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C# Mobiles.PlayerMobile类代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile类的具体用法?C# PlayerMobile怎么用?C# PlayerMobile使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PlayerMobile类属于Server.Mobiles命名空间,在下文中一共展示了PlayerMobile类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StatBallGump

		public StatBallGump( PlayerMobile from, StatBall ball ): base( 50, 50 )
		{
			m_From = from;
			m_Ball = ball;
			
			this.Closable=true;
			this.Disposable=true;
			this.Dragable=true;
			this.Resizable=false;
			this.AddPage(0);
			this.AddBackground(50, 50, 437, 215, 2620);
			this.AddLabel(200, 67, 1160, "Stat Ball Selection");
			this.AddLabel(114, 96, 1160, "Choose your Strength, Dexterity, and Intelligence");
			this.AddLabel(84, 156, 1152, "STR");
			this.AddLabel(228, 156, 1152, "DEX");
			this.AddLabel(368, 156, 1152, "INT");
			this.AddTextEntry(134, 156, 50, 20, 1359, 0, "50");
			this.AddTextEntry(278, 156, 50, 20, 1359, 1, "50");
			this.AddTextEntry(411, 156, 50, 20, 1359, 2, "50");
			this.AddButton(405, 221, 238, 240, 4, GumpButtonType.Reply, 0);
			
//  Swap these comment lines if using custom Cap variable.  Then set the number in the gump display here
//  Remember to comment out ALL 3 lines, and uncomment the 1 line.
//			this.AddLabel(114, 200, 1152, "* Stat totals should equal ");
//			this.AddLabel(282, 200, 1152, m_From.StatCap.ToString() );
//			this.AddLabel(313, 200, 1152, "*");
			this.AddLabel(114, 200, 1152, "* Stat totals should equal 200 *");
			this.AddLabel(110, 215, 1152, "* Minium 10 points in each stat *");
		}
开发者ID:FreeReign,项目名称:realmofdarkness,代码行数:29,代码来源:StatBall.cs

示例2: MLQuestInstance

		public MLQuestInstance( MLQuest quest, IQuestGiver quester, PlayerMobile player )
		{
			m_Quest = quest;

			m_Quester = quester;
			m_QuesterType = ( quester == null ) ? null : quester.GetType();
			m_Player = player;

			m_Accepted = DateTime.UtcNow;
			m_Flags = MLQuestInstanceFlags.None;

			m_ObjectiveInstances = new BaseObjectiveInstance[quest.Objectives.Count];

			BaseObjectiveInstance obj;
			bool timed = false;

			for ( int i = 0; i < quest.Objectives.Count; ++i )
			{
				m_ObjectiveInstances[i] = obj = quest.Objectives[i].CreateInstance( this );

				if ( obj.IsTimed )
					timed = true;
			}

			Register();

			if ( timed )
				m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 5 ), Slice );
		}
开发者ID:nathanvy,项目名称:runuo,代码行数:29,代码来源:MLQuestEntry.cs

示例3: Enqueue

		public virtual void Enqueue(PlayerMobile pm, PvPTeam team = null, bool party = true)
		{
			if (pm == null || pm.Deleted)
			{
				return;
			}

			if (!CanQueue(pm))
			{
				OnQueueReject(pm);
				return;
			}

			if (team != null && team.Deleted)
			{
				team = null;
			}

			if (!IsQueued(pm))
			{
				Queue.Add(pm, team);
				OnQueueJoin(pm, team);
			}
			else
			{
				Queue[pm] = team;
				OnQueueUpdate(pm, team);
			}

			if (party)
			{
				EnqueueParty(pm, Party.Get(pm), team);
			}
		}
开发者ID:Ravenwolfe,项目名称:Core,代码行数:34,代码来源:Battle_Queue.cs

示例4: BStartGump

        //private string m_PieceName = "None";
        //private int m_PiecePage = 1;
        //private BaseIngot m_Ingot;
        public BStartGump(PlayerMobile crafter, BlackSmithingCraftState craftstate, BaseTool tool, BStartContext context)
            : base(0, 0)
        {
            m_CraftState = craftstate;
            m_Crafter = crafter;
            m_Tool = tool;

            if (context == null)
                m_Context = new BStartContext();
            else
                m_Context = context;

            this.Closable = true;
            this.Disposable = false;
            this.Dragable = true;
            this.Resizable = false;
            this.AddPage(0);

            InitialSetUp();

            if (m_Context.Ingot != null)
                AddResourceImage(m_Context.Ingot);

            switch (m_Context.Page)
            {
                case 1: InitialPiecePage(); break;
                case 2: ArmorPiecePage(); break;
                case 3: WeaponPiecePage(); break;
                case 4: AttackPiecePage(); break;
                case 5: HiltsPage(); break;
                //case 6: EmbellishmentsPage(); break;
            }
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:36,代码来源:BStartGump.cs

示例5: Resurrect

		public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh )
		{
			if ( m == null )
			{
			}
			else if ( !m.InRange( ankh.GetWorldLocation(), 2 ) )
			{
				m.SendLocalizedMessage( 500446 ); // That is too far away.
			}
			else if ( m.Alive )
			{
				m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected!
			}
			else if ( m.AnkhNextUse > DateTime.UtcNow )
			{			
				TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow;

				if ( delay.TotalMinutes > 0 )
					m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item.
				else
					m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.		
			}
			else
			{
				m.CloseGump( typeof( AnkhResurrectGump ) );
				m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) );
			}
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:28,代码来源:AnkhOfSacrifice.cs

示例6: RegsGump

		public RegsGump ( Mobile from ) : base ( 40, 40 )
		{
			m_From = from as PlayerMobile;
			
			m_From.CloseGump( typeof( RegsGump ) );
			
			Container backpack = m_From.Backpack;
			
			AddPage( 0 );
			AddBackground( 0, 0, 440, 270, 5054 );
			AddBlackAlpha( 10, 10, 420, 25 );
			AddBlackAlpha( 10, 45, 200, 215 );
			AddBlackAlpha( 220, 45, 200, 215 );
			
			AddLabel( 155, 14, 0x384, "Réactifs" );
			AddLabel( 100, 50, 0x284, "Mages" );
			AddLabel( 295, 50, 0x284, "Necros" );
			
			for( int i = 0; i < m_Types_Mage.Length; i++ )
			{
				nb = backpack.GetAmount( m_Types_Mage[i] );
				
				AddItem( 15, 70 + (i * 20), m_Img_Mage[i] );
				AddLabelCropped( 55, 70 + (i * 20) , 150, 21, 0x384, m_Txt_Mage[i] + " :" );
				AddLabelCropped( 183, 70 + (i * 20) , 46, 21, 0x284, nb.ToString() );
			}
			for( int i = 0; i < m_Types_Necro.Length; i++ )
			{
				nb = backpack.GetAmount( m_Types_Necro[i] );
				
				AddItem( 225, 70 + (i * 22), m_Img_Necro[i] );
				AddLabelCropped( 265, 70 + (i * 20) , 150, 21, 0x384, m_Txt_Necro[i] + " :" );
				AddLabelCropped( 395, 70 + (i * 20) , 46, 21, 0x284, nb.ToString() );
			}
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:35,代码来源:Regs.cs

示例7: NotifyGump

		public NotifyGump(PlayerMobile user, string html)
			: base(user, null, 0, 120)
		{
			AnimDuration = DefaultAnimDuration;
			PauseDuration = DefaultPauseDuration;

			Html = html ?? String.Empty;
			HtmlColor = Color.White;
			HtmlIndent = 10;

			BorderSize = 4;
			BorderID = 9204;
			BorderAlpha = false;

			BackgroundID = 2624;
			BackgroundAlpha = true;

			AutoClose = true;

			Frame = 0;
			State = AnimState.Pause;

			CanMove = false;
			CanResize = false;

			ForceRecompile = true;
			AutoRefreshRate = TimeSpan.FromMilliseconds(100.0);
			AutoRefresh = true;

			var sMin = GetSizeMin();
			var sMax = GetSizeMax();

			WidthMax = Math.Max(sMin.Width, Math.Min(sMax.Width, 250));
			HeightMax = Math.Max(sMin.Height, Math.Min(sMax.Height, 30));
		}
开发者ID:greeduomacro,项目名称:RuneUO,代码行数:35,代码来源:NotifyGump.cs

示例8: Resurrect

		public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh )
		{
			BaseHouse ankhhouse = BaseHouse.FindHouseAt( ankh );

			if ( m != null && ankhhouse != null && ankhhouse.IsFriend( m ) )
			{
				if ( !m.InRange( ankh.GetWorldLocation(), 2 ) )
					m.SendLocalizedMessage( 500446 ); // That is too far away.
				else if ( m.Alive )
					m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected!
				else if ( m.AnkhNextUse > DateTime.UtcNow )
				{
					TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow;

					if ( delay.TotalMinutes > 0 )
						m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item.
					else
						m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item.
				}
				else
				{
					m.CloseGump( typeof( AnkhResurrectGump ) );
					/*PlayerMobile pres = m as PlayerMobile;

					if (pres.MurderBounty > 0)
						m.SendGump( new ResurrectGump( m, m, pres.MurderBounty ) );
					else*/
						m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) );
				}
			}
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:31,代码来源:AnkhOfSacrifice.cs

示例9: AttemptShoot

 public static void AttemptShoot(PlayerMobile from, INinjaWeapon weapon)
 {
     if (CanUseWeapon(from, weapon))
     {
         from.BeginTarget(weapon.WeaponMaxRange, false, TargetFlags.Harmful, new TargetStateCallback<INinjaWeapon>(OnTarget), weapon);
     }
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:7,代码来源:NinjaWeapons.cs

示例10: PetSummonGump

		public PetSummonGump( PlayerMobile user, PetSummonBall ball ) : base( 20, 30 )
		{
			m_Mobile = user;
			m_PetSummonBall = ball;

			Dragable = true;

			AddPage( 0 );
			AddBackground( 0, 0, 200, 315, 2520 );

			ArrayList pets = GetPetList( m_Mobile );

			AddHtml( 30, 20, 180, 30, "", false, false );
			AddHtml( 30, 35, 180, 30, "IMPORTANT!", false, false );
			AddHtml( 30, 50, 180, 30, "Cost: 75,000 gold.", false, false );
			AddHtml( 30, 65, 180, 30, "Pets lose 10% skills.", false, false );
			AddHtml( 30, 75, 180, 30, "", false, false );

			for ( int i = 0; i < pets.Count; i++ )
			{
				AddButton( 30, 95 + 30 * i, 4005, 4007, i + 1, GumpButtonType.Reply, 0 );
				AddHtml( 65, 95 + 30 * i, 145, 30, ((Mobile)pets[i]).Name, false, false );
			}

			AddButton( 30, 245, 4005, 4007, 0, GumpButtonType.Reply, 0 );
			AddHtml( 63, 245, 145, 30, "Exit", false, false ); // EXIT
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:27,代码来源:CorruptedPetSummonGump.cs

示例11: HorseBreederGump

        public HorseBreederGump( PlayerMobile from, Faction faction )
            : base(20, 30)
        {
            m_From = from;
            m_Faction = faction;

            AddPage( 0 );

            AddBackground( 0, 0, 320, 280, 5054 );
            AddBackground( 10, 10, 300, 260, 3000 );

            AddHtmlText( 20, 30, 300, 25, faction.Definition.Header, false, false );

            AddHtmlLocalized( 20, 60, 300, 25, 1018306, false, false ); // Purchase a Faction War Horse
            AddItem( 70, 120, 0x3FFE );

            AddItem( 150, 120, 0xEF2 );
            AddLabel( 190, 122, 0x3E3, FactionWarHorse.SilverPrice.ToString( "N0" ) ); // NOTE: Added 'N0'

            AddItem( 150, 150, 0xEEF );
            AddLabel( 190, 152, 0x3E3, FactionWarHorse.GoldPrice.ToString( "N0" ) ); // NOTE: Added 'N0'

            AddHtmlLocalized( 55, 210, 200, 25, 1011011, false, false ); // CONTINUE
            AddButton( 20, 210, 4005, 4007, 1, GumpButtonType.Reply, 0 );

            AddHtmlLocalized( 55, 240, 200, 25, 1011012, false, false ); // CANCEL
            AddButton( 20, 240, 4005, 4007, 0, GumpButtonType.Reply, 0 );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:28,代码来源:HorseBreederGump.cs

示例12: InvokeUserBanned

		private static void InvokeUserBanned(WorldChatChannel channel, PlayerMobile user)
		{
			if (OnUserBanned != null)
			{
				OnUserBanned(channel, user);
			}
		}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:7,代码来源:Channel.cs

示例13: addToMasterLootersList

		private static void addToMasterLootersList(PlayerMobile player, MasterLooterBackpack bag)
		{
			if (bag == null)
				return;
			if (!Daat99MasterLootersUtils.PlayersMasterLooterList.ContainsKey(player.Serial))
				Daat99MasterLootersUtils.PlayersMasterLooterList.Add(player.Serial, bag);
		}
开发者ID:Jascen,项目名称:UOSmart,代码行数:7,代码来源:MasterLooterUtils.cs

示例14: ChosenDeityGump

 public ChosenDeityGump( PlayerMobile from )
     : base(0, 0)
 {
     this.Closable=true;
     this.Disposable=true;
     this.Dragable=true;
     this.Resizable=false;
     from.CloseGump( typeof(ChosenDeityGump) );
     AddPage( 0 );
     AddBackground( 42, 23, 202, 331, 9270 );
     AddBackground( 58, 39, 169, 298, 3500 );
     AddLabel( 101, 51, 2010, @"Patron Deity" );
     AddButton( 72, 81, (from.ChosenDeity == ChosenDeity.Arianthynt ? 9723 : 9720), 9722, (int)Buttons.Arianthynt, GumpButtonType.Reply, 0 );
     AddButton( 72, 116, (from.ChosenDeity == ChosenDeity.Xipotec ? 9723 : 9720), 9722, (int)Buttons.Xipotec, GumpButtonType.Reply, 0 );
     AddButton( 72, 151, (from.ChosenDeity == ChosenDeity.Mahtet ? 9723 : 9720), 9722, (int)Buttons.Mahtet, GumpButtonType.Reply, 0 );
     AddButton( 72, 186, (from.ChosenDeity == ChosenDeity.Xorgoth ? 9723 : 9720), 9722, (int)Buttons.Xorgoth, GumpButtonType.Reply, 0 );
     AddButton( 72, 221, (from.ChosenDeity == ChosenDeity.Ohlm ? 9723 : 9720), 9722, (int)Buttons.Ohlm, GumpButtonType.Reply, 0 );
     AddButton( 72, 256, (from.ChosenDeity == ChosenDeity.Elysia ? 9723 : 9720), 9722, (int)Buttons.Elysia, GumpButtonType.Reply, 0 );
     AddButton( 72, 291, (from.ChosenDeity == ChosenDeity.None ? 9723 : 9720), 9722, (int)Buttons.None, GumpButtonType.Reply, 0 );
     AddLabel( 107, 86, 0, @"Arianthynt" );
     AddLabel( 107, 121, 0, @"Xipotec" );
     AddLabel( 107, 156, 0, @"Mah'tet" );
     AddLabel( 107, 191, 0, @"Xorgoth" );
     AddLabel( 107, 226, 0, @"Ohlm" );
     AddLabel( 107, 261, 0, @"Elysia" );
     AddLabel( 107, 296, 0, @"None for now" );
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:27,代码来源:ChosenDeityGump.cs

示例15: Shoot

        private static void Shoot(PlayerMobile from, Mobile target, INinjaWeapon weapon)
        {
            if (from != target && CanUseWeapon(from, weapon) && from.CanBeHarmful(target))
            {
                if (weapon.WeaponMinRange == 0 || !from.InRange(target, weapon.WeaponMinRange))
                {
                    from.NinjaWepCooldown = true;

                    from.Direction = from.GetDirectionTo(target);

                    from.RevealingAction();

                    weapon.AttackAnimation(from, target);

                    ConsumeUse(weapon);

                    if (CombatCheck(from, target))
                    {
                        Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback<object[]>(OnHit), new object[] { from, target, weapon });
                    }

                    Timer.DelayCall(TimeSpan.FromSeconds(2.5), new TimerStateCallback<PlayerMobile>(ResetUsing), from);
                }
                else
                {
                    from.SendLocalizedMessage(1063303); // Your target is too close!
                }
            }
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:29,代码来源:NinjaWeapons.cs


注:本文中的Server.Mobiles.PlayerMobile类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。