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C# PlayerMobile.PlaySound方法代码示例

本文整理汇总了C#中Server.Mobiles.PlayerMobile.PlaySound方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMobile.PlaySound方法的具体用法?C# PlayerMobile.PlaySound怎么用?C# PlayerMobile.PlaySound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Server.Mobiles.PlayerMobile的用法示例。


在下文中一共展示了PlayerMobile.PlaySound方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

	//		if ( m.CheckYoungHealTime() )
			if ( DateTime.Now >= m_NextResurrect )
			{
				Say("Here's some help"); // You look like you need some healing my child.
				Say("In Vas Mani");

				m.PlaySound( 0x1F2 );
				m.FixedEffect( 0x376A, 9, 32 );

				m.Hits = (m.Hits + 50);
				m_NextResurrect = DateTime.Now + ResurrectDelay;
			}
			else
			{
				Say("You should be good"); // I can do no more for you at this time.
			}
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:21,代码来源:BaseBlue.cs

示例2: DoExplode

        public void DoExplode(PlayerMobile pm)
        {
            pm.Emote("*The gaze of the asylum guardian melts the flesh from your bones and causes your organs to explode.*");
            int range = Utility.RandomMinMax(5, 7);
            int zOffset = pm.Mounted ? 20 : 10;

            Point3D src = pm.Location.Clone3D(0, 0, zOffset);
            Point3D[] points = src.GetAllPointsInRange(pm.Map, 0, range);

            Effects.PlaySound(pm.Location, pm.Map, 0x19C);

            pm.FixedParticles(0x36BD, 20, 10, 5044, 137, 0, EffectLayer.Head);
            pm.PlaySound(0x307);

            Timer.DelayCall(
                TimeSpan.FromMilliseconds(100),
                () =>
                {
                    int i = 0;
                    int place = 0;
                    int[] BodyPartArray = {7584, 7583, 7586, 7585, 7588, 7587};
                    foreach (Point3D trg in points)
                    {
                        i++;
                        int bodypartID = Utility.RandomMinMax(4650, 4655);

                        if (Utility.RandomDouble() <= 0.1 && place < BodyPartArray.Count())
                        {
                            bodypartID = BodyPartArray[place];
                            place++;
                        }
                        new MovingEffectInfo(src, trg.Clone3D(0, 0, 2), pm.Map, bodypartID).MovingImpact(
                            info =>
                            {
                                Item bodypart;
                                if (bodypartID <= 4655 && bodypartID >= 4650)
                                {
                                    bodypart = new Blood
                                    {
                                        ItemID = bodypartID
                                    };
                                    bodypart.MoveToWorld(info.Target.Location, info.Map);
                                }

                                switch (bodypartID)
                                {
                                    case 7584:
                                        bodypart = new Head();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7583:
                                        bodypart = new Torso();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7586:
                                        bodypart = new RightArm();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7585:
                                        bodypart = new LeftArm();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7588:
                                        bodypart = new RightLeg();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;

                                    case 7587:
                                        bodypart = new LeftLeg();
                                        bodypart.MoveToWorld(info.Target.Location, info.Map);
                                        break;
                                }

                                Effects.PlaySound(info.Target, info.Map, 0x028);
                            });
                    }
                });

            pm.Damage(pm.Hits + 5);

            Timer.DelayCall(
                TimeSpan.FromMilliseconds(100),
                () =>
                {
                    var corpse = pm.Corpse as Corpse;

                    if (corpse != null && !corpse.Deleted)
                    {
                        corpse.TurnToBones();
                    }
                });
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:96,代码来源:AsylumStatue.cs

示例3: Reward

		public virtual void Reward( PlayerMobile player, CollectionItem reward, int hue )
		{
			Item item = QuestHelper.Construct( reward.Type ) as Item;
			
			if ( item != null && player.AddToBackpack( item ) )
			{
				if ( hue > 0 )
					item.Hue = hue;
				
				player.AddCollectionPoints( CollectionID, (int) reward.Points * -1 );
				player.SendLocalizedMessage( 1073621 ); // Your reward has been placed in your backpack.
				player.PlaySound( 0x5A7 );	
			}			
			else if ( item != null )
			{
				player.SendLocalizedMessage( 1074361 ); // The reward could not be given.  Make sure you have room in your pack.
				item.Delete();
			}
			
			reward.OnGiveReward( player, this, hue );	
			
			player.SendGump( new ComunityCollectionGump( player, this, Location ) );
		}
开发者ID:nydehi,项目名称:runuomondains,代码行数:23,代码来源:BaseCollectionMobile.cs

示例4: EndChew

        public static void EndChew(PlayerMobile m)
        {
            Timer t = (Timer)m_Table[m];

            if (t != null)
                t.Stop();

            m_Table.Remove(m);
            m.SendMessage("You spit the chew out.");
            m.Emote("*spits!*");

            if (m.Female)
            {
                m.PlaySound(820);
            }
            else
            {
                m.PlaySound(1094);
            }
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:20,代码来源:BaseChewable.cs

示例5: CanPlayerLoot

		public static bool CanPlayerLoot(PlayerMobile player)
		{
			if ( player.AccessLevel > AccessLevel.Player )
				return true;
			if ( !player.Alive )
			{
				player.PlaySound( 1069 ); //hey
				player.SendMessage( "You are dead!" );
				return false;
			}
			if ( player.Blessed )
			{
				player.PlaySound( 1069 ); //hey
				player.SendMessage( "You can't loot while you are invulnerable!");
				return false;
			}
			foreach ( Mobile other in player.GetMobilesInRange( 5 ) )
			{
				if ( ! ( other is PlayerMobile ) )
					continue;
				if ( player != other && !other.Hidden && other.AccessLevel == AccessLevel.Player )
				{
					player.PlaySound(1069); //hey
					player.SendMessage("You are too close to another player to do that!");
					return false; //ignore self, staff and hidden
				}
			}
			return true;
		}
开发者ID:Jascen,项目名称:UOSmart,代码行数:29,代码来源:MasterLooterUtils.cs

示例6: CheckItem

        public static bool CheckItem(PlayerMobile player, Item item)
        {
            for (int i = player.Quests.Count - 1; i >= 0; i --)
            {
                BaseQuest quest = player.Quests[i];
				
                for (int j = quest.Objectives.Count - 1; j >= 0; j --)
                {
                    BaseObjective objective = quest.Objectives[j];
					
                    if (objective is ObtainObjective)
                    {
                        ObtainObjective obtain = (ObtainObjective)objective;
						
                        if (obtain.Update(item))
                        {
                            if (quest.Completed)
                                quest.OnCompleted();
                            else if (obtain.Completed)
                                player.PlaySound(quest.UpdateSound);
									
                            return true;
                        }
                    }
                }
            }
			
            return false;
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:29,代码来源:QuestHelper.cs

示例7: BerserkTimer

            public BerserkTimer( PlayerMobile owner )
                : base(TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.0 ))
            {
                m_Owner = owner;

                m_Owner.PlaySound( 0x20F );
                m_Owner.PlaySound( m_Owner.Body.IsFemale ? 0x338 : 0x44A );
                m_Owner.FixedParticles( 0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist );
                m_Owner.FixedParticles( 0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist );

                BuffInfo.AddBuff( m_Owner, new BuffInfo( BuffIcon.Berserk, 1080449, 1115021, "15\t3", false ) );

                m_Owner.Berserk = true;
            }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:14,代码来源:PlayerMobile.cs

示例8: TryToAssemble

        public void TryToAssemble( PlayerMobile m )
        {
            if( !(m.Backpack != null && !m.Backpack.Deleted && m.Alive && !m.Paralyzed) )
                return;

            Type type = CraftResources.GetResourceType( this.Resource );

            if( m.Backpack.ConsumeTotal( type, 100 ) )
            {
                m.SendMessage( "You assemble the item." );
                this.Amount = 1;
                this.Assembled = true;
                this.Name = "Assembled Item Pieces";
                this.ItemID = 6584;
                this.InvalidateProperties();
                m.PlaySound( 79 );
            }

            else
                m.SendMessage( "You need 100 " + Commands.LevelSystemCommands.AddSpacesToString( type.ToString().Replace("Server.Items.", "") ) + " in order to assemble this item." );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:21,代码来源:ItemPiece.cs

示例9: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

			Say( 501229 ); //You look like you need some healing my child.

			m.PlaySound( 0x1F2 );
			m.FixedEffect( 0x376A, 9, 32 );

			m.Hits = m.HitsMax;
			m.Poison = null;
		}
开发者ID:greeduomacro,项目名称:hubroot,代码行数:12,代码来源:BaseHealer.cs

示例10: PlayNote

		public static void PlayNote( PlayerMobile from, string note, BaseInstrument instrument )
		{
			try
			{
				//Pix: added sanity checks
				if (from == null || instrument == null) return;

				int it = (int)GetInstrumentType(instrument);
				int nv;

				// If Musicianship is not GM, there is a chance of playing a random note.
				if (!BaseInstrument.CheckMusicianship(from))
				{
					instrument.ConsumeUse(from);
					nv = Utility.Random(25);
					//Console.WriteLine("Random note value chosen: {0}", nv );
				}
				else
				{
					nv = (int)GetNoteValue(note);
				}

				//Pix: added bounds checking
				if (nv >= 0 && it >=0 &&
					nv < NoteSounds.Length && it < NoteSounds[nv].Length)
				{
					int sound = NoteSounds[nv][it];

					from.PlaySound(sound, true);
				}
			}
			catch (Exception ex)
			{
				Scripts.Commands.LogHelper.LogException(ex);
			}
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:36,代码来源:Music.cs

示例11: HandleUse

        public void HandleUse( PlayerMobile m )
        {
            if( this.Type == ItemType.Weapon && !m.Masterwork.HasWeaponPieces )
            {
                m.Masterwork.HasWeaponPieces = true;
                m.Masterwork.MasterworkWeapon = this.Masterwork;
                m.Masterwork.WeaponResource = this.Resource;
            }

            else if( this.Type == ItemType.Armour && !m.Masterwork.HasArmourPieces )
            {
                m.Masterwork.HasArmourPieces = true;
                m.Masterwork.MasterworkArmour = this.Masterwork;
                m.Masterwork.ArmourResource = this.Resource;
            }

            else if( this.Type == ItemType.Clothing && !m.Masterwork.HasClothingPieces )
            {
                m.Masterwork.HasClothingPieces = true;
                m.Masterwork.MasterworkClothing = this.Masterwork;
                m.Masterwork.ClothingResource = this.Resource;
            }

            else
            {
                m.SendMessage( "You already have an assembled item of this type waiting to be crafted." );
                return;
            }

            m.PlaySound( 87 );
            m.SendMessage( "You ready the item to be fixed. The next time you craft an exceptional item of the same type and resource, it will be converted into the refurbished piece you just used." );
            this.Delete();
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:33,代码来源:ItemPiece.cs

示例12: OfferHeal

		public virtual void OfferHeal( PlayerMobile m )
		{
			Direction = GetDirectionTo( m );

			if ( m.CheckYoungHealTime() )
			{
				Say( "Vous semblez avoir besoin de soin" ); // You look like you need some healing my child.

				m.PlaySound( 0x1F2 );
				m.FixedEffect( 0x376A, 9, 32 );

				m.Hits = m.HitsMax;
			}
			else
			{
				Say( "Je ne peux rien faire de plus pour vous" ); // I can do no more for you at this time.
			}
		}
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:18,代码来源:BaseHealer.cs

示例13: IncogMode

        public void IncogMode(PlayerMobile pm)
        {
            string originalName = pm.Name;
            pm.HueMod = pm.Race.RandomSkinHue();
            pm.NameMod = pm.Female ? NameList.RandomName("female") : NameList.RandomName("male");

            LoggingCustom.LogDisguise(DateTime.Now + "\t" + originalName + "\t" + pm.NameMod);

            if (pm.Race != null)
            {
                pm.SetHairMods(pm.Race.RandomHair(pm.Female), pm.Race.RandomFacialHair(pm.Female));
                pm.HairHue = pm.Race.RandomHairHue();
                pm.FacialHairHue = pm.Race.RandomHairHue();
            }

            pm.FixedParticles(0x373A, 10, 15, 5036, EffectLayer.Head);
            pm.PlaySound(0x3BD);

            BaseArmor.ValidateMobile(pm);
            BaseClothing.ValidateMobile(pm);

            //BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.Incognito, 1075819, length, Caster ) );
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:23,代码来源:PvPBattle.cs

示例14: DoStep

        public static void DoStep( PlayerMobile pm )
        {
            switch ( pm.KRStartingQuestStep )
            {
                case 0:
                    {
                        pm.MoveToWorld( new Point3D( 3503, 2574, 14 ), Map.Trammel );

                        break;
                    }
                case 1:
                    {
                        pm.MoveToWorld( new Point3D( 3648, 2678, -2 ), Map.Trammel );

                        /*
                         * Introduction
                         *
                         * Greetings, Traveler! Welcome to
                         * the world of Ultima Online.
                         *
                         * I am Gwen. I am here to help
                         * you learn the basic skills
                         * needed to thrive in your travels
                         * to come.
                         *
                         * Left click on the Next button
                         * to continue.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078606, 1077642, true ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 2:
                    {
                        /*
                         * Movement
                         *
                         * Movement is controlled with the mouse.
                         *
                         * Do you see the glowing light?
                         *
                         * Right click and hold over it
                         * to walk in that direction.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077643, false ) );

                        pm.PlaySound( 0x505 );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2674, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078266 ) ); // Walk Toward Here

                        break;
                    }
                case 3:
                    {
                        pm.Send( new RemoveWaypoint( Serial.MinusOne ) );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2666, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078267 ) ); // Run Toward Here

                        /*
                         * Movement
                         *
                         * Very good!
                         *
                         * Right click and hold, further
                         * away, to run to the glowing light.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077644, false ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 4:
                    {
                        pm.Send( new RemoveWaypoint( Serial.MinusOne ) );

                        pm.Send( new DisplayWaypoint( Serial.MinusOne, new Point3D( 3648, 2655, 0 ), Map.Trammel, WaypointType.QuestDestination, true, 1078268 ) ); // Pathfind Toward Here

                        /*
                         * Movement
                         *
                         * Very good!
                         *
                         * Good!
                         *
                         * Do you see the glowing light?
                         *
                         * Right click and hold over it to
                         * run in that direction.
                         */
                        pm.SendGump( new KRStartingQuestGump( 1078235, 1077645, false ) );

                        pm.PlaySound( 0x505 );

                        break;
                    }
                case 5:
                    {
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:101,代码来源:StartingQuest.cs

示例15: CompleteQuest

        public static void CompleteQuest(PlayerMobile from, BaseQuest quest)
        {
            if (quest == null)
                return;
				
            for (int i = 0; i < quest.Objectives.Count; i ++)
            {
                BaseObjective obj = quest.Objectives[i];
				
                obj.Complete();
            }
			
            from.SendLocalizedMessage(1046258, null, 0x23); // Your quest is complete.							
            from.SendGump(new MondainQuestGump(quest, MondainQuestGump.Section.Complete, false, true));							
            from.PlaySound(quest.CompleteSound);
			
            quest.OnCompleted();
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:18,代码来源:QuestHelper.cs


注:本文中的Server.Mobiles.PlayerMobile.PlaySound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。