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Python Dungeon.get_content方法代码示例

本文整理汇总了Python中dungeon.Dungeon.get_content方法的典型用法代码示例。如果您正苦于以下问题:Python Dungeon.get_content方法的具体用法?Python Dungeon.get_content怎么用?Python Dungeon.get_content使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dungeon.Dungeon的用法示例。


在下文中一共展示了Dungeon.get_content方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TestDungeon

# 需要导入模块: from dungeon import Dungeon [as 别名]
# 或者: from dungeon.Dungeon import get_content [as 别名]
class TestDungeon(unittest.TestCase):
    def setUp(self):
        self.content = 'S.##......\n#.##..###.\n#.###.###.\n#.....###.\n###.#####S'
        self.filename = "basic_dungeon.txt" 
        self.file = open(self.filename,'w')
        self.file.write(self.content)
        self.file.close()

        ##-------------------------

        self.new_map = Dungeon(self.filename)
    def tearDown(self):
        #pass
        os.remove(self.filename)

    
    def test_spawn_true(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        player2 = Orc('karakondjul', 100 , 1.5)
        self.assertTrue(self.new_map.spawn(player1.name, player1))
        self.assertTrue(self.new_map.spawn(player2.name, player2))

        #self.new_map.print_map()

    def test_spawn_false(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        player2 = Orc('karakondjul', 100 , 1.5)
        player3 = Hero("Bron1", 100, "DragonSlayer")
        self.assertTrue(self.new_map.spawn(player1.name, player1))
        self.assertTrue(self.new_map.spawn(player2.name, player2))
        self.assertFalse(self.new_map.spawn(player3.name, player3))

        #self.new_map.print_map()

    def test_print_map(self):
        
        self.assertEqual(self.new_map.get_content(),self.content)
        #print(self.content)
        #self.new_map.print_map()

    def test_move_right_true(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        self.new_map.spawn(player1.name, player1)
        self.assertTrue(self.new_map.move(player1.name,"right"))
        #self.new_map.print_map()

    def test_move_right_false(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        player2 = Orc('karakondjul', 100 , 1.5)
        self.new_map.spawn(player1.name, player1)
        self.new_map.spawn(player2.name, player2)
        #self.new_map.move(player1.name,"right")
        self.assertFalse(self.new_map.move(player2.name,"right"))
        #self.new_map.print_map()

    def test_move_left_true(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        self.new_map.spawn(player1.name, player1)
        self.new_map.move(player1.name,"right")
        #self.new_map.print_map()
        self.assertTrue(self.new_map.move(player1.name,"left"))
        #self.new_map.print_map()

    def test_move_left_false(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        self.new_map.spawn(player1.name, player1)
        self.assertFalse(self.new_map.move(player1.name,"left"))
        #self.new_map.print_map()

    def test_move_up_true(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        player2 = Orc('karakondjul', 100 , 1.5)
        self.new_map.spawn(player1.name, player1)
        self.new_map.spawn(player2.name, player2)
        self.assertTrue(self.new_map.move(player2.name,"up"))
        #self.new_map.print_map()

    def test_move_up_false(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        self.new_map.spawn(player1.name, player1)
        self.assertFalse(self.new_map.move(player1.name,"up"))
        #self.new_map.print_map()

    def test_move_down_true(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        self.new_map.spawn(player1.name, player1)

        self.new_map.move(player1.name,"right")
        self.assertTrue(self.new_map.move(player1.name,"down"))
        #self.new_map.print_map()

    def test_move_down_false(self):
        player1 = Hero("Bron", 100, "DragonSlayer")
        player2 = Orc('karakondjul', 100 , 1.5)
        self.new_map.spawn(player1.name, player1)
        self.new_map.spawn(player2.name, player2)
        self.assertFalse(self.new_map.move(player2.name,"down"))
        #self.new_map.print_map()
#ok
    def test_move_right_and_fight(self):
#.........这里部分代码省略.........
开发者ID:dsspasov,项目名称:HackBulgaria,代码行数:103,代码来源:dungeon_test.py


注:本文中的dungeon.Dungeon.get_content方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。