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C# PlayerMobile.AddCollectionPoints方法代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile.AddCollectionPoints方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.AddCollectionPoints方法的具体用法?C# PlayerMobile.AddCollectionPoints怎么用?C# PlayerMobile.AddCollectionPoints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.AddCollectionPoints方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Donate

		public virtual void Donate( PlayerMobile player, CollectionItem item, int amount )
		{
			int points = (int) ( amount * item.Points );
		
			player.AddCollectionPoints( CollectionID, points );
			
			player.SendLocalizedMessage( 1072816 ); // Thank you for your donation!
			player.SendLocalizedMessage( 1072817, points.ToString() ); // You have earned ~1_POINTS~ reward points for this donation.	
			player.SendLocalizedMessage( 1072818, points.ToString() ); // The Collection has been awarded ~1_POINTS~ points
			
			Points += points;
			
			InvalidateProperties();
		}
开发者ID:nydehi,项目名称:runuomondains,代码行数:14,代码来源:BaseCollectionMobile.cs

示例2: Reward

		public virtual void Reward( PlayerMobile player, CollectionItem reward, int hue )
		{
			Item item = QuestHelper.Construct( reward.Type ) as Item;
			
			if ( item != null && player.AddToBackpack( item ) )
			{
				if ( hue > 0 )
					item.Hue = hue;
				
				player.AddCollectionPoints( CollectionID, (int) reward.Points * -1 );
				player.SendLocalizedMessage( 1073621 ); // Your reward has been placed in your backpack.
				player.PlaySound( 0x5A7 );	
			}			
			else if ( item != null )
			{
				player.SendLocalizedMessage( 1074361 ); // The reward could not be given.  Make sure you have room in your pack.
				item.Delete();
			}
			
			reward.OnGiveReward( player, this, hue );	
			
			player.SendGump( new ComunityCollectionGump( player, this, Location ) );
		}
开发者ID:nydehi,项目名称:runuomondains,代码行数:23,代码来源:BaseCollectionMobile.cs

示例3: OnGiveReward

        public override void OnGiveReward(PlayerMobile to, IComunityCollection collection, int hue)
        {
            if (to.AddCollectionTitle(this.m_Title))
            {
                if (this.m_Title is int)
                    to.SendLocalizedMessage(1073625, "#" + (int)this.m_Title); // The title "~1_TITLE~" has been bestowed upon you.
                else if (this.m_Title is string)
                    to.SendLocalizedMessage(1073625, (string)this.m_Title); // The title "~1_TITLE~" has been bestowed upon you.

                to.AddCollectionPoints(collection.CollectionID, (int)this.Points * -1);
            }
            else
                to.SendLocalizedMessage(1073626); // You already have that title!
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:14,代码来源:CollectionItem.cs


注:本文中的Server.Mobiles.PlayerMobile.AddCollectionPoints方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。