本文整理汇总了C#中Server.Mobiles.PlayerMobile.IsOnline方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.IsOnline方法的具体用法?C# PlayerMobile.IsOnline怎么用?C# PlayerMobile.IsOnline使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.IsOnline方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BeginDesktopTarget
public static void BeginDesktopTarget(PlayerMobile pm)
{
if (pm != null && !pm.Deleted && pm.IsOnline())
{
pm.Target = new MobileSelectTarget<PlayerMobile>((m, t) => DisplayDesktop(pm, t), m => { });
}
}
示例2: SpotCheck
private static void SpotCheck(PlayerMobile user)
{
if (user == null || user.Deleted || !user.IsOnline() || !user.Alive || CMOptions.Status != DataStoreStatus.Idle ||
CMOptions.CurrencyType == null || CMOptions.ExchangeRate <= 0)
{
return;
}
DonationProfile profile = Find(user.Account);
if (profile == null)
{
return;
}
if (profile.Any(trans => !trans.Hidden && trans.State == DonationTransactionState.Processed))
{
SuperGump.Send(
new ConfirmDialogGump(
user,
null,
title: "You Have Rewards!",
html: "You have unclaimed donation rewards!\nWould you like to view them now?",
onAccept: b => CheckDonate(user)));
}
}
示例3: DisplayDesktop
public static void DisplayDesktop(PlayerMobile viewer, PlayerMobile viewed)
{
if (viewer == null || viewed == null)
{
return;
}
if (viewer == viewed)
{
viewer.SendMessage(0x22, "You can't view your own desktop!");
return;
}
if (!viewed.IsOnline())
{
viewer.SendMessage(0x22, "You can't view desktop of an off-line player!");
return;
}
if (!_RestoreStates.ContainsKey(viewer))
{
_RestoreStates.Add(viewer, new List<SuperGump>());
}
else if (_RestoreStates[viewer] == null)
{
_RestoreStates[viewer] = new List<SuperGump>();
}
else
{
return;
}
_RestoreStates[viewer].AddRange(
EnumerateInstances<SuperGump>(viewer, true)
.Where(g => g != null && !g.IsDisposed && g.IsOpen && !g.Hidden && !(g is DesktopGump) && g.Hide(true) == g));
Send(new DesktopGump(viewer, viewed));
}
示例4: CanView
public static bool CanView(PlayerMobile target)
{
return target != null && !target.Deleted // Sanity
&& !IsCamera(target) // No Cams
&& target.Map != null && target.Map != Map.Internal // No Invalid Maps
&& target.IsOnline() // Online Only
&& target.InCombat(TimeSpan.FromSeconds(60.0)) // Combat Heat Only
&& (DateTime.UtcNow - target.LastMoveTime).TotalSeconds < 60.0 // Has Moved
&& !target.InRegion<HouseRegion>() && !target.InRegion<Jail>() // No Houses or Jail
&& !RegionBlackList.Any(target.InRegion); // No Blacklisted Regions (By Name)
}