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C# PlayerMobile.SendAsciiMessage方法代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile.SendAsciiMessage方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.SendAsciiMessage方法的具体用法?C# PlayerMobile.SendAsciiMessage怎么用?C# PlayerMobile.SendAsciiMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.SendAsciiMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CanWop

        // Check if player can use wop
        public bool CanWop (PlayerMobile from, bool IsWop)
        {
            if (from.WopLock == null)
                from.WopLock = new WopLock();

            if(from.WopLock.WopList.Count == 0)
            {
                from.WopLock.UsedWop(from);
                return true;
            }

            TimeSpan TimePassed = (DateTime.Now.Subtract(from.WopLock.WopList[0]));

            if ((TimePassed.Subtract(TimeSpan.FromSeconds(TIME_SPAN)).TotalSeconds < 0 && (from.WopLock.WopList.Count >= ALLOWED_WOPS)))
            {
                if (IsWop)
                    from.SendAsciiMessage("You can't use .wop that often in such a short time!");
                else
                    from.SendAsciiMessage("Your speech was filtered due to spamming.");
                return false;
            }
            from.WopLock.UsedWop(from);
            return true;
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:25,代码来源:WopLock.cs

示例2: JoinGuilded

 public void JoinGuilded( PlayerMobile mob, Guild guild )
 {
     if ( mob.Young )
     {
         guild.RemoveMember( mob );
         mob.SendAsciiMessage( "You have been kicked out of your guild! Young players may not remain in a guild which is allied with a faction." );
     }
     else if ( AlreadyHasCharInFaction( mob ) )
     {
         guild.RemoveMember( mob );
         mob.SendAsciiMessage( "You have been kicked out of your guild due to factional overlap." );
     }
     else if ( IsFactionBanned( mob ) )
     {
         guild.RemoveMember( mob );
         mob.SendAsciiMessage( "You are currently banned from the faction system." );
     }
     else
     {
         AddMember( mob );
         mob.SendAsciiMessage( "You are now joining a faction: " + m_Definition.FriendlyName );
     }
 }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:23,代码来源:Faction.cs

示例3: ApplyResults

	    static void ApplyResults(PlayerMobile from, ICollection<int> skillpicks)
        {
            if (skillpicks.Count < 4)
                EnsureClosed(from);
            else if (!from.HasStartingSkillBoost)
            {
                foreach (int SkillIndex in skillpicks)
                {
                    if (from.Skills[SkillIndex - 1].Base < m_pointstoboost[SkillIndex - 1])
                    {
                        from.Skills[SkillIndex - 1].Base = m_pointstoboost[SkillIndex - 1];
                        CharacterCreation.AddSkillItems(from.Skills[SkillIndex - 1].SkillName, from);
                    }
                }
                from.HasStartingSkillBoost = true;
            }
            else
                from.SendAsciiMessage("You have already selected your skill bonuses!");
        }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:19,代码来源:SkillBonusGump.cs

示例4: NewMacroTimer

            public NewMacroTimer(AntiMacroGump starterGump, TimeSpan duration) : base(duration)
            {
                m_From = starterGump.m_Owner;

                m_From.AntiMacroGump = true;
                m_From.SendAsciiMessage(33, string.Format("You now have {0} seconds to respond before you are killed.", duration.TotalSeconds));

                m_From.Frozen = true;
                m_From.CantWalk = true;
            }
开发者ID:FreeReign,项目名称:imaginenation,代码行数:10,代码来源:AntiMacroGump.cs


注:本文中的Server.Mobiles.PlayerMobile.SendAsciiMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。