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C# PlayerMobile.LocalOverheadMessage方法代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile.LocalOverheadMessage方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.LocalOverheadMessage方法的具体用法?C# PlayerMobile.LocalOverheadMessage怎么用?C# PlayerMobile.LocalOverheadMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.LocalOverheadMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckCustomReqs

		public override bool CheckCustomReqs( PlayerMobile pm )
		{
			if ( pm.Young )
			{
				SayTo( pm, 502089 ); // You cannot be a member of the Thieves' Guild while you are Young.
				return false;
			}
			else if ( pm.Kills > 0 )
			{
				SayTo( pm, 501050 ); // This guild is for cunning thieves, not oafish cutthroats.
                pm.LocalOverheadMessage(MessageType.Regular, 38, false, "You must have no murder counts to join the thieves' guild.");
				return false;
			}
			else if ( pm.Skills[SkillName.Stealing].Base < 60.0 )
			{
				SayTo( pm, 501051 ); // You must be at least a journeyman pickpocket to join this elite organization.
				return false;
			}

			return true;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:21,代码来源:ThiefGuildmaster.cs

示例2: SummonTimer

 public SummonTimer(BellOfSummoning b, PlayerMobile p)
     : base(TimeSpan.FromSeconds(b.DelaySeconds))
 {
     m_Bell = b;
     m_Player = p;
     p.Frozen = true;
     p.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.RightHand);
     p.PlaySound(b.Sound);
     p.NonlocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*begins to ring a magical bell*");
     p.LocalOverheadMessage(Server.Network.MessageType.Emote, 123, true, "*You begin to ring the magical bell*");
     Priority = TimerPriority.OneSecond;
 }
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:12,代码来源:pet-BellOfSummoning.cs


注:本文中的Server.Mobiles.PlayerMobile.LocalOverheadMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。