move_player("1", "down")
        self.assertEqual(result, "You must get the key first.")

    def test_get_random_npc(self):
        mod = "ZZZZ\nZNNZ\nZCNZ\nZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn_npcs()
        result = self.dungeon.get_random_npc()
        self.assertIn(result, self.dungeon.npcs)

    def test_move_npc_to_empty_spot(self):
        mod = "ZZZZZZZ\nZ.....Z\nZ..N..Z\nZ.....Z\nZZZZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn_npcs()
        self.dungeon.move_npc(self.dungeon.get_random_npc())
        self.assertIn(self.dungeon.map, [
            "ZZZZZZZ\nZ..O..Z\nZ.....Z\nZ.....Z\nZZZZZZZ",
            "ZZZZZZZ\nZ.....Z\nZ.O...Z\nZ.....Z\nZZZZZZZ",
            "ZZZZZZZ\nZ.....Z\nZ...O.Z\nZ.....Z\nZZZZZZZ",
            "ZZZZZZZ\nZ.....Z\nZ.....Z\nZ..O..Z\nZZZZZZZ"])

    def test_move_to_invalid_spot(self):
        mod = "ZZZZZZZ\nZ..K..Z\nZ.#NC.Z\nZ..O..Z\nZZZZZZZ"
        self.dungeon.map = mod
        self.dungeon.spawn_npcs()
        self.dungeon.move_npc(self.dungeon.get_random_npc())
        self.assertEqual(self.dungeon.map, mod.replace("N", "O"))

    def test_get_invalid_indicator(self):
        self.invalid = Entity("Name", 20)
        self.assertEqual(self.dungeon.get_entity_indicator(self.invalid), "")
开发者ID:sslavov93,项目名称:TreasureDungeon,代码行数:104,代码来源:test_all.py

示例3: CommandLineInterface

# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import get_random_npc [as 别名]
class CommandLineInterface():

    def __init__(self):
        self.command_list = {
            "show_map": self.display_map,
            "create_hero": self.create_character,
            "known_as": self.known_as,
            "spawn_hero": self.spawn_character,
            "move": self.move_character,
            "heal": self.heal_character,
            "help": self.help_message,
            "exit": self.exit_game
        }
        self.exit = False
        self.is_created = False
        self.map_loaded = False
        self.validator = None
        self.input = None
        self.help = """show_map - Displays current dungeon map
create_hero <Name> <Health> <Nickname> - Creates hero with entered attributes
spawn_hero <Username> - Spawns hero with specified username into the dungeon
known_as - Displays name and nickname of hero
move <username> <direction> - Moves the hero in the specified direction
help - Displays this message
exit - Closes the program"""

    def start_game(self):
        print("Welcome. Type 'help' for available commands")
        while self.exit is False:
            command = self.get_input_command()
            if command[0] in self.command_list:
                execute = self.command_list[command[0]]
                output = execute()
                print(output) if output is not None else None
            else:
                print("Invalid command. Type 'help' for available commands.")

    def get_input_command(self):
        self.input = input("--> ").strip().split(" ")
        return self.input

    def load_map(self, map_path):
        self.validator = MapValidator(map_path)
        if not self.validator.validate_map():
            return self.validator.generate_message()
        else:
            self.dungeon = Dungeon(map_path)
            if self.dungeon.map:
                self.map_loaded = True
                return self.validator.generate_message()

    def display_map(self):
        return self.dungeon.print_map()

    def create_character(self):
        self.char = Hero(self.input[1], int(self.input[2]), self.input[3])
        self.char.weapon = Weapon("Ashbringer", 40, 0.8)
        self.is_created = True

    def known_as(self):
        return self.char.known_as()

    def spawn_character(self):
        if self.is_created is True:
            self.dungeon.spawn(self.input[1], self.char)
            self.dungeon.spawn_npcs()
        else:
            return "No created characters."

    def move_character(self):
        if self.input[1] not in self.dungeon.ingame:
            return "Player name is incorrect."

        elif not self.dungeon.ingame[self.input[1]].is_alive():
            self.exit = True
            return "Your character is dead. Game over."
        else:
            if self.dungeon.unlocked:
                self.exit = True
                return "Game Over. You have won."
            return self.dungeon.move_player(self.input[1], self.input[2])
            to_move = self.dungeon.get_random_npc()
            if not self.dungeon.ingame[to_move].is_alive():
                self.dungeon.ingame = {i: self.dungeon.ingame[i]
                                       for i in self.dungeon.ingame
                                       if i != 0}
                self.dungeon.npcs = {i: self.dungeon.npcs[i]
                                     for i in self.dungeon.npcs if i != 0}
            else:
                return self.dungeon.move_npc(to_move)
            return self.display_map()

    def heal_character(self):
        if self.is_created and self.map_loaded:
            self.char.health = self.char.max_health
        else:
            return "No created characters."

    def help_message(self):
        return self.help
#.........这里部分代码省略.........
开发者ID:sslavov93,项目名称:TreasureDungeon,代码行数:103,代码来源:CLI.py


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