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C# Texture.SetPosition方法代码示例

本文整理汇总了C#中Texture.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Texture.SetPosition方法的具体用法?C# Texture.SetPosition怎么用?C# Texture.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Texture的用法示例。


在下文中一共展示了Texture.SetPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        public static void Main(string[] args)
        {
            Application.Init ();

            Stage stage = Stage.Default as Stage;
            (stage as Stage).KeyPressEvent += delegate {
                Clutter.Main.Quit();
            };

            // fixme: add constructor
            Clutter.Color stage_color = new Clutter.Color (0xcc, 0xcc, 0xcc, 0xff);
            stage.SetColor (stage_color);

            Clutter.Group group = new Group();
            stage.Add (group);
            group.Show ();

            // Make a hand
            Clutter.Actor hand = new Texture ("redhand.png");
            hand.SetPosition (0,0);
            hand.Show ();

            // Make a rect
            Clutter.Rectangle rect = new Clutter.Rectangle();
            rect.SetPosition (0,0);
            rect.SetSize ((int)hand.Width, (int)hand.Height);

            Clutter.Color rect_bg_color = new Clutter.Color (0x33, 0x22, 0x22, 0xff);
            rect.SetColor (rect_bg_color);
            rect.BorderWidth = 10;
            rect.Show ();

            group.Add (rect);
            group.Add (hand);

            // Make a timeline
            Timeline timeline = new Timeline (100, 26);
            timeline.Loop = true;

            Alpha alpha = new Alpha (timeline, (a) => a.Value);

            Behaviour o_behave = new BehaviourOpacity (alpha, 0x33, 0xff);
            o_behave.Apply (group);

            // Make a path behaviour and apply that too
            Behaviour p_behave = new BehaviourPath(alpha, knots); // fixme: add custom constructor?
            p_behave.Apply (group);

            // start timeline
            timeline.Start ();

            stage.ShowAll();

            // launch
            Application.Run ();
        }
开发者ID:abock,项目名称:clutter-sharp,代码行数:56,代码来源:test-behave.cs

示例2: Main

    public static void Main()
    {
        ClutterRun.Init ();

        Stage stage = Stage.Default;
        stage.SetSize(512, 384);

        Shader shader = new Shader ();

        shader.FragmentSource = shader_sources[current_shader];
        shader.Compile ();

        stage.Title = "Shader Test";
        stage.Color = new Clutter.Color (0x61, 0x64, 0x8c, 0xff);

        Timeline timeline = new Timeline(360, 60);
        timeline.Loop = true;

        stage.AddActor (new Label ("Mono 16", "Press the Hand"));

        Texture actor = new Texture("redhand.png");
        actor.SetShader (shader);
        actor.Reactive = true;
        actor.ButtonPressEvent += HandleActorButtonPress;
        stage.AddActor (actor);
        actor.SetShaderParam("brightness", 0.4f);
        actor.SetShaderParam("contrast", -1.9f);
        actor.SetPosition (0, 20);

        stage.ShowAll ();
        timeline.Start ();

        ClutterRun.Main ();
    }
开发者ID:abock,项目名称:clutter-sharp,代码行数:34,代码来源:test-shaders.cs

示例3: Main

    static void Main()
    {
        Clutter.Application.Init ();

        Stage = new Stage ();
        Stage.Title = "Deal!";
        Stage.Add (new Texture ("Pixmaps/Table.png"));
        Stage.SetSize (800, 480);
        Stage.KeyPressEvent += HandleKeyPress;

        Texture C = new Texture ("Pixmaps/Coin.png");
        C.SetSize (50, 50);
        C.SetPosition (35, 405);
        Stage.Add (C);

        Bet = 0;
        BetButton = new BetButton ();
        BetButton.ButtonPressEvent += IncreaseBet;
        Stage.Add (BetButton);

        DealButton = new DealButton ();
        DealButton.ButtonPressEvent += NewGame;
        Stage.Add (DealButton);

        StepButton = new StepButton ();
        StepButton.ButtonPressEvent += NextStep;
        Stage.Add (StepButton);

        Stack = new Stack ();
        Stack.Decrease (20);
        ScoreText = new Text ("Droid Sans Bold 21", "" + Stack.GetAmount());
        ScoreText.SetColor (new Clutter.Color (0xff, 0xff, 0xff, 0xff));
        ScoreText.SetPosition (100, 413);
        Stage.Add (ScoreText);

        Coins = new Coin [5];
        Coins [0] = new Coin ();
        Coins [1] = new Coin ();
        Coins [2] = new Coin ();
        Coins [3] = new Coin ();
        Coins [4] = new Coin ();
        for (int i = 0; i < 5; i++) {
            Coins [i].SetPosition (35, 405);
            Stage.Add (Coins [i]);
        }

        Deck = new Deck ();

        PlayerHand   = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ());
        OpponentHand = new Hand (Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw (), Deck.Draw ());

        SetupAnimation ();

        Stage.ShowAll();

        Clutter.Application.Run ();
    }
开发者ID:hbons,项目名称:Deal,代码行数:57,代码来源:Deal.cs

示例4: VideoApp

    public VideoApp(string filename)
    {
        Stage stage = Stage.Default;
        stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
        stage.SetSize (1200, 1024);

        vtexture = new GstVideoTexture ();
        vtexture.SyncSize = false;

        // add size changed call back here
        vtexture.SizeChange += HandleSizeChange;

        vtexture.Filename = filename;
        control = new Group ();

        // panel
        control_bg = new Texture ("vid-panel.png");

        // play button
        control_play = new Texture ("media-actions-start.png");

        // pause button
        control_pause = new Texture ("media-actions-pause.png");

        control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
        control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
        control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
        control_seekbar.Opacity = 0x99;

        // label with name
        string text = System.IO.Path.GetFileName (filename);
        control_label = new Label ("Sans Bold 24", text);
        control_label.Color = new Color (73, 74, 77, 0xee);

        control.AddActor (control_bg);
        control.AddActor (control_play);

        control.AddActor (control_pause);
        control.AddActor (control_seek1);
        control.AddActor (control_seek2);
        control.AddActor (control_seekbar);
        control.AddActor (control_label);

        control.Opacity = 0xee;
        control_play.SetPosition (30, 30);
        control_pause.SetPosition (30, 30);

        control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
        control_seek1.SetPosition (200, 100);

        control_seek2.SetSize (SEEK_W, SEEK_H);
        control_seek2.SetPosition (205, 105);

        control_seekbar.SetSize (0, SEEK_H);
        control_seekbar.SetPosition (205, 105);

        control_label.SetPosition (200, 40);

        stage.AddActor (vtexture);
        stage.AddActor (control);

        int x = (int)((stage.Width - control.Width) / 2);
        int y = (int)(stage.Height - (stage.Height / 3));

        control.SetPosition (x, y);

        controls_tl = new Timeline (10, 30);
        controls_tl.NewFrame += HandleControlTlNewFrame;
        controls_tl.Completed += HandleControlTimelineCompleted;

        effect1_tl = new Timeline (30, 90);
        effect1_tl.NewFrame += HandleEffect1TlNewFrame;

        GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
        stage.MotionEvent += delegate { ShowControls (true); };
        stage.ButtonPressEvent += HandleButtonPressEvent;
        stage.KeyReleaseEvent += HandleKeyReleaseEvent;

        vtexture.Playing = true;
        stage.ShowAll ();
        control_play.Hide ();
    }
开发者ID:abock,项目名称:clutter-sharp,代码行数:82,代码来源:gst-play-video.cs


注:本文中的Texture.SetPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。