本文整理汇总了Python中dungeon.Dungeon.create_item方法的典型用法代码示例。如果您正苦于以下问题:Python Dungeon.create_item方法的具体用法?Python Dungeon.create_item怎么用?Python Dungeon.create_item使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dungeon.Dungeon
的用法示例。
在下文中一共展示了Dungeon.create_item方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import create_item [as 别名]
def main(stdscr):
curses.curs_set(0)
curses.start_color()
curses.initscr()
# Create windows for log (lines 1-3), map (lines 4-20) and stats (lines 21-24).
log_window = curses.newwin(3, 79, 0, 1)
map_window = curses.newwin(17, 79, 3, 1)
stat_window = curses.newwin(4, 79, 20, 1)
dungeon = Dungeon()
dungeon.create_item(7, 9, "ring")
dungeon.create_item(10, 12, "ring")
dungeon.create_item(20, 10, "potion")
player = Player()
state = Basic(stdscr, log_window, map_window, stat_window, dungeon, player)
new_state = None
while 1:
window_size = stdscr.getmaxyx()
# Check if the terminal size is botched - refactor when you understand curses better
if window_size[0] < 24 or window_size[1] < 80:
state = create_state("termresize", stdscr, log_window, map_window, stat_window, dungeon, player)
state.draw()
curses.doupdate()
c = stdscr.getch()
else:
# Cargoculted on Monday morning, 05:00.
# Not doing this initscr() will result in a black screen before first keypress when moving
# to a new state. No idea what causes this. Will do for now.
if new_state is not None:
curses.initscr()
state.draw()
curses.doupdate()
c = stdscr.getch()
new_state = state.handle_input(c)
if new_state is not None:
if new_state == "quit" :
break
else:
state = create_state(new_state, stdscr, log_window, map_window, stat_window, dungeon, player)
stdscr.erase()