本文整理汇总了C#中Server.Mobiles.PlayerMobile.SendSound方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.SendSound方法的具体用法?C# PlayerMobile.SendSound怎么用?C# PlayerMobile.SendSound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.SendSound方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IncrementSlayerCount
public void IncrementSlayerCount(PlayerMobile player)
{
SlayerTitleAttachment attachment = SlayerTitleSystem.FindAttachment(player);
if (attachment != null)
{
SlayerSystemTracker tracker = attachment.FindSystemName(SlayerTitleName);
if (tracker != null)
{
tracker.SlayerCount += 1;
string newTitle = GetTitleAwarded(tracker.SlayerCount);
if (newTitle != null)
{
if (tracker.LastTitleAwarded == null || tracker.LastTitleAwarded != newTitle)
{
if (tracker.LastTitleAwarded != null && tracker.LastTitleAwarded != newTitle)
{
try { player.CollectionTitles.Remove(tracker.LastTitleAwarded); }
catch { }
}
player.AddCollectionTitle(newTitle);
tracker.LastTitleAwarded = newTitle;
player.SendSound(0x3D);
player.SendMessage(0xC8, String.Format("Your have been awarded the title of '{0}' for {1} kills.", newTitle, tracker.SlayerCount));
}
}
}
}
}
示例2: CheckReward
public static void CheckReward(PlayerMobile pm, Item item)
{
if (pm.Quests != null)
{
foreach (BaseQuest q in pm.Quests)
{
foreach (BaseObjective obj in q.Objectives)
{
if (obj is CollectionsObtainObjective && ((CollectionsObtainObjective)obj).Obtain == item.GetType())
{
((CollectionsObtainObjective)obj).HasObtained = true;
pm.SendSound(q.UpdateSound);
return;
}
}
}
}
}