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C# PlayerMobile.AddCollectionTitle方法代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile.AddCollectionTitle方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.AddCollectionTitle方法的具体用法?C# PlayerMobile.AddCollectionTitle怎么用?C# PlayerMobile.AddCollectionTitle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.AddCollectionTitle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IncrementSlayerCount

        public void IncrementSlayerCount(PlayerMobile player)
        {
            SlayerTitleAttachment attachment = SlayerTitleSystem.FindAttachment(player);

            if (attachment != null)
            {
                SlayerSystemTracker tracker = attachment.FindSystemName(SlayerTitleName);

                if (tracker != null)
                {
                    tracker.SlayerCount += 1;

                    string newTitle = GetTitleAwarded(tracker.SlayerCount);

                    if (newTitle != null)
                    {
                        if (tracker.LastTitleAwarded == null || tracker.LastTitleAwarded != newTitle)
                        {
                            if (tracker.LastTitleAwarded != null && tracker.LastTitleAwarded != newTitle)
                            {
                                try { player.CollectionTitles.Remove(tracker.LastTitleAwarded); }
                                catch { }
                            }

                            player.AddCollectionTitle(newTitle);
                            tracker.LastTitleAwarded = newTitle;
                            player.SendSound(0x3D);
                            player.SendMessage(0xC8, String.Format("Your have been awarded the title of '{0}' for {1} kills.", newTitle, tracker.SlayerCount));
                        }
                    }
                }
            }
        }
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:33,代码来源:BaseSlayerTitle.cs

示例2: OnGiveReward

        public override void OnGiveReward(PlayerMobile to, IComunityCollection collection, int hue)
        {
            if (to.AddCollectionTitle(this.m_Title))
            {
                if (this.m_Title is int)
                    to.SendLocalizedMessage(1073625, "#" + (int)this.m_Title); // The title "~1_TITLE~" has been bestowed upon you.
                else if (this.m_Title is string)
                    to.SendLocalizedMessage(1073625, (string)this.m_Title); // The title "~1_TITLE~" has been bestowed upon you.

                to.AddCollectionPoints(collection.CollectionID, (int)this.Points * -1);
            }
            else
                to.SendLocalizedMessage(1073626); // You already have that title!
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:14,代码来源:CollectionItem.cs


注:本文中的Server.Mobiles.PlayerMobile.AddCollectionTitle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。