本文整理汇总了C#中Texture.GetDataAsImage方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.GetDataAsImage方法的具体用法?C# Texture.GetDataAsImage怎么用?C# Texture.GetDataAsImage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Texture
的用法示例。
在下文中一共展示了Texture.GetDataAsImage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SaveTexture
protected void SaveTexture(Texture texture, string filename)
{
#if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP
using (var image = texture.GetDataAsImage())
{
using (var resultFileStream = File.OpenWrite(filename))
{
image.Save(resultFileStream, ImageFileType.Png);
}
}
#endif
}
示例2: SaveImage
/// <summary>
/// Save the image locally or on the server.
/// </summary>
/// <param name="textureToSave">The texture to save.</param>
public void SaveImage(Texture textureToSave)
{
if (textureToSave == null)
return;
TestGameLogger.Info(@"Saving non null image");
var testName = CurrentTestContext != null ? CurrentTestContext.Test.FullName : null;
TestGameLogger.Info(@"saving remotely.");
using (var image = textureToSave.GetDataAsImage())
{
try
{
SendImage(image, testName);
}
catch (Exception)
{
TestGameLogger.Error(@"An error occurred when trying to send the data to the server.");
throw;
}
}
}
示例3: SaveImage
/// <summary>
/// Save the image locally or on the server.
/// </summary>
/// <param name="textureToSave">The texture to save.</param>
/// <param name="frameIndex">The index of the frame.</param>
public void SaveImage(Texture textureToSave, int frameIndex)
{
if (textureToSave == null)
return;
Console.WriteLine(@"Saving non null image");
var testName = NUnit.Framework.TestContext.CurrentContext.Test.FullName;
if (saveLocally)
{
Console.WriteLine(@"saving locally.");
using (var image = textureToSave.GetDataAsImage())
{
var textureName = testName + "_" + PlatformPermutator.GetCurrentPlatformName();
using (var resultFileStream = File.OpenWrite(FileNameGenerator.GetFileName(textureName)))
{
image.Save(resultFileStream, ImageFileType.Png);
}
}
}
else if (client != null)
{
Console.WriteLine(@"saving remotely.");
using (var image = textureToSave.GetDataAsImage())
{
try
{
SendImage(image, currentDevice.Serial, testName, frameIndex);
}
catch (Exception e)
{
Console.WriteLine(@"An error occured when trying to send the data to the server.");
}
}
}
}
示例4: SaveImage
/// <summary>
/// Save the image locally or on the server.
/// </summary>
/// <param name="textureToSave">The texture to save.</param>
/// <param name="testName">The name of the test corresponding to the image to save</param>
public void SaveImage(Texture textureToSave, string testName = null)
{
if (textureToSave == null)
return;
TestGameLogger.Info(@"Saving non null image");
testName = testName ?? CurrentTestContext?.Test.FullName;
TestGameLogger.Info(@"saving remotely.");
using (var image = textureToSave.GetDataAsImage(GraphicsContext.CommandList))
{
try
{
SendImage(image, testName);
}
catch (Exception)
{
TestGameLogger.Error(@"An error occurred when trying to send the data to the server.");
throw;
}
}
}