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Python Dungeon.generate_coordinates方法代码示例

本文整理汇总了Python中dungeon.Dungeon.generate_coordinates方法的典型用法代码示例。如果您正苦于以下问题:Python Dungeon.generate_coordinates方法的具体用法?Python Dungeon.generate_coordinates怎么用?Python Dungeon.generate_coordinates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dungeon.Dungeon的用法示例。


在下文中一共展示了Dungeon.generate_coordinates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DungeonTests

# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import generate_coordinates [as 别名]

#.........这里部分代码省略.........
        self.assertEqual({"player 1": (self.hero, 0, 0),
                          "player 2": (self.orc, 4, 0)}, self.dungeon.players)

    def test_spawn_player_not_unique_value_error(self):
        self.dungeon.spawn("player 1", self.hero)
        with self.assertRaises(ValueError):
            self.dungeon.spawn("player 1", self.hero)

    def test_spawn_no_spawning_points(self):
        self.dungeon.dungeon = [['.', '.']]
        self.assertFalse(self.dungeon.spawn("player 1", self.hero))

    def test_entity_kind(self):
        self.assertEqual('H', self.dungeon.entity_kind(self.hero))
        self.assertEqual('O', self.dungeon.entity_kind(self.orc))

    def test_entity_kind_wrong_instance(self):
        with self.assertRaises(ValueError):
            self.dungeon.entity_kind("tomatoe")

    def test_move(self):
        self.dungeon.dungeon = [['S', '.']]
        self.dungeon.spawn("player", self.hero)
        self.dungeon.move("player", "right")
        self.assertEqual([['.', 'H']], self.dungeon.dungeon)

    def test_move_obstacle(self):
        self.dungeon.dungeon = [['S', '#']]
        self.dungeon.spawn("player", self.hero)
        self.assertFalse(self.dungeon.move("player", "right"))

    def test_move_out_of_bounds(self):
        self.dungeon.spawn("player", self.hero)
        self.assertFalse(self.dungeon.move("player", "up"))

    def test_move_weapon_found(self):
        self.dungeon.dungeon = [['S', '.']]
        weapon = Weapon("Knife", 7, 0.3)
        self.dungeon.weapons = [weapon]
        self.dungeon.spawn_weapons()
        self.dungeon.spawn("player", self.hero)
        self.dungeon.move("player", "right")
        self.assertEqual(weapon, self.dungeon.players["player"][0].weapon)
        self.assertEqual([['.', 'H']], self.dungeon.dungeon)

    def test_move_start_fight(self):
        self.dungeon.spawn("player 1", self.hero)
        self.dungeon.spawn("player 2", self.orc)
        self.dungeon.spawn_weapons()
        self.dungeon.move("player 1", "right")
        self.dungeon.move("player 1", "right")
        self.dungeon.move("player 2", "left")
        self.dungeon.move("player 2", "left")
        self.assertTrue([['.', '.', 'H', '.', '.']] == self.dungeon.dungeon or
                        [['.', '.', 'O', '.', '.']] == self.dungeon.dungeon)

    def test_go_to_field(self):
        self.dungeon.dungeon = [['.', '.', '.'],
                                ['.', 'S', '.'],
                                ['.', '.', '.']]
        self.assertEqual((1, 0), self.dungeon.go_to_field(1, 1, "up"))
        self.assertEqual((1, 2), self.dungeon.go_to_field(1, 1, "down"))
        self.assertEqual((2, 1), self.dungeon.go_to_field(1, 1, "right"))
        self.assertEqual((0, 1), self.dungeon.go_to_field(1, 1, "left"))

    def test_go_to_field_out_of_bounds(self):
        self.assertFalse(self.dungeon.go_to_field(0, 0, "down"))

    def test_go_to_field_wrong_direction(self):
        with self.assertRaises(ValueError):
            self.dungeon.go_to_field(0, 0, "tomatoe")

    def test_entity_at_field(self):
        self.dungeon.spawn("player 1", self.hero)
        self.dungeon.spawn("player 2", self.orc)
        self.assertEqual(("player 2", self.orc),
                         self.dungeon.entity_at_field(4, 0))

    def test_spawn_weapons(self):
        self.dungeon.dungeon = [['S', '.']]
        weapon = Weapon("Knife", 7, 0.3)
        self.dungeon.weapons = [weapon]
        self.dungeon.spawn_weapons()
        self.assertEqual([['S', 'W']], self.dungeon.dungeon)
        self.assertEqual((weapon, 1, 0), self.dungeon.weapons[0])

    def test_generate_coordinates(self):
        coord = self.dungeon.generate_coordinates()
        self.assertEqual('.', self.dungeon.dungeon[coord[1]][coord[0]])

    def test_get_weapon(self):
        self.dungeon.dungeon = [['S', '.']]
        weapon = Weapon("Knife", 7, 0.3)
        self.dungeon.weapons = [weapon]
        self.dungeon.spawn_weapons()
        self.assertEqual(weapon, self.dungeon.get_weapon(1, 0))
        self.assertTrue((weapon, 1, 0) not in self.dungeon.weapons)

    def tearDown(self):
        remove("test_file.txt")
开发者ID:Fusl,项目名称:Hack-Bulgaria-Programming-101,代码行数:104,代码来源:dungeon_test.py


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