本文整理汇总了C#中Server.Mobiles.PlayerMobile.LocalOverheadMessage方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.LocalOverheadMessage方法的具体用法?C# PlayerMobile.LocalOverheadMessage怎么用?C# PlayerMobile.LocalOverheadMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Server.Mobiles.PlayerMobile
的用法示例。
在下文中一共展示了PlayerMobile.LocalOverheadMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckCustomReqs
public override bool CheckCustomReqs( PlayerMobile pm )
{
if ( pm.Young )
{
SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
return false;
}
else if ( pm.Kills > 0 )
{
SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
pm.LocalOverheadMessage(MessageType.Regular, 38, false, "You must have no murder counts to join the thieves' guild.");
return false;
}
else if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
{
SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
return false;
}
return true;
}
示例2: SummonTimer
public SummonTimer(BellOfSummoning b, PlayerMobile p)
: base(TimeSpan.FromSeconds(b.DelaySeconds))
{
m_Bell = b;
m_Player = p;
p.Frozen = true;
p.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.RightHand);
p.PlaySound(b.Sound);
p.NonlocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*begins to ring a magical bell*");
p.LocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*You begin to ring the magical bell*");
Priority = TimerPriority.OneSecond;
}