本文整理汇总了C#中Texture.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.ToString方法的具体用法?C# Texture.ToString怎么用?C# Texture.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
// cannot attach a reference in the scene to a prefab and automatically
// apply that to all prefabs; therefore we to have use the find method instead
scoreController = (ScoreController) FindObjectOfType(typeof(ScoreController));
scoreIncreased = false;
originalColor = GetComponentsInParent<Renderer>()[1].material.color;
shellPosition = transform.parent.transform.position;
col = transform.GetComponent<SphereCollider>();
scale = transform.localScale.x;
// Choose a random texture to render
selectedTexture = Random.Range (0, textures.Length);
transform.parent.GetComponent<Renderer>().material.SetTexture("_MainTex", textures[selectedTexture]);
// Assign shell score only if the rope overlaps with the shell
shellTexture = GetComponentsInParent<Renderer>()[1].material.GetTexture("_MainTex");
Debug.Log(shellTexture.ToString());
if (shellTexture.ToString () == "Beige_Shell (UnityEngine.Texture2D)") {
Debug.Log ("Value of Beige_Shell");
valueOfShell = 10;
} else if (shellTexture.ToString () == "Yellow_Shell (UnityEngine.Texture2D)") {
Debug.Log ("Value of Yellow_Shell");
valueOfShell = 20;
} else if (shellTexture.ToString () == "Red_Shell (UnityEngine.Texture2D)") {
Debug.Log ("Value of Red_Shell");
valueOfShell = 30;
}
}
示例2: Start
// Use this for initialization
void Start()
{
screen = gameObject.GetComponent<Texture> ();
Debug.Log (screen.ToString ());
}