本文整理汇总了C#中Server.Mobiles.PlayerMobile.SetMountBlock方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.SetMountBlock方法的具体用法?C# PlayerMobile.SetMountBlock怎么用?C# PlayerMobile.SetMountBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.SetMountBlock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InvalidateStrayPlayer
public virtual void InvalidateStrayPlayer(PlayerMobile player)
{
if (player == null || player.Deleted || player.Region == null || State == PvPBattleState.Internal || Hidden)
{
return;
}
if (player.Region.IsPartOf(SpectateRegion))
{
if (IsParticipant(player))
{
Eject(player, false);
}
if (!IsSpectator(player))
{
AddSpectator(player, false);
}
}
else if (player.Region.IsPartOf(BattleRegion))
{
if (IsParticipant(player))
{
if (IsSpectator(player))
{
RemoveSpectator(player, false);
}
if (IsQueued(player))
{
Queue.Remove(player);
}
if (DebugMode || player.AccessLevel < AccessLevel.Counselor)
{
if (player.Flying && !Options.Rules.CanFly)
{
player.Flying = false;
}
if (player.Mounted)
{
if ((player.Mount is EtherealMount && !Options.Rules.CanMountEthereal) ||
(player.Mount is BaseMount && !Options.Rules.CanMount))
{
player.SetMountBlock(BlockMountType.None, TimeSpan.FromSeconds(3), true);
}
}
}
}
else if (!IsSpectator(player))
{
if ((DebugMode || player.AccessLevel < AccessLevel.Counselor) && SpectateAllowed)
{
AddSpectator(player, true);
}
else if (player.AccessLevel < AccessLevel.Counselor)
{
Eject(player, true);
}
}
}
}