本文整理汇总了Python中dungeon.Dungeon.get_players方法的典型用法代码示例。如果您正苦于以下问题:Python Dungeon.get_players方法的具体用法?Python Dungeon.get_players怎么用?Python Dungeon.get_players使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dungeon.Dungeon
的用法示例。
在下文中一共展示了Dungeon.get_players方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: DungeonTest
# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import get_players [as 别名]
class DungeonTest(unittest.TestCase):
"""Simulation dungeon"""
def setUp(self):
file_path = "basic_dungeon.txt"
self.my_dungeon = Dungeon(file_path)
self.dungeon_map = {
0: list("S.##......"),
1: list("#.##..###."),
2: list("#.###.###."),
3: list("#.....###."),
4: list("###.#####S")
}
self.my_hero = Hero("Tedi", 100, "Da Geek")
super_laptop = Weapon("Mind-Control Super-Laptop", 20, 0.5)
self.my_hero.equip_weapon(super_laptop)
self.my_orc = Orc("Shrek", 100, 2)
ugly_weapon = Weapon("Bludgeon", 10, 0.5)
self.my_orc.equip_weapon(ugly_weapon)
def test_init_dungeon(self):
self.assertEqual(self.dungeon_map, self.my_dungeon.get_map())
def test_spawn_hero(self):
self.assertTrue(self.my_dungeon.spawn("HackTedi", self.my_hero))
dungeon_map = self.my_dungeon.get_map()
self.dungeon_map[0][0] = 'H'
self.assertEqual(self.dungeon_map, dungeon_map)
def test_spawn_orc(self):
self.assertTrue(self.my_dungeon.spawn("UglyOrc", self.my_orc))
dungeon_map = self.my_dungeon.get_map()
self.dungeon_map[0][0] = 'O'
self.assertEqual(self.dungeon_map, dungeon_map)
def test_spawn_hero_and_orc(self):
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.my_dungeon.spawn("UglyOrc", self.my_orc)
dungeon_map = self.my_dungeon.get_map()
self.dungeon_map[0][0] = 'H'
self.dungeon_map[4][9] = 'O'
self.assertEqual(self.dungeon_map, dungeon_map)
def test_spawn_more_than_available(self):
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.my_dungeon.spawn("UglyOrc", self.my_orc)
self.assertTrue(not self.my_dungeon.spawn("UglyOrc2", self.my_orc))
def test_move(self):
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.my_dungeon.move("HackTedi", "right")
self.dungeon_map[0][0] = "."
self.dungeon_map[0][1] = "H"
dungeon_map = self.my_dungeon.get_map()
self.assertEqual(self.dungeon_map, dungeon_map)
players = self.my_dungeon.get_players()
self.assertEqual(players["HackTedi"]["position"], (0, 1))
def test_move_into_obstacle(self):
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.assertTrue(not self.my_dungeon.move("HackTedi", "down"))
players = self.my_dungeon.get_players()
self.assertEqual(players["HackTedi"]["position"], (0, 0))
def test_move_outside_map(self):
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.assertTrue(not self.my_dungeon.move("HackTedi", "up"))
players = self.my_dungeon.get_players()
self.assertEqual(players["HackTedi"]["position"], (0, 0))
def test_move_into_enemy(self):
file_path = "basic_dungeon_for_fight.txt"
self.my_dungeon = Dungeon(file_path)
self.my_dungeon.spawn("HackTedi", self.my_hero)
self.my_dungeon.spawn("UglyOrc", self.my_orc)
self.my_dungeon.move("HackTedi", "right")
map_string = ""
dungeon_map = self.my_dungeon.get_map()
for row in dungeon_map:
map_string += "".join(dungeon_map[row]) + "\n"
self.assertTrue(map_string == ".H\n" or map_string == ".O\n")
players = self.my_dungeon.get_players()
self.assertEqual(1, len(players))