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C# Texture.ToString方法代码示例

本文整理汇总了C#中Texture.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.ToString方法的具体用法?C# Texture.ToString怎么用?C# Texture.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        // cannot attach a reference in the scene to a prefab and automatically
        // apply that to all prefabs; therefore we to have use the find method instead
        scoreController = (ScoreController) FindObjectOfType(typeof(ScoreController));
        scoreIncreased = false;
        originalColor = GetComponentsInParent<Renderer>()[1].material.color;
        shellPosition = transform.parent.transform.position;
        col = transform.GetComponent<SphereCollider>();
        scale = transform.localScale.x;

        // Choose a random texture to render
        selectedTexture = Random.Range (0, textures.Length);
        transform.parent.GetComponent<Renderer>().material.SetTexture("_MainTex", textures[selectedTexture]);

        // Assign shell score only if the rope overlaps with the shell
        shellTexture = GetComponentsInParent<Renderer>()[1].material.GetTexture("_MainTex");
        Debug.Log(shellTexture.ToString());

        if (shellTexture.ToString () == "Beige_Shell (UnityEngine.Texture2D)") {
            Debug.Log ("Value of Beige_Shell");
            valueOfShell = 10;
        } else if (shellTexture.ToString () == "Yellow_Shell (UnityEngine.Texture2D)") {
            Debug.Log ("Value of Yellow_Shell");
            valueOfShell = 20;
        } else if (shellTexture.ToString () == "Red_Shell (UnityEngine.Texture2D)") {
            Debug.Log ("Value of Red_Shell");
            valueOfShell = 30;

        }
    }
开发者ID:sharlwong,项目名称:findingpearl,代码行数:31,代码来源:SeashellAnchorController.cs

示例2: Start

 // Use this for initialization
 void Start()
 {
     screen = gameObject.GetComponent<Texture> ();
     Debug.Log (screen.ToString ());
 }
开发者ID:deanMike,项目名称:Dad_Game,代码行数:6,代码来源:ControlScript.cs


注:本文中的Texture.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。